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Forum Top: DPS Roles

  1. Sticky Thread Sticky: Welcome to Forum: DPS Roles!

    The purpose of this forum is for players to hold discussions on DPS roles and its tactics with other players. Please take time to read the...

    Started by Gildrein‎, 08-22-2013 07:53 PM
    • Replies: 0
    • Views: 35,991
    08-22-2013, 07:53 PM Go to last post
  1. Savage dungeons and balance?

    So with classes being designed around 2m burst windows and based on their ‘support’ what happens when those savage dungeons hit and some of those...

    Started by Ralphe2449‎, 10-05-2022 06:45 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 7,428
    10-18-2022, 01:00 AM Go to last post
  2. What is the stance against big potency skills having auto-crit?

    Obviously most of us want 2 minute party burst meta gone, but seeing as we're likely stuck with it until next expansion, what would happen if every...

    Started by Mithron‎, 10-12-2022 05:48 AM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 26
    • Views: 8,182
    10-17-2022, 10:36 AM Go to last post
  3. Will any requested Kaiten feedback actually factor into future job updates?

    I’m wondering if the continued silence implies a predetermined outcome regardless of any possible requested feedback, or at least has the appearance...

    Started by MellowMink‎, 07-10-2022 01:11 PM
    4 Pages
    1 2 3 ... 4
    communication, feedback, image, kaiten, samurai 1 Deleted Post(s)
    • Replies: 31
    • Views: 10,719
    10-12-2022, 03:55 AM Go to last post
  4. Suggestion how to lift restrictive Summoner gameplay on 2-minute burst meta

    Hi, seeing the live letter and seeing that issues are to be addressed, I wish to put my input on a potential "quick and dirty" fix for Summoner. I...

    Started by Aikaal‎, 10-08-2022 10:40 PM
    • Replies: 7
    • Views: 3,311
    10-11-2022, 10:54 PM Go to last post
  5. The Impact of the Two-Minute Meta on Balance & Job Diversity

    The way that Endwalker's new, strict two-minute meta has impacted the game has been a somewhat hot topic as of recent. Mr. Happy has made a video on...

    Started by aloneatsea‎, 09-29-2022 01:13 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 13,537
    10-08-2022, 01:00 AM Go to last post
  6. Dragoon Rotation Help

    I've started looking at my dragoon again, after having my second stroke a while back. The sad thing, I don't remember much. I changed jobs about a...

    Started by SailorCeti‎, 10-06-2022 05:00 AM
    • Replies: 3
    • Views: 2,631
    10-07-2022, 12:08 AM Go to last post
  7. Dot focused class in the future

    Trying out summoner again I realized the dot aspect seems to be gone so it can focus more on summoning, previously it did have that weird...

    Started by Ralphe2449‎, 10-05-2022 12:52 PM
    • Replies: 9
    • Views: 4,766
    10-06-2022, 02:42 AM Go to last post
  8. Just a humble opinion from a fan of the game and jobs

    I hope you can support my opinion. The balance of the game needs to be reconsidered. let's not forget, we are on ending content, the main story is...

    Started by Zackmag1993‎, 10-02-2022 07:57 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,668
    10-05-2022, 11:51 PM Go to last post
  9. Given current game design, would it help SMN if lesser summons refreshed on use?

    This is just a formative thought, but right now, SMN has a real problem in that Ruin 3 spam is a massive DPS loss for them, so they have to keep...

    Started by Renathras‎, 10-04-2022 02:31 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,893
    10-05-2022, 02:16 PM Go to last post
  10. Three Monk QOL Suggestions/Minor changes.

    Hello, I like current Monk, but here are some QOL suggestions that I’ve been mulling over: 1. Form bonuses for Six Sided Star. I think this...

    Started by Amh_Wilzuun‎, 10-04-2022 05:21 AM
    • Replies: 0
    • Views: 920
    10-04-2022, 05:21 AM Go to last post
  11. Wondering what to do, honestly...

