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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 6,005
    08-22-2013, 08:02 PM Go to last post
  1. Role Actions & range of use

    We've had role actions for a few months now and I felt like organizing all of them in terms of priority and spectrum of use. Thus, I'm gonna post a...

    Started by The_Last_Dragoon‎, 09-09-2017 07:51 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 6,195
    09-15-2017, 09:02 PM Go to last post
  2. Weapons for future jobs

    So here's a list of some weapons still free to be used for future jobs: Gunblade Club/Mace Whip Nunchaku Megaphone Quarterstaff Fan...

    Started by Zohar_Lahar‎, 08-11-2017 11:52 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,303
    09-12-2017, 11:46 PM Go to last post
  3. Battle Chat Parser

    Chat Log could read as follows: Damage Dealt 4000/s - 120000 total Damage - 32% crit - 40% Direct hit. With the example above I can see that I...

    Started by Astral145‎, 09-06-2017 10:29 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 8,295
    09-10-2017, 12:59 PM Go to last post
  4. Active Time Event Limit Break 4

    I really like the Active Time Event in the Susano and Shinryu. It gives an intense sense of the party working together. Perhaps we can have ATE LB...

    Started by Opus‎, 08-28-2017 08:45 PM
    • Replies: 7
    • Views: 2,599
    09-06-2017, 02:15 AM Go to last post
  5. Anybody else disappointed by....

    The lack of combat underwater? Especially in the ruby sea... it just kinda feels like a waste of space... no combat while flying makes sense since...

    Started by Okamimaru‎, 08-13-2017 03:20 AM
    • Replies: 5
    • Views: 2,129
    08-31-2017, 03:00 AM Go to last post
  6. Consolidated vs. Open Combos - Which would you prefer?

    Which of the below would you prefer? Consolidated Combos: Combos function as before in terms of actions, effects, and availability, but require...

    Started by Shurrikhan‎, 05-28-2017 06:38 PM
    2 Pages
    1 2
    combos
    • Replies: 15
    • Views: 5,467
    08-26-2017, 06:56 AM Go to last post
  7. Target's Target castbars in stormblood

    I've heard that there will be castbars on the ememy list, and there are already cast bars for focus target and regular target, but what about...

    Started by Anzarudo‎, 06-03-2017 08:10 PM
    • Replies: 1
    • Views: 3,090
    08-19-2017, 02:34 AM Go to last post
  8. More weapons

    Add more weapons, would be cool to see 2 handed maces and stuff for warriors like WHM got 2 handed staffs and wands. Wands should be able to fire a...

    Started by Windwalker‎, 07-31-2017 11:21 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,214
    08-11-2017, 11:41 PM Go to last post
  9. Job Gauges, OGCDs, buffs, etc.

    Could we get an overhaul to this system? I can't ever look at what is happening on screen nor my character to enjoy their animations. This is a very...

    Started by Red-X-deR‎, 08-09-2017 01:42 PM
    job gauge
    • Replies: 4
    • Views: 2,428
    08-10-2017, 03:39 AM Go to last post
  10. Instance to Teach Mechanics Upon Using a Jump Potion.

    With the release of the jump potion I have noticed quite a few people failing basic mechanics. Granted it isn't really the fault of the players since...

    Started by nhapopoluko‎, 08-07-2017 03:07 AM
    • Replies: 6
    • Views: 1,605
    08-08-2017, 03:45 AM Go to last post
  11. Susanoo Self Targeting for Rocks

    I play on PS4 using controller, during the rock phase, I cannot target myself with D-Pad to mark myself. Another player said to use "R2 + L1" to...

    Started by ChameleonMS‎, 07-23-2017 07:04 AM
    • Replies: 8
    • Views: 4,038
    08-02-2017, 01:28 AM Go to last post
  12. Hidden Weapon Draw Effects

    Could we perhaps get an personal option for when we draw a weapon that is hidden? The idea would be to give it a simple appearance from a sheath of...

    Started by TWOxACROSS‎, 07-28-2017 12:05 AM
    • Replies: 3
    • Views: 2,563
    07-29-2017, 01:07 AM Go to last post
  13. Combo PvP Buttons

    So... you guys added this nice little thing that is the Combo PvP Button. For example, as a Paladin, I get two of them: Rage of Halone Combo, and...

    Started by Maeka‎, 07-05-2017 12:16 PM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 13
    • Views: 8,476
    07-27-2017, 11:56 PM Go to last post
  14. More role actions please

    With actions mandatory in the roles some jobs have most or all of their slots looked. eg tanks MUST package rampart(no questions), convalescence...

    Started by garret_hawke‎, 07-20-2017 12:13 AM
    • Replies: 3
    • Views: 1,847
    07-26-2017, 10:20 PM Go to last post
  15. [Rant] The skill changes in 4.0/Stromblood update

    1st of i "use to" love FF14 intell the changes to skills, The Combat Gage sysetm is ok, The new cross-class system i can take or leave it But what...

    Started by Otaku2188‎, 07-02-2017 11:27 PM
    • Replies: 4
    • Views: 2,518
    07-25-2017, 02:57 AM Go to last post
  16. Anyone notice that about most of the "new" mobs in Stormblood are reused FFXI mobs?

    Not reskinned or retextured or redrawn, simply copy and pasted directly from a 15 year old game. Chapuli Cardians Matamata Beetles...

    Started by Jonnycbad‎, 06-22-2017 09:40 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 7,985
    07-23-2017, 11:22 PM Go to last post
  17. [Suggestion] SCH/SMN Pet skills auto change

    I Would like to see SMN/SCH pet skill change like how the Warrior skills Inner Beast changes to Fell Cleave and Steel Cyclone changes in to Decimate...

    Started by Roland_Lionheart‎, 07-17-2017 11:12 PM
    auto change, scholar pet, summoner egi change, summoner pets, summoner. scholar
    • Replies: 3
    • Views: 2,096
    07-19-2017, 11:56 PM Go to last post
  18. sprint no longer costs TP, but CD is doubled and we are still sprinting for 20 sec

    of course, there was more compensation than just the removal of TP cost. for one thing, mounts are now much faster. secondly, ranged-casters are...

    Started by Mysticdraggon‎, 06-19-2017 01:57 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 7,522
    07-18-2017, 03:41 PM Go to last post
  19. Please Fully Utilize the Duelshock 4 Controller's Touchpad

    i'm honestly disappointed that the touch-pad's functionality was presented as this new gaming feature on a PS4 console and as a PC controller, yet...

    Started by Mysticdraggon‎, 07-17-2017 01:51 PM
    • Replies: 2
    • Views: 1,520
    07-18-2017, 08:10 AM Go to last post
  20. Cross-class vs. Role Actions

    Just some thoughts i've had since the release regarding this topic. It seems at the cost of having a homogenized role skill selection, certain...

    Started by Flaris‎, 07-12-2017 11:57 AM
    • Replies: 3
    • Views: 2,229
    07-15-2017, 08:29 AM Go to last post

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