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Forum Top: DPS Roles

  1. Sticky Thread Sticky: Welcome to Forum: DPS Roles!

    The purpose of this forum is for players to hold discussions on DPS roles and its tactics with other players. Please take time to read the...

    Started by Gildrein‎, 08-22-2013 07:53 PM
    • Replies: 0
    • Views: 35,963
    08-22-2013, 07:53 PM Go to last post
  1. In Regards to the announced Viper changes.

    Please don't change it. It feels amazing as is, and is giving me joy in this game that I haven't really had in a long time. I've mained tanks up till...

    Started by fireroy777‎, 07-05-2024 12:55 AM
    announcement, job adjustment, viper
    • Replies: 1
    • Views: 393
    07-05-2024, 01:13 AM Go to last post
  2. Please don't change Viper

    My first forum post in 10 years. Reading the news was very alarming and I don't know where they're getting this feedback. This job is extremely fun...

    Started by WhensMarvel‎, 07-05-2024 01:07 AM
    • Replies: 1
    • Views: 195
    07-05-2024, 01:12 AM Go to last post
  3. Leave Viper Alone

    As a controller player, who people falsely claim the game is harder for execution-wise, I am asking you to NOT change Viper. The job is NOT too busy...

    Started by Amh_Wilzuun‎, 07-05-2024 12:37 AM
    combat, job design, melee, viper
    • Replies: 1
    • Views: 424
    07-05-2024, 01:08 AM Go to last post
  4. My thoughts on upcoming VPR changes.

    Formerly a RPR main, I'm quite enjoying how Viper is currently, while it is a bit busy, it's not really a big detriment to gameplay and I think the...

    Started by The_Funnyman‎, 07-05-2024 12:38 AM
    job, job adjustment, positional, viper, vpr
    • Replies: 2
    • Views: 551
    07-05-2024, 12:53 AM Go to last post
  5. Viper is fun as it is, please don't change it

    Viper's current gameplay embodies the jobs fantasy perfectly. It's fast, it's flashy, and deals tons of damage. If you are gonna touch anything...

    Started by DaEpicBlaze‎, 07-05-2024 12:51 AM
    feedback, patch 7.0, viper
    • Replies: 0
    • Views: 448
    07-05-2024, 12:51 AM Go to last post
  6. Viper should do more damage to reward correct positional play

    Viper is fine as is with the sole exception being that they don't have any form of damage reduc. I think, rather than changing the positional's for...

    Started by Serendipintea‎, 07-05-2024 12:44 AM
    don't change, dps, viper
    • Replies: 0
    • Views: 350
    07-05-2024, 12:44 AM Go to last post
  7. Please don't adjust Viper

    Just joining in to voice my plea to not adjust Viper. The game is already getting too easy as it is. Jobs are becoming dull and homogeneous. Don't...

    Started by Khazrovald‎, 07-05-2024 12:27 AM
    viper, vpr
    • Replies: 0
    • Views: 267
    07-05-2024, 12:27 AM Go to last post
  8. Regarding Viper

    I'd like to add yet another voice to the ongoing concerns about the projected Viper changes. I think that it's absolutely the job FFXIV has...

    Started by Jewfrozt‎, 07-05-2024 12:11 AM
    7.01, 7.05, dawntrail, viper
    • Replies: 0
    • Views: 495
    07-05-2024, 12:11 AM Go to last post
  9. Regarding Viper "feedback" and selection bias

    Yo SE, "Newly released in Patch 7.0, we’ve received feedback pertaining to the busyness of their skill rotation.". Have you received feedback...

    Started by Taliriah‎, 07-05-2024 12:02 AM
    • Replies: 1
    • Views: 477
    07-05-2024, 12:06 AM Go to last post
  10. STOP TOUCHING VIPER.

    ITS NOT EVEN BEEN A WEEK YET Like seriously. The expansion officially launched YESTERDAY. STOP. DONT TOUCH IT.

    Started by Akeera‎, 07-05-2024 12:03 AM
    lodestone, positionals, viper
    • Replies: 1
    • Views: 368
    07-05-2024, 12:05 AM Go to last post
  11. Upcoming vpr changes

    I feel like vpr is a fantastic new addition. It's easy to pick up has a lot of freedom and feels great. I'm concerned with the changes to make it...

    Started by Trich‎, 07-04-2024 11:59 PM
    • Replies: 0
    • Views: 351
    07-04-2024, 11:59 PM Go to last post
  12. Viper simplification

    Another voice here, hoping they don't follow through with Viper changes. Admittedly, I'm still in the process of clearing the MSQ and so haven't...

    Started by ClionaghPryderi‎, 07-04-2024 11:58 PM
    • Replies: 0
    • Views: 336
    07-04-2024, 11:58 PM Go to last post
  13. VPR is NOT too busy and does NOT need changes

    Lodestone message today states they are going to adjust VPR in 7.01 to be less busy. Who asked for this? This job is perfect the way it is. The...

    Started by One_Sock‎, 07-04-2024 11:48 PM
    • Replies: 3
    • Views: 458
    07-04-2024, 11:53 PM Go to last post
  14. Hopeful changes for Monk's forced combos + Six-Sided Star

    While Monk is not my main class, yet it's a class I enjoy playing from time to time, the new forced combos that came with the new gauge is throwing...

    Started by is-susinu01‎, 07-04-2024 11:31 PM
    • Replies: 1
    • Views: 423
    07-04-2024, 11:44 PM Go to last post
  15. Bard: Glorious Wide Volley

    Yoshi-P I will literally sell you my left kidney right now if you find a way to make Bard’s Wide Volley available at level 100 : beyond level 72....

    Started by Connor‎, 07-04-2024 11:10 AM
    • Replies: 3
    • Views: 873
    07-04-2024, 09:16 PM Go to last post
  16. 7.0 Gap Closer Feedback

    When the changes to gap closers were announced I was very apprehensive, but as with most things in the game I try to reserve judgement until I...

    Started by CidHeiral‎, 07-02-2024 05:18 AM
    • Replies: 5
    • Views: 1,379
    07-04-2024, 07:38 PM Go to last post
  17. My experience with viper

    Viper has been fun for me but I mostly been goofying off at a higher apm on a skill speed build. Mostly just as a way to practice rotation and...

    Started by Chasingstars‎, 07-03-2024 05:48 AM
    • Replies: 9
    • Views: 2,202
    07-04-2024, 12:59 PM Go to last post
  18. Monk AOE feels very weird

    I know much hasn’t changed, but it feels weird that our aoe rotation doesn’t interact at all with our new gauge, no potency increases no animation...

    Started by Exiled_Tonberry‎, 07-04-2024 07:08 AM
    • Replies: 1
    • Views: 628
    07-04-2024, 07:36 AM Go to last post
  19. Issues with Black Mage go against Design Philosophy going into the Expansion.

    The changes for black mage were proposed as lessening the learning curve for the actions and rotations for the class. While an admirable attempt, it...

    Started by ElevatedCosmonaut‎, 06-29-2024 06:37 AM
    balance, black mage, blm, fun, job design 1 Deleted Post(s)
    • Replies: 20
    • Views: 4,943
    07-04-2024, 06:42 AM Go to last post
  20. SAM, RPR and a bit of DT

    So I got early access and crushed the msq. I'm reading a lot of gripes about it but i didn't mind it. The first half needed to be condensed big time...

    Started by RinaB‎, 07-04-2024 02:31 AM
    • Replies: 0
    • Views: 472
    07-04-2024, 02:31 AM Go to last post

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