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Forum Top: User Interface

  1. Sticky Thread Sticky: Welcome to Forum: User Interface!

    The purpose of this forum is for players to discuss various topics on user interface with other players. Please take time to read the following...

    Started by Gildrein‎, 08-21-2013 03:10 PM
    • Replies: 0
    • Views: 8,534
    08-21-2013, 03:10 PM Go to last post
  1. Target cast bar

    The cast bar for the target is linked with the target bar, is it possible to unlink the two so that we can move the targets cast bar without moving...

    Started by Heroe‎, 09-01-2013 02:30 PM
    • Replies: 0
    • Views: 1,210
    09-01-2013, 02:30 PM Go to last post
  2. Can we get a list of the online status icons and what they mean?

    The icons to the left of player names.

    Started by stikxs‎, 08-27-2013 12:50 PM
    • Replies: 1
    • Views: 2,049
    09-01-2013, 01:17 PM Go to last post
  3. Map text color

    Sorry if this has been posted before, but a search did not show reference to my problem. Having a light text on a light background on the map...

    Started by Hunnybunny‎, 09-01-2013 08:56 AM
    • Replies: 0
    • Views: 979
    09-01-2013, 08:56 AM Go to last post
  4. [Suggestion} Duty Finder on own server

    This is a suggestion to implement a party formation utility similar to duty finder that can be set up by a party leader with more specification of...

    Started by melisande‎, 09-01-2013 07:42 AM
    • Replies: 1
    • Views: 1,176
    09-01-2013, 08:12 AM Go to last post
  5. Dressing room/equipment preview?

    Is there any way in game to preview how an item will look without actually equipping it?

    Started by szarn‎, 08-30-2013 06:55 AM
    • Replies: 4
    • Views: 4,913
    09-01-2013, 07:35 AM Go to last post
  6. Identify items when they are in a Gearset

    Well this is pretty self-explanatory. When it comes to selling gear from the armoury, we can't know which piece of gear is currently used by one of...

    Started by Fafarian‎, 09-01-2013 03:42 AM
    • Replies: 3
    • Views: 1,375
    09-01-2013, 06:06 AM Go to last post
  7. Add proper macro functionality.

    Just went to sit down and make some macros so that I can tank properly in dungeons only to find that the game is missing simple functionality like...

    Started by Dorion‎, 08-31-2013 06:28 AM
    • Replies: 2
    • Views: 1,527
    09-01-2013, 03:05 AM Go to last post
  8. Teleport/Aethernet area identification

    I noticed that you have added the name of the area next the Aethernet in Gridania, which I very much like and really convenient. I really would like...

    Started by Zetsubou‎, 08-25-2013 07:15 AM
    • Replies: 3
    • Views: 1,651
    09-01-2013, 02:26 AM Go to last post
  9. activating Macro's using a macro

    Does anyone know how to activate the next macro using a Macro for instance /ac "name of macro" <me> doesnt work neither does /macro #39 etc. 10...

    Started by wolfsspirit‎, 08-29-2013 10:09 PM
    • Replies: 4
    • Views: 1,764
    09-01-2013, 01:38 AM Go to last post
  10. Show HP Amounts for Enemies

    Anyone know if there is a way to show HP amounts for enemies?

    Started by Pairate‎, 08-29-2013 12:32 AM
    • Replies: 4
    • Views: 1,924
    09-01-2013, 12:28 AM Go to last post
  11. Cure 2 mouseove macro problem

    Hopefully someone can help me. I am trying to make a Cure II mouse over macro. Now I have NO issues with the Cure macro... /ac Cure <mo> When I...

    Started by Ravijn‎, 08-31-2013 07:04 AM
    • Replies: 3
    • Views: 3,466
    09-01-2013, 12:17 AM Go to last post
  12. HUD Layout: Enemy Cast Bars

    A simple request. It would be great if we were able to move the target cast bar separately from the target bar. I would love to move their cast bar...

    Started by Drachelanze‎, 08-31-2013 06:09 PM
    • Replies: 1
    • Views: 3,954
    08-31-2013, 06:12 PM Go to last post
  13. [Suggestion] Shortcuts on gathering list screen

    Not sure if someone suggested this before or if there is a way to configure this on the UI options. But it would be something nice to have:

    Started by Besbeset‎, 08-31-2013 04:04 PM
    • Replies: 0
    • Views: 1,201
    08-31-2013, 04:04 PM Go to last post
  14. Voices

    I have seen a couple of the cutscenes with voice acting, but not all of them. Is this correct?

    Started by sokun07‎, 08-31-2013 11:51 AM
    voice
    • Replies: 1
    • Views: 1,721
    08-31-2013, 12:20 PM Go to last post
  15. Petition for FFXI throwback UI as an optional feature.

    Maybe it is just nostalgia, but I heavily preferred FFXI's overly simplistic and text-based UI. It was very 'keyboard-only' friendly. I understand...

    Started by StateAlchemist‎, 08-31-2013 10:21 AM
    ffxi, keyboard, simple, text, ui
    • Replies: 0
    • Views: 1,407
    08-31-2013, 10:21 AM Go to last post
  16. Inn room save points...

    Now I know Yoshi said they will be added later and it would be great to /return to my inn again but when it is implemented could it be like it was in...

    Started by Them_Apples‎, 08-31-2013 08:32 AM
    • Replies: 0
    • Views: 1,127
    08-31-2013, 08:32 AM Go to last post
  17. Auto-Arrange/ Auto Sort button

    While I can appreciate a menu option to assist with auto-arranging new items in my inventory, what shocks me is that there isn't an additional button...

    Started by Rona‎, 08-29-2013 10:15 PM
    organization autosort
    • Replies: 7
    • Views: 3,018
    08-31-2013, 06:21 AM Go to last post
  18. Auto Dismount

    I would love an option to auto dismount when I attack an enemy or start a chat with a quest npc. It is getting a little annoying that I have to...

    Started by Redsock‎, 08-27-2013 05:45 AM
    • Replies: 4
    • Views: 7,974
    08-31-2013, 06:18 AM Go to last post
  19. party/raid unit frames+buffs and debuffs

    hello there, right, during instances and such, with the party frame or raid frame being used, it has some annoying features that imo needs sorting or...

    Started by raelgun‎, 08-31-2013 01:25 AM
    • Replies: 3
    • Views: 2,772
    08-31-2013, 02:17 AM Go to last post
  20. Screenshots and HUD layout (PS3)

    Hi, everyone! First of all, it's great to be posting on here now that the game is officially released! :o Anyways, I'm not sure if this was the...

    Started by Karti‎, 08-29-2013 02:51 AM
    • Replies: 3
    • Views: 2,706
    08-30-2013, 05:40 PM Go to last post

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