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Forum Top: Tank Roles

  1. Sticky Thread Sticky: Welcome to Forum: Tank Roles!

    The purpose of this forum is for players to hold discussions on Tank roles and its tactics with other players. Please take time to read the...

    Started by Gildrein‎, 08-22-2013 07:51 PM
    • Replies: 0
    • Views: 29,235
    08-22-2013, 07:51 PM Go to last post
  1. Dark Knight Megathread

    Hello everyone. As of 6.1, Living Dead and Blood Weapon have been changed respectively. This still leaves other issues, namely: DRK's gameplay...

    Started by Shin96‎, 06-29-2021 03:48 AM
    479 Pages
    1 2 3 ... 479
    dark knight, discussion, final fantasy 14, ideas, tanking, the problem with tbn 29 Deleted Post(s)
    • Replies: 4,782
    • Views: 1,033,404
    04-29-2025, 04:06 PM Go to last post
  2. The Case for Early Oblation

    Long time no see fellow DRK enjoyers! Feels good to be back in Eorzea. Endwalker was loads of fun, and the job feels better than ever to play! ...

    Started by bundythenoob‎, 03-26-2025 05:48 AM
    2 Pages
    1 2
    dark knight, job adjustment, job changes, leveling content, oblation
    • Replies: 11
    • Views: 1,455
    04-17-2025, 12:32 AM Go to last post
  3. Holding parties hostage should be reportable or punished.

    Tanks having strong healing is already seen as controversial but when it's abused to solo normal mode trials for 30 minutes without your parties...

    Started by Reginald_Cain‎, 04-05-2025 02:38 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,652
    04-15-2025, 12:08 PM Go to last post
  4. Introduce a Second Combo to DRK and change the animation of some abilities

    Hi, i got this idea (check title) while i watched the video of removed DRK abilities with teary eyes...

    Started by ThorinG‎, 03-15-2025 06:14 AM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 16
    • Views: 1,572
    04-10-2025, 03:20 AM Go to last post
  5. Tanks Help me out

    Can gunbreaker and dark knight wall to wall pull with no healer? There seems to be a rhetoric on the forums that all tanks are immortal now and...

    Started by Reginald_Cain‎, 04-02-2025 10:39 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 2,154
    04-09-2025, 02:31 AM Go to last post
  6. DRK change idea

    There are 3 reasons why I think Dark Knight gameplay is boring and I'll try to give some suggestions. I am fine with the simple rotation DRK...

    Started by zmas‎, 02-01-2025 11:13 PM
    • Replies: 9
    • Views: 1,420
    03-28-2025, 02:25 AM Go to last post
  7. Damage gap closer should vanish

    Yep you hear it, PLD,WAR still have gap closer with dmg and are force to use it for purpose of dmg, I bet later on this ability will be nuissance for...

    Started by Zarkovitch‎, 12-14-2024 02:54 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 88
    • Views: 8,197
    03-20-2025, 03:56 AM Go to last post
  8. Arcanist based tank

    I want to preface this with I'm sure there are a thousand ideas why this will never be real, I just think it's fine to speculate. I'd like there to...

    Started by RoDandryn‎, 03-09-2025 02:12 AM
    • Replies: 4
    • Views: 761
    03-18-2025, 05:28 AM Go to last post
  9. Tank choice

    I've been tanking for many years now and have GNB, DRK and PLD at 100 (not a fan WAR). PLD is my favorite because of the esthetic, the mitigation,...

    Started by RinaB‎, 02-04-2025 11:09 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 2,214
    02-06-2025, 05:14 AM Go to last post
  10. Dark Knight and Gunbreaker feedback

    Hello! First time poster, I would like to provide some feedback on the jobs mentioned in the title. Dark Knight The 7.1 changes to Dark Mind...

    Started by andromeda_kha‎, 01-25-2025 08:21 AM
    3 Pages
    1 2 3
    blood weapon, dark knight, edge of shadow, gunbreaker, no mercy
    • Replies: 24
    • Views: 2,780
    02-03-2025, 06:38 PM Go to last post
  11. Double Down costing 1 Cartridge instead of 2 hurts the skill thematically

    I understand why the change was made, but having the skill called "Double Down" cost a single cartridge makes it feel less unique and interesting. ...

    Started by velswen‎, 01-21-2025 04:17 AM
    2 Pages
    1 2
    7.1 changes, cartridge, double down, gunbreaker, job identity
    • Replies: 18
    • Views: 2,290
    01-30-2025, 04:13 PM Go to last post
  12. Rune Knight

    Hello, all. Ellonwyn here. First time posting on these forums. Been playing XIV for almost 5 years now. Had a suggestion for a new class that...

    Started by Ellonwyn‎, 12-04-2024 07:47 AM
    • Replies: 4
    • Views: 1,523
    01-09-2025, 06:17 PM Go to last post
  13. So when can we get Plunge and Rough Divide animation back?

    I have seen some posts of commenting on new gap closer. However, previous patch didn't reflect them enough. AoE's and gap closer's enmity have been...

    Started by Ruvycontria‎, 08-01-2024 06:15 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 4,373
    01-05-2025, 09:51 PM Go to last post
  14. Changes I would like for all and each Tank (Dark Knight & Warrior).

    DARK KNIGHT I used to want this job fully changed, but with the DT changes it's grown on me. Technically I feel this job shouldn't use MP but I...

    Started by Engel‎, 12-28-2024 06:14 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,469
    01-04-2025, 10:12 PM Go to last post
  15. Changes I would like for all and each Tank (Paladin).

    PALADIN This Job feels simple and rewarding, most changes for me would be aesthetic with small additions here and there. The animation for 123...

    Started by Engel‎, 12-28-2024 06:13 AM
    • Replies: 2
    • Views: 655
    12-30-2024, 11:42 PM Go to last post
  16. Changes I would like for all and each Tank (Gunbreaker)

    GENERAL CHANGES FOR TANKS Lingering effects on Defensives (and some Offensive) Cooldowns. We saw these in the Mobile Version. Paladin for...

    Started by Engel‎, 12-28-2024 05:58 AM
    • Replies: 3
    • Views: 665
    12-30-2024, 10:55 PM Go to last post
  17. Dark Knight Simple yet effective buff idea

    Hello there, I like to give a simple suggestions for buffing DK to give him a more flow rotations and increase the overall DPS if possible. The last...

    Started by Mitzahel‎, 12-05-2024 01:06 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 3,161
    12-25-2024, 03:20 PM Go to last post
  18. How to add Plunge and Rough Divide back in an easy way

    A lot of people seem to want these back, and of course the largest issue is even if they had 10 potency you would be required to use them unless they...

    Started by Kalocin‎, 12-12-2024 12:42 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,576
    12-23-2024, 08:05 AM Go to last post
  19. i feel PLD's passage of arms really waste of potency....!!!

    ... it has cool animation, but most of time we just turn it on for short moment and turn it of once we get snapshot it would be cool if they can...

    Started by ShariusTC‎, 12-21-2024 10:34 AM
    • Replies: 6
    • Views: 880
    12-22-2024, 06:19 PM Go to last post
  20. 7.1 Double Down includes an oversight

    Hello there, Patch 7.1 introduced a new GNB change that aims to reduce punishment on Gunbreaker in situation where GNB is forced to drop a lot of...

    Started by CKNovel‎, 11-13-2024 06:23 PM
    4 Pages
    1 2 3 ... 4
    7.1, double down, gnb, gunbreaker
    • Replies: 30
    • Views: 6,064
    12-11-2024, 03:30 AM Go to last post

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