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Forum Top: Tank Roles

  1. Sticky Thread Sticky: Welcome to Forum: Tank Roles!

    The purpose of this forum is for players to hold discussions on Tank roles and its tactics with other players. Please take time to read the...

    Started by Gildrein‎, 08-22-2013 07:51 PM
    • Replies: 0
    • Views: 29,487
    08-22-2013, 07:51 PM Go to last post
  1. Dark Knight and Gunbreaker feedback

    Hello! First time poster, I would like to provide some feedback on the jobs mentioned in the title. Dark Knight The 7.1 changes to Dark Mind...

    Started by andromeda_kha‎, 01-25-2025 08:21 AM
    3 Pages
    1 2 3
    blood weapon, dark knight, edge of shadow, gunbreaker, no mercy
    • Replies: 24
    • Views: 3,385
    02-03-2025, 06:38 PM Go to last post
  2. Double Down costing 1 Cartridge instead of 2 hurts the skill thematically

    I understand why the change was made, but having the skill called "Double Down" cost a single cartridge makes it feel less unique and interesting. ...

    Started by velswen‎, 01-21-2025 04:17 AM
    2 Pages
    1 2
    7.1 changes, cartridge, double down, gunbreaker, job identity
    • Replies: 18
    • Views: 2,718
    01-30-2025, 04:13 PM Go to last post
  3. Rune Knight

    Hello, all. Ellonwyn here. First time posting on these forums. Been playing XIV for almost 5 years now. Had a suggestion for a new class that...

    Started by Ellonwyn‎, 12-04-2024 07:47 AM
    • Replies: 4
    • Views: 2,084
    01-09-2025, 06:17 PM Go to last post
  4. So when can we get Plunge and Rough Divide animation back?

    I have seen some posts of commenting on new gap closer. However, previous patch didn't reflect them enough. AoE's and gap closer's enmity have been...

    Started by Ruvycontria‎, 08-01-2024 06:15 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 5,090
    01-05-2025, 09:51 PM Go to last post
  5. Changes I would like for all and each Tank (Dark Knight & Warrior).

    DARK KNIGHT I used to want this job fully changed, but with the DT changes it's grown on me. Technically I feel this job shouldn't use MP but I...

    Started by Engel‎, 12-28-2024 06:14 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,814
    01-04-2025, 10:12 PM Go to last post
  6. Changes I would like for all and each Tank (Paladin).

    PALADIN This Job feels simple and rewarding, most changes for me would be aesthetic with small additions here and there. The animation for 123...

    Started by Engel‎, 12-28-2024 06:13 AM
    • Replies: 2
    • Views: 804
    12-30-2024, 11:42 PM Go to last post
  7. Changes I would like for all and each Tank (Gunbreaker)

    GENERAL CHANGES FOR TANKS Lingering effects on Defensives (and some Offensive) Cooldowns. We saw these in the Mobile Version. Paladin for...

    Started by Engel‎, 12-28-2024 05:58 AM
    • Replies: 3
    • Views: 807
    12-30-2024, 10:55 PM Go to last post
  8. Dark Knight Simple yet effective buff idea

    Hello there, I like to give a simple suggestions for buffing DK to give him a more flow rotations and increase the overall DPS if possible. The last...

    Started by Mitzahel‎, 12-05-2024 01:06 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 3,752
    12-25-2024, 03:20 PM Go to last post
  9. How to add Plunge and Rough Divide back in an easy way

    A lot of people seem to want these back, and of course the largest issue is even if they had 10 potency you would be required to use them unless they...

    Started by Kalocin‎, 12-12-2024 12:42 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,849
    12-23-2024, 08:05 AM Go to last post
  10. i feel PLD's passage of arms really waste of potency....!!!

    ... it has cool animation, but most of time we just turn it on for short moment and turn it of once we get snapshot it would be cool if they can...