    Just me posting my thoughts, honestly. So, I finally jumped back into the game a few days ago, and... looking at the community, I feel like...

    Started by Travel‎, 09-24-2022 11:08 AM
    11 Pages
    1 2 3 ... 11
    dps jobs, thoughts
    • Replies: 106
    • Views: 26,312
    10-01-2022, 09:27 PM Go to last post
  12. Reaper High End thought

    This may be a silly question. Does anyone know why a high end reapers exit enshroud after a rotation of cross reaping>void reaping>lemure...

    Started by Valknarr99‎, 09-28-2022 04:56 AM
    1 Deleted Post(s)
    • Replies: 8
    • Views: 3,982
    10-01-2022, 08:52 AM Go to last post
  13. Fanmade job concept: Gambler (Phys Ranged)

    This is a basic outline for what I'd personally like to see as the next physical ranged job. I don't have any art mockups or anything but I've hashed...

    Started by PangTong‎, 09-29-2022 12:50 PM
    • Replies: 0
    • Views: 1,372
    09-29-2022, 12:50 PM Go to last post
  14. Damage "taxes" deserve serious reconsideration

    Acknowledging my bias as a RDM main and SMN secondary, I'd like to evaluate what I see as the three main "taxes" in the current state of dps balance,...

    Started by magzillas‎, 09-19-2022 12:32 PM
    21 Pages
    1 2 3 ... 21
    balance, damage, job, tax, utility 1 Deleted Post(s)
    • Replies: 200
    • Views: 58,005
    09-29-2022, 01:03 AM Go to last post
  15. Media Tour MCH issues: MCH is now 4 times more punishing

    Hello, I'm Lynn Nuvestrahl, one of the MCH theorycrafters on The Balance Discord. After about 30 hours of going through footage and tooltips,...

    Started by Kitfox‎, 05-31-2019 09:23 AM
    14 Pages
    1 2 3 ... 14
    issues, latency, mch, ping, problems 5 Deleted Post(s)
    • Replies: 137
    • Views: 51,663
    09-27-2022, 11:36 PM Go to last post
  16. my proposal for revamping the machinist job

    Hello friends, I am here to once again give my ideas for revamping machinist's playstyle. Currently the job is lacking in terms of dps, reliance of...

    Started by kingskye‎, 09-25-2022 06:15 AM
    dev, machinist, revamping, yoshi p, yoshi p read this now
    • Replies: 3
    • Views: 1,549
    09-26-2022, 09:42 PM Go to last post
  17. [Machinist] What is going on?

    Hey Devs, I don't expect anyone to be reading this, really. Im not sure if they are aware there is an issue with Machinist. But I'd like to...

    Started by MichiKyou‎, 09-13-2022 08:19 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 74
    • Views: 25,906
    09-26-2022, 04:58 PM Go to last post
  18. New Caster

    I know more than likely we are getting a new caster for 7.0 expansion. I really hope it’s geomancer. I’ve wanted that job every since they teased it...

    Started by SweetPete‎, 09-22-2022 01:38 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 59
    • Views: 13,634
    09-26-2022, 04:51 AM Go to last post
  19. Suggestions for potential Time Mage and Beast Master jobs

    Just my ideas on how these two jobs can be added into the game. I loved the Time Mage in FF Tactics and Beast Master was always cool in FFXI, and I...

    Started by Cocolito‎, 09-09-2022 02:37 PM
    beast master, ffxi, jobs and classes, pet job, time mage
    • Replies: 6
    • Views: 2,529
    09-25-2022, 07:44 PM Go to last post
  20. Ninja Suggestions

    Dear Devs: I like the new additions to the job. However, due to having to crunch all of the abilities of the ninja into a 2 minute burst window that...

    Started by Fendred‎, 09-22-2022 07:47 AM
    • Replies: 3
    • Views: 1,669
    09-24-2022, 07:14 AM Go to last post

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