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Forum Top: DPS Roles

  1. Sticky Thread Sticky: Welcome to Forum: DPS Roles!

    The purpose of this forum is for players to hold discussions on DPS roles and its tactics with other players. Please take time to read the...

    Started by Gildrein‎, 08-22-2013 07:53 PM
    • Replies: 0
    • Views: 36,046
    08-22-2013, 07:53 PM Go to last post
  1. Please don't change Viper

    Viper is a great new addition to the roster of FF jobs, its easy enough to understand once you get the hang of it while leaving plenty of room to...

    Started by Naomishtola‎, 07-04-2024 11:45 PM
    24 Pages
    1 2 3 ... 24
    adjustments, patch notes, viper, vpr 4 Deleted Post(s)
    • Replies: 238
    • Views: 25,762
    07-21-2024, 09:30 AM Go to last post
  2. Dancer missing action change options?

    Been trying out new Dancer stuff and found it very odd that they have no action change options. The following should be available to help reduce...

    Started by undull1‎, 07-21-2024 08:31 AM
    • Replies: 0
    • Views: 491
    07-21-2024, 08:31 AM Go to last post
  3. I am a huge fan of the job design in Dawntrail.

    I will preface this by saying I'm a tank main, so I'm approaching this as someone who only dabbles in most of the dps jobs. That said, I've tried...

    Started by Wilford111‎, 07-21-2024 06:26 AM
    dps, jobs, rotation
    • Replies: 5
    • Views: 989
    07-21-2024, 07:35 AM Go to last post
  4. Please Change Red Mage's Displacement so it is more useful

    Displacement is practically 100% useless currently because it puts you out of melee range, has significant animation lock, and deals equal damage to...

    Started by velswen‎, 07-04-2024 05:04 AM
    • Replies: 6
    • Views: 1,353
    07-21-2024, 06:33 AM Go to last post
  5. BLM Recommendations

    First point that BLM is underperforming damagewise goes without saying and SE have already commented on Umbral Soul and gaining mana at low levels....

    Started by StrangeIove‎, 07-07-2024 10:13 AM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 17
    • Views: 2,272
    07-20-2024, 10:14 PM Go to last post
  6. Please reconsider 7.0 BLM changes

    Hi all, I am certainly not the first to make a post regarding upcoming changes to Black Mage discussed in the 81st Live Letter, but I very...

    Started by Cyth_‎, 05-18-2024 12:27 AM
    45 Pages
    1 2 3 ... 45
    black mage, blm, dawntrail, feedback, live letter 6 Deleted Post(s)
    • Replies: 446
    • Views: 64,336
    07-20-2024, 07:22 PM Go to last post
  7. What is Machinist?

    What is Machinist identity? really is it gun job? which gun? multiple guns? Bazooka big and slow guns? or machinist using robots to do...

    Started by Tunda‎, 07-18-2024 04:46 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,305
    07-20-2024, 10:52 AM Go to last post
  8. Beastmaster speculation.... some spoilers possible....

    Ive been extremely excited about Beastmaster since its announcement. And unless Ive missed it, they have spoken vary little about it, and if I have...

    Started by WiccaP‎, 07-19-2024 12:35 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,304
    07-20-2024, 03:22 AM Go to last post
  9. Samurai's Kenki Gauge requires very little thought, some suggestions to improve it:

    Because all of your main Kenki spenders cost only 25 Kenki, it feels almost impossible to not have enough Kenki for skills like Hissatsu: Senei or...

    Started by velswen‎, 07-19-2024 02:07 PM
    gap closers, kaiten, kenki, samurai, zanshin
    • Replies: 0
    • Views: 582
    07-19-2024, 02:07 PM Go to last post
  10. [Black Mage] Please re-implement the shared action options from the Media Tour

    During the media tour for black mage, certain element-exclusive spells had shared action slots (swapping based on Astral Fire/Umbral Ice). These...

    Started by Pyitoechito‎, 06-28-2024 11:40 PM
    2 Pages
    1 2
    black mage
    • Replies: 14
    • Views: 2,664
    07-18-2024, 09:50 PM Go to last post
  11. Viper Adjustments

    On the 7.01 Patch Notes for Viper updates they said First Generation Range has been increased from 3 to 5 yalms. Second...

    Started by ProfessorBucks‎, 07-17-2024 01:27 PM
    dps roles, melee, viper changes, viper discussion, viper dps 7.0 7.01 7.05
    • Replies: 5
    • Views: 1,163
    07-18-2024, 09:37 PM Go to last post
  12. Ten-Chi-Jin and how it gimps Nins burst

    The fact it still roots you for its whole duration with no ability to slide it makes it very difficult to use reliably in burst windows. It should...

    Started by Delphinus‎, 07-18-2024 02:12 AM
    • Replies: 3
    • Views: 865
    07-18-2024, 06:22 PM Go to last post
  13. BLM needs a rework because of new content difficulty

    I have been playing viper this expansion, and i would like to say that the new difficulty of the content is very appealing and very engaging as well....

    Started by Tunda‎, 07-09-2024 05:27 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 89
    • Views: 12,613
    07-18-2024, 05:46 PM Go to last post
  14. Lux Solaris, Star Prism, Etc

    Am I the only one extremely frustrated that SE keeps doing this lol? Casters keep getting completely random and powerful heals attached to skills...

    Started by Connor‎, 07-16-2024 07:09 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,636
    07-18-2024, 11:28 AM Go to last post
  15. Fix wanderers minuet

    This is hopefully a known issue...Wanderers minuet is insanely hard to weave in the first gcd. The easiest fix would probably be to make it...

    Started by Pour‎, 07-18-2024 02:27 AM
    • Replies: 5
    • Views: 734
    07-18-2024, 09:24 AM Go to last post
  16. Any hope for Tsubame-Gaeshi to be changed back?

    I am still pretty early on in the expansion, having only done the first dungeon, and I am contemplating on switching off from Samurai... Flexibility...

    Started by Maniachi‎, 07-18-2024 06:49 AM
    samurai
    • Replies: 1
    • Views: 592
    07-18-2024, 07:18 AM Go to last post
  17. The tragic state of Machinist

    I literally registered for a forums account so that I could hopefully post feedback somewhere where devs might see it (if you know of elsewhere, feel...

    Started by Bloonz‎, 07-15-2024 12:03 AM
    3 Pages
    1 2 3
    damage, machinist, movement battle
    • Replies: 25
    • Views: 10,108
    07-18-2024, 05:33 AM Go to last post
  18. Please adjust viper dash requirements, Requiring a party member / enemy is awful

    I love Viper but I hate what I thought would be my favorite feature. We have three charges of a pretty niche mobility action and it feels bad. ...

    Started by CelestialHealer‎, 07-18-2024 01:39 AM
    dash, fun, mobility, pictomancer, viper
    • Replies: 1
    • Views: 797
    07-18-2024, 02:03 AM Go to last post
  19. With Viper distance adjustments, please change DRG's Starcross distance

    The same logic should apply to DRG's Starcross that applied to Viper's moves. I should also point out that it is NOT a Weaponskill. When you look...

    Started by zeth07‎, 07-17-2024 11:55 PM
    distance, dragoon, drg, starcross
    • Replies: 0
    • Views: 473
    07-17-2024, 11:55 PM Go to last post
  20. Suggestion about RDM's melee combo distance

    The distance of melee combo bother me many times, especially when I was in brust window and there is mechanics required to move away from boss and...

    Started by Mierkun‎, 07-17-2024 12:56 AM
    • Replies: 3
    • Views: 674
    07-17-2024, 02:44 AM Go to last post

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