    Started by ShariusTC‎, 12-21-2024 10:34 AM
    • Replies: 6
    • Views: 1,089
    12-22-2024, 06:19 PM Go to last post
  11. 7.1 Double Down includes an oversight

    Hello there, Patch 7.1 introduced a new GNB change that aims to reduce punishment on Gunbreaker in situation where GNB is forced to drop a lot of...

    Started by CKNovel‎, 11-13-2024 06:23 PM
    4 Pages
    1 2 3 ... 4
    7.1, double down, gnb, gunbreaker
    • Replies: 30
    • Views: 7,134
    12-11-2024, 03:30 AM Go to last post
  12. We did it! Amazing DRK changes!

    Dark Mind Now also reduces physical damage taken by 10%. Living Dead The effects of this action will now be applied earlier. Abyssal Drain...

    Started by Mekhana‎, 11-12-2024 01:49 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 81
    • Views: 12,881
    12-09-2024, 11:33 PM Go to last post
  13. Paladin get's skills WAY too late.

    Well as in the title. I don't know if anybody in SE even bothered to play PLD at low levels but it plays horribly. PLD is only tank that get's gap...

    Started by Thanad‎, 10-23-2024 12:49 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 3,842
    12-08-2024, 02:54 PM Go to last post
  14. I gotta get this out of my system or imma lose my mind

    it doesnt matter that your LV 100 in everything. it doesnt matter that you have the mentor role if you go out of your way to force bigger pulls...

    Started by ToxieDrop‎, 11-17-2024 05:42 AM
    4 Pages
    1 2 3 ... 4
    dawntrail, impatient whiners, mentor abuse, pulling, tank
    • Replies: 35
    • Views: 6,011
    12-02-2024, 08:55 PM Go to last post
  15. Talent tree (spec) suggestion

    Why do I believe talent tree would work for Tanks more than DPS jobs in ffxiv? usually games have sub-roles specially PVP focused games, there...

    Started by BabyYoda‎, 11-09-2024 05:31 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 3,958
    11-26-2024, 08:40 PM Go to last post
  16. Hallowed Ground vs Superbolide

    With the latest buffs to Gunbreaker, we're one buff away from turning Superbolide into Hallowed Ground but with a one minute shorter recast. Except...

    Started by akitama5‎, 11-19-2024 06:58 AM
    • Replies: 8
    • Views: 1,867
    11-20-2024, 06:10 PM Go to last post
  17. Dark Knight Changes - Suggestion.

    Well as pretty much everybody knows DRK is in pretty bad spot right now. Class definitely need some improvements. Many pplz have different opinions...

    Started by Thanad‎, 10-07-2024 12:07 AM
    13 Pages
    1 2 3 ... 13
    1 Deleted Post(s)
    • Replies: 120
    • Views: 12,255
    11-18-2024, 03:55 PM Go to last post
  18. Holmgang Fix:

    Holmgang got a faster activation time now, but that wasn't the real issue with this ability: The Problems with using Holmgang: Holmgang has two...

    Started by Arohk‎, 11-14-2024 07:26 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,345
    11-17-2024, 08:51 AM Go to last post
  19. Dark Knight - Rework Concept

    Edge/Flood of Shadow no longer cost MP. Instead, they drain the Dark Knight's HP an amount equivalent to a 200 potency heal, and replace the amount...

    Started by LiveLongGiraffe‎, 11-07-2024 12:34 PM
    2 Pages
    1 2
    dark knight, dark knight rework, dark knight skills
    • Replies: 10
    • Views: 1,696
    11-15-2024, 09:28 PM Go to last post
  20. Shield Smite for PvE PLEASE

    For those unaware non-PvP-players, in 7.1, Paladin just got a new PvP ability replacing Shield Bash: Shield Smite. It no longer stuns, but increases...

    Started by Garnix‎, 11-15-2024 03:10 PM
    • Replies: 0
    • Views: 822
    11-15-2024, 03:10 PM Go to last post

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