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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 5,863
    08-22-2013, 08:02 PM Go to last post
  1. Why do chocobo companions still have "advanced accuracy" traits?

    Just noticed this, 5th slot in each tree is "enhanced accuracy" 5%...do these still do anything? Or just on mobs above your level if you fight...

    Started by Alistaire‎, 01-24-2019 04:15 AM
    • Replies: 4
    • Views: 1,812
    01-28-2019, 05:13 AM Go to last post
  2. An Idea for Delimiting Blue Mage

    This is an excerpt from in-game chat about Blue Mage: So to clarify a bit, here's why I came up with this: 1. It appears certain blue magic...

    Started by AscendantManes‎, 01-10-2019 07:31 AM
    2 Pages
    1 2
    blue mage, qol suggestion
    • Replies: 11
    • Views: 3,510
    01-24-2019, 12:13 AM Go to last post
  3. Gear and Progression: A Discussion

    So, in the world of MMO's, end-game progression is a gear treadmill. You do dungeons to get geared up to do raids to then progress through more and...

    Started by Kalise‎, 01-04-2019 05:08 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,847
    01-18-2019, 11:01 PM Go to last post
  4. Allow Materia to be used during iLv Sync in Ultimate Content

    Seems like I accidentally posted in the wrong sub-forum earlier, so I'm going to repost this here since it's more related to the Lv Sync System....

    Started by HyperiusUltima‎, 12-15-2018 08:59 AM
    • Replies: 8
    • Views: 3,091
    01-15-2019, 08:21 PM Go to last post
  5. Returning the characters body to stage after being knocked off in older content.

    In recent content every fight that has a knockoff the stage mechanic also has the characters body returning to the stage (albeit dead). I would like...

    Started by Osteichthyes‎, 11-04-2018 07:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,058
    01-11-2019, 01:30 AM Go to last post
  6. New Job Concept - Chronomancer (Time Mage) / CHR (TMA)

    From the classical FF job system, theres just one mage type missing in this game, and that is actually the Time Mage, or also known as term of...

    Started by Kaiserdrache‎, 01-01-2019 06:45 PM
    • Replies: 9
    • Views: 2,956
    01-07-2019, 09:48 AM Go to last post
  7. How can we make XIV feel more "RPG-ish"?

    1. What, among things that could one-day be integrated into XIV, makes something feel like an RPG to you? 2. Are there any storytelling advantages...

    Started by Shurrikhan‎, 10-31-2018 06:05 AM
    2 Pages
    1 2
    additions, integrations, mmorpg, rpg
    • Replies: 16
    • Views: 5,124
    01-04-2019, 05:22 AM Go to last post
  8. Class Redesign - Whitemage (Cleric how I'd call them)

    Based on certain proposals Ive already made, Shadowbringers being on the way, I want to write down here a vision of mine, how I think this Class...

    Started by Kaiserdrache‎, 12-21-2018 11:09 AM
    • Replies: 6
    • Views: 1,986
    01-01-2019, 05:57 PM Go to last post
  9. What is the point of TP by now?

    Current reasons for TP: To provide out-of-combat content in the form of Invigorate as a skill that should or should not be taken depending on...

    Started by Shurrikhan‎, 12-28-2017 07:23 AM
    3 Pages
    1 2 3
    tp
    • Replies: 29
    • Views: 21,948
    12-30-2018, 10:00 AM Go to last post
  10. Idea to make old content not feel as hollow.

    So, I know that part of the process when adding new skills in expansions is cutting down on previous skills that aren't very relevant anymore. But...

    Started by Rollout‎, 11-28-2018 11:59 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,981
    12-28-2018, 10:15 PM Go to last post
  11. Job Crystal Progression Concept

    All Classes should have like for example 5 Job Levels that are part of their progression. Based on the Job level of our Class does change then our...

    Started by Kaiserdrache‎, 11-29-2018 06:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,112
    12-10-2018, 06:24 AM Go to last post
  12. New Limited Job Concept: Thief

    I originally made a concept for the standard thief job. Original Thief Job Concept I don't know if a Thief Job will ever be added. But now I will...

    Started by Sandpark‎, 12-04-2018 06:24 AM
    • Replies: 7
    • Views: 2,299
    12-06-2018, 03:36 AM Go to last post
  13. Class Redesign - Monk

    Hello Guys, I'm playing lately actively Monk for a longer while, played through Story with it until the current end, so I'm experienced with all...

    Started by Kaiserdrache‎, 10-07-2018 04:51 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,454
    11-29-2018, 06:29 AM Go to last post
  14. How do you feel about Role Actions?

    Personally I think they're deeply flawed. They homogenize roles while also making jobs trickier to balance. Probably the easiest example for me to...

    Started by Lumadurin‎, 09-21-2018 07:20 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 14,716
    11-27-2018, 02:27 PM Go to last post
  15. Level Syncing is Becoming an Increasing Problem

    With 5.0's announcement looming in the near future, and many hours of leveling roulettes under my belt, a new, very ugly problem is becoming...

    Started by Lumadurin‎, 10-10-2018 10:21 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 6,331
    11-25-2018, 10:56 PM Go to last post
  16. Sub-Stats: Variety and Tuning

    I find substats to be lacking in variety, and the straight forward approach to them and the lack of consideration given the variety of combat...

    Started by Kabooa‎, 11-13-2018 04:25 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 8,385
    11-25-2018, 10:31 PM Go to last post
  17. Mana Shift in 5.0

    They're getting rid of TP altogether and lumping it in with MP. And they said they're reworking Role Skills. I wonder what they're going to do with...

    Started by Heliantheae‎, 11-17-2018 05:51 AM
    • Replies: 3
    • Views: 2,022
    11-21-2018, 01:34 AM Go to last post
  18. Class Change During active dungeon.

    There has been a number of times when for one reason or another a healer or a tank was unable to finish a run and it leaves the rest in a bind. So...

    Started by GoldenVoice‎, 11-15-2018 01:31 PM
    • Replies: 5
    • Views: 1,439
    11-16-2018, 12:04 PM Go to last post
  19. Separable combo abilities and real "combos"

    Imagine if every weaponskill currently limited to in-combo use (outside of, say, Meikyo Shisui or Perfect Balance) could be used freely, "combo"-ing...

    Started by Shurrikhan‎, 11-11-2018 07:09 PM
    combos, open combos, revised, weaponskills
    • Replies: 3
    • Views: 1,813
    11-12-2018, 01:35 AM Go to last post
  20. Squadron Suggestion

    I don't know where to stick this, so this looks as good as any, but I'm playing with the squadron as DPS (as it's honestly the fastest way to level...

    Started by Almagnus1‎, 11-05-2018 06:16 AM
    • Replies: 1
    • Views: 1,008
    11-05-2018, 07:12 AM Go to last post

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