Page 22 of 58 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast
Threads 421 to 440 of 1153

Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 5,904
    08-22-2013, 08:02 PM Go to last post
  1. From Scratch: 6.0 Progression Systems

    What would you like to see from 5.0 Progression Systems? What current issues do you perceive, generally or in the technicals alone, with current...

    Started by Shurrikhan‎, 02-01-2019 09:13 PM
    2 Pages
    1 2
    gearing, progression
    • Replies: 13
    • Views: 4,711
    02-22-2019, 11:17 PM Go to last post
  2. Consolidated Combos would solve the issue of button bloat going into Shadowbringers

    Before anyone gets up in arms about how consolidated combos will make the game too easy or too brain dead: Yes, it will probably make things slightly...

    Started by Rollout‎, 12-15-2018 01:02 PM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 7,522
    02-06-2019, 03:51 AM Go to last post
  3. Ideas for non-traditional jobs

    So far, jobs have all stuck to being pretty traditional - tanks are armored physical fighters, healers are all magic-based, etc. But I'm hyped on the...

    Started by Azle‎, 11-30-2018 02:24 AM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 18
    • Views: 3,247
    01-29-2019, 01:58 PM Go to last post
  4. Why do chocobo companions still have "advanced accuracy" traits?

    Just noticed this, 5th slot in each tree is "enhanced accuracy" 5%...do these still do anything? Or just on mobs above your level if you fight...

    Started by Alistaire‎, 01-24-2019 04:15 AM
    • Replies: 4
    • Views: 1,863
    01-28-2019, 05:13 AM Go to last post
  5. An Idea for Delimiting Blue Mage

    This is an excerpt from in-game chat about Blue Mage: So to clarify a bit, here's why I came up with this: 1. It appears certain blue magic...

    Started by AscendantManes‎, 01-10-2019 07:31 AM
    2 Pages
    1 2
    blue mage, qol suggestion
    • Replies: 11
    • Views: 3,603
    01-24-2019, 12:13 AM Go to last post
  6. Gear and Progression: A Discussion

    So, in the world of MMO's, end-game progression is a gear treadmill. You do dungeons to get geared up to do raids to then progress through more and...

    Started by Kalise‎, 01-04-2019 05:08 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,997
    01-18-2019, 11:01 PM Go to last post
  7. Allow Materia to be used during iLv Sync in Ultimate Content

    Seems like I accidentally posted in the wrong sub-forum earlier, so I'm going to repost this here since it's more related to the Lv Sync System....

    Started by HyperiusUltima‎, 12-15-2018 08:59 AM
    • Replies: 8
    • Views: 3,173
    01-15-2019, 08:21 PM Go to last post
  8. Returning the characters body to stage after being knocked off in older content.

    In recent content every fight that has a knockoff the stage mechanic also has the characters body returning to the stage (albeit dead). I would like...

    Started by Osteichthyes‎, 11-04-2018 07:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,129
    01-11-2019, 01:30 AM Go to last post
  9. New Job Concept - Chronomancer (Time Mage) / CHR (TMA)

    From the classical FF job system, theres just one mage type missing in this game, and that is actually the Time Mage, or also known as term of...

    Started by Kaiserdrache‎, 01-01-2019 06:45 PM
    • Replies: 9
    • Views: 3,117
    01-07-2019, 09:48 AM Go to last post
  10. How can we make XIV feel more "RPG-ish"?

    1. What, among things that could one-day be integrated into XIV, makes something feel like an RPG to you? 2. Are there any storytelling advantages...

    Started by Shurrikhan‎, 10-31-2018 06:05 AM
    2 Pages
    1 2
    additions, integrations, mmorpg, rpg
    • Replies: 16
    • Views: 5,283
    01-04-2019, 05:22 AM Go to last post
  11. Class Redesign - Whitemage (Cleric how I'd call them)

    Based on certain proposals Ive already made, Shadowbringers being on the way, I want to write down here a vision of mine, how I think this Class...

    Started by Kaiserdrache‎, 12-21-2018 11:09 AM
    • Replies: 6
    • Views: 2,053
    01-01-2019, 05:57 PM Go to last post
  12. What is the point of TP by now?

    Current reasons for TP: To provide out-of-combat content in the form of Invigorate as a skill that should or should not be taken depending on...

    Started by Shurrikhan‎, 12-28-2017 07:23 AM
    3 Pages
    1 2 3
    tp
    • Replies: 29
    • Views: 22,195
    12-30-2018, 10:00 AM Go to last post
  13. Idea to make old content not feel as hollow.

    So, I know that part of the process when adding new skills in expansions is cutting down on previous skills that aren't very relevant anymore. But...

    Started by Rollout‎, 11-28-2018 11:59 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 4,100
    12-28-2018, 10:15 PM Go to last post
  14. Job Crystal Progression Concept

    All Classes should have like for example 5 Job Levels that are part of their progression. Based on the Job level of our Class does change then our...

    Started by Kaiserdrache‎, 11-29-2018 06:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,234
    12-10-2018, 06:24 AM Go to last post
  15. New Limited Job Concept: Thief

    I originally made a concept for the standard thief job. Original Thief Job Concept I don't know if a Thief Job will ever be added. But now I will...

    Started by Sandpark‎, 12-04-2018 06:24 AM
    • Replies: 7
    • Views: 2,432
    12-06-2018, 03:36 AM Go to last post
  16. Class Redesign - Monk

    Hello Guys, I'm playing lately actively Monk for a longer while, played through Story with it until the current end, so I'm experienced with all...

    Started by Kaiserdrache‎, 10-07-2018 04:51 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,593
    11-29-2018, 06:29 AM Go to last post
  17. How do you feel about Role Actions?

    Personally I think they're deeply flawed. They homogenize roles while also making jobs trickier to balance. Probably the easiest example for me to...

    Started by Lumadurin‎, 09-21-2018 07:20 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 15,348
    11-27-2018, 02:27 PM Go to last post
  18. Level Syncing is Becoming an Increasing Problem

    With 5.0's announcement looming in the near future, and many hours of leveling roulettes under my belt, a new, very ugly problem is becoming...

    Started by Lumadurin‎, 10-10-2018 10:21 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 6,628
    11-25-2018, 10:56 PM Go to last post
  19. Sub-Stats: Variety and Tuning

    I find substats to be lacking in variety, and the straight forward approach to them and the lack of consideration given the variety of combat...

    Started by Kabooa‎, 11-13-2018 04:25 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 8,595
    11-25-2018, 10:31 PM Go to last post
  20. Mana Shift in 5.0

    They're getting rid of TP altogether and lumping it in with MP. And they said they're reworking Role Skills. I wonder what they're going to do with...

    Started by Heliantheae‎, 11-17-2018 05:51 AM
    • Replies: 3
    • Views: 2,055
    11-21-2018, 01:34 AM Go to last post

Page 22 of 58 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread