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Forum Top: DPS Roles

  1. Sticky Thread Sticky: Welcome to Forum: DPS Roles!

    The purpose of this forum is for players to hold discussions on DPS roles and its tactics with other players. Please take time to read the...

    Started by Gildrein‎, 08-22-2013 07:53 PM
    • Replies: 0
    • Views: 36,042
    08-22-2013, 07:53 PM Go to last post
  1. 6.11 PVE Changes are utterly tone deaf

    GNBs have been complaining about movement being cluncky during continuation windows, and 90s bloodfest being awkward. SAM's iai cast ranged was...

    Started by Xenon_S‎, 04-26-2022 04:11 PM
    1 Deleted Post(s)
    • Replies: 87
    • Views: 14,518
    05-02-2022, 07:53 PM Go to last post
  2. /petglamour bahamut?

    Question I am a new summoner. I just did the class where we can change the default pet that follows you around. Can we change the default to bahamut...

    Started by HisShadowX‎, 05-01-2022 04:03 AM
    • Replies: 2
    • Views: 3,560
    05-02-2022, 12:42 PM Go to last post
  3. Add stack system on demi-primal for SMN.

    It would be great adding 6 stacks for 30 seconds on the Demi-Primal (Bahamut,Phoenix). Already, the normal primals have 30 seconds for 4/2 stacks why...

    Started by Zarkovitch‎, 05-02-2022 05:24 AM
    • Replies: 0
    • Views: 742
    05-02-2022, 05:24 AM Go to last post
  4. I have a question about Ninja's "Raiju Ready"

    What is the point of it falling off as soon as you use any other attack? It makes no sense to me.

    Started by Soge01‎, 05-02-2022 01:15 AM
    ffxiv, question, raiju ready, stacks
    • Replies: 1
    • Views: 2,124
    05-02-2022, 03:20 AM Go to last post
  5. "Button Bloat"

    So, I'll preface this with I don't care that Kaiten is gone - I'll miss it as it felt nice, like removing the safety case before slamming the big red...

    Started by batman‎, 04-14-2022 07:57 PM
    sam, samurai, samurai nerf, よしだああああああ, 侍
    • Replies: 53
    • Views: 11,106
    05-01-2022, 10:52 PM Go to last post
  6. Ninja: "Assassinate" Skill Animation Idea

    Ninja flips its daggers upright, crosses arms and slashes targeted enemy with an "X" shaped slash attack that creates a large visual of a crimson "X"...

    Started by Soge01‎, 04-30-2022 03:56 PM
    • Replies: 0
    • Views: 846
    04-30-2022, 03:56 PM Go to last post
  7. On the topic of DRG being busy and button bloat.

    In the last Live Letter, it was said that DRG will have some skills repurposed and readjusted to cut down button bloat and stress and that jobs that...

    Started by Aco505‎, 04-02-2022 04:50 PM
    developer suggestions, dragoon, endwalker, feedback, petition 1 Deleted Post(s)
    • Replies: 67
    • Views: 18,042
    04-30-2022, 01:43 AM Go to last post
  8. nerf monk so the meta nerds don't want to touch it

    I don't wanna go the way of samurai, they'll probably complain they can't perfectly land every TFC under brotherhood and get that whole mechanic...

    Started by a_Turbot‎, 04-28-2022 06:21 PM
    • Replies: 9
    • Views: 2,262
    04-29-2022, 03:54 AM Go to last post
  9. Thank you Devs, My SAM 6.11 Feedback and it's so good to know you all worked hard..

    ..not wish you all luck.

    Started by Leemon‎, 04-27-2022 02:08 PM
    can i have your stuff? 1 Deleted Post(s)
    • Replies: 13
    • Views: 2,859
    04-28-2022, 05:04 PM Go to last post
  10. So MCH finally got fixed in 6.11

    That extra 20 potency did just the trick, the job is now perfect. Post.

    Started by gamerseb‎, 04-28-2022 12:14 AM
    • Replies: 3
    • Views: 1,201
    04-28-2022, 11:59 AM Go to last post
  11. 6.11 SAM feedback.

    6.11 SAM changes still don't address the problems created by 6.1 A 40 potency increase is not going to fix the hole in our rotation or the massive...

    Started by Rekun‎, 04-27-2022 06:46 AM
    1 Deleted Post(s)
    • Replies: 7
    • Views: 1,822
    04-28-2022, 11:53 AM Go to last post
  12. Should SE implement a way to poll the playerbase?

    In the aftermath of the 6.1 samurai changes, I got to thinking about their feedback paths and was wondering if simply polling might not be better...

    Started by cjbeagle‎, 04-28-2022 04:14 AM
    feedback
    • Replies: 41
    • Views: 5,516
    04-28-2022, 09:23 AM Go to last post
  13. 6.11 SAM is still no good

    Back again for the third time to calmly state that SAM is bad. At this point I HAVE stopped playing it while I move on to RPR for 90s content. ...

    Started by Shilukk‎, 04-27-2022 08:34 AM
    • Replies: 11
    • Views: 2,017
    04-28-2022, 03:02 AM Go to last post
  14. Some requests regarding Monk: Chakra and Anataman

    Given the storyline for Monk is regarding fourteen chakra, seven of light and seven of shadow, can we please change it so that the Chakra gauge has...

    Started by Rollout‎, 04-28-2022 02:45 AM
    • Replies: 0
    • Views: 1,016
    04-28-2022, 02:45 AM Go to last post
  15. MNK Where's my "Hadoken" ranged skill Yoshi P?

    WHERE IS IT! D: GIB! GIB NAO!

    Started by Baklavah‎, 04-28-2022 01:04 AM
    • Replies: 1
    • Views: 876
    04-28-2022, 02:27 AM Go to last post
  16. Please restore Hissatsu: Kaiten

    Please, samurai feels incomplete without it, the kenki gauge now is just a shinten meter and it feels awful. Please. Also while we're at it, please...

    Started by OrereO‎, 04-27-2022 09:06 AM
    gameplay, request for change, suggestion & improvement 1 Deleted Post(s)
    • Replies: 1
    • Views: 1,085
    04-28-2022, 01:20 AM Go to last post
  17. About 6.11 SAM "buff"

    Well, It is pretty clear that SE or Yoshi.P himself don't want to aknowledge mistakes and respect their player. I will not go into an other 25...

    Started by Diadem‎, 04-26-2022 07:16 PM
    • Replies: 6
    • Views: 1,654
    04-27-2022, 07:55 PM Go to last post
  18. MCH still won't do enough damage after 6.11

    Wildfire got buffed by 120 potency. That's 120 potency every 2 minutes which is roughly 0.35% dps increase, or 0.4% to be generous. It's not...

    Started by Kitfox‎, 04-26-2022 05:13 PM
    • Replies: 6
    • Views: 1,417
    04-27-2022, 01:46 PM Go to last post
  19. Machinist latency issues need recognition akin to Ninja

    First, I'd like to apologize for the harsh words in some of my recent posts. The live letter made me reflect on them and I feel bad because I love...

    Started by Kitfox‎, 08-08-2019 05:58 AM
    issues, latency, mch, problems
    • Replies: 56
    • Views: 22,764
    04-27-2022, 01:03 PM Go to last post
  20. 6.11 Buffs to SAM

    Nice to see that you're looking at the forums at the very least, but the core problem that you created with the 6.1 changes still remains: The class...

    Started by ShanaShirayuki‎, 04-26-2022 04:19 PM
    1 Deleted Post(s)
    • Replies: 12
    • Views: 2,948
    04-27-2022, 05:42 AM Go to last post

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