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Forum Top: Dungeons

  1. Sticky Thread Sticky: Welcome to Forum: Dungeons!

    The purpose of this forum is for players to discuss various topics on dungeons in FINAL FANTASY XIV with other players. Please take time to read...

    Started by Gildrein‎, 08-21-2013 03:05 PM
    • Replies: 0
    • Views: 11,898
    08-21-2013, 03:05 PM Go to last post
  1. Accessibility Matters - Content Needs To Be Playable For Disabled Players

    I'm a relatively new player. I started FFXIV in 2019 after playing World of Warcraft for over a decade. I'm no stranger to MMOs nor hardcore PvE...

    Started by Zhalar‎, 08-11-2025 10:01 PM
    4 Pages
    1 2 3 ... 4
    accessibility fail, accessibillity, dungeons, pve, raids 1 Deleted Post(s)
    • Replies: 38
    • Views: 1,191
    Today, 07:14 AM Go to last post
  2. Shifting Sands skip removed from Cutter's Cry. Let's talk about that.

    Why was this necessary to change? This cannot be at the top of the priority list; there is way more urgent player feedback that could be focused on...

    Started by Healiam‎, 08-12-2025 04:28 PM
    cutter's cry, dungeons, gameplay adjustments, skip
    • Replies: 9
    • Views: 458
    Today, 12:25 AM Go to last post
  3. Request: "Endless" mode battle against the 7.3 trial boss

    (Spoilers, obviously.) OK hear me out. Necron is a primal that's supposed to get stronger every time you kill it. What if that actually happened?...

    Started by PorxiesRCute‎, Yesterday 04:37 PM
    • Replies: 3
    • Views: 136
    Yesterday, 11:28 PM Go to last post
  4. Lack of dungeon content at cap level

    Hi, this is my first time posting on the forum. I've been playing since shadowbringers and as much as i love the game as an Ex WoW player i have to...

    Started by Somnis‎, 08-12-2025 11:44 PM
    • Replies: 3
    • Views: 197
    Yesterday, 02:03 AM Go to last post
  5. [Feedback] Level 100 Dungeons

    Level 100 Dungeons I really like the increased difficulty of level 100 dungeons in general! I also like that the healers have to use Esuna. I also...

    Started by MediArgentum‎, 08-11-2025 11:43 PM
    feedback
    • Replies: 1
    • Views: 183
    08-12-2025, 02:18 AM Go to last post
  6. Crystal Tower Controversy: Should Syrcus and Labyrinth be synced to minimum iLv?

    Because let's be real here. The problem we are seeing right now with Crystal Tower is the fact that Crystal Tower is steamrolled to the point it...

    Started by HyperiusUltima‎, 09-05-2024 06:14 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 5,455
    08-10-2025, 12:07 PM Go to last post
  7. Dawntrail Normal Content isnt hard & problem with FFXIV’s feedback mechanisms

    My favourite thing about Dawntrail is that dungeons, alliance raids, and normal trials have been challenging. They’re not as hard as extreme,...

    Started by Anarcho‎, 08-09-2025 05:37 AM
    • Replies: 6
    • Views: 485
    08-09-2025, 10:54 PM Go to last post
  8. Alliance Raid Explorer Mode

    Can we please have Alliance Raid explorer mode? I believe nearly all of the dungeons have this function already, but Alliance Raids don't for...

    Started by Vespar‎, 08-08-2025 08:37 AM
    alliance raid, explorer mode
    • Replies: 0
    • Views: 138
    08-08-2025, 08:37 AM Go to last post
  9. Keeping Content Hard and Helping People Learn

    As someone who picked the game up before at Stormblood and then dropped it for awhile for various reasons and then came back in the middle of...

    Started by K8erAide‎, 07-08-2025 06:19 AM
    8 Pages
    1 2 3 ... 8
    qol idea
    • Replies: 79
    • Views: 5,467
    08-07-2025, 05:33 AM Go to last post
  10. Suggestion to make dungeons less boring.

    I know why you lobotomized many good dungeons. To make trust NPC capable of transversing them. So hear me out. How about making dungeons have...

    Started by rxantos‎, 07-29-2025 07:13 PM
    suggestion & improvement
    • Replies: 7
    • Views: 541
    08-06-2025, 10:54 AM Go to last post
  11. Please allow us to fight Atomos when it tries to kick us out of a Treasure Dungeon

    Please add some sort of pity system to Treasure Dungeons that would allow players to challenge when the dungeon tries to kick us out. I don't mind...

    Started by axemtitanium‎, 08-02-2025 11:11 AM
    • Replies: 0
    • Views: 227
    08-02-2025, 11:11 AM Go to last post
  12. Quantum boss ilvl requirement or not?

    I do not think they made any official statement weather the Quantum boss will use Aetherpool gear or current savage BIS. I will assume it will use...

    Started by Fireblow‎, 07-28-2025 01:49 AM
    deep dungeon
    • Replies: 5
    • Views: 3,413
    08-02-2025, 03:22 AM Go to last post
  13. Upcoming 7.4 Criterion feedback

    As someone who absolutely loves the Criterion dungeons & their Savage variants, I was ecstatic to finally hear about us getting a new one in .4, even...

    Started by Lordwhizzkid‎, 07-26-2025 12:19 AM
    criterion dungeons, gear check, savage
    • Replies: 8
    • Views: 634
    08-01-2025, 05:47 PM Go to last post
  14. Roulette Dungeons Should NOT Be Harder

    Does anyone remember the original "Steps of Faith"? No? Too old for you to remember? People would ragequit before even starting the...

    Started by Veritas-Ancora‎, 07-29-2025 10:44 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 835
    07-31-2025, 11:01 PM Go to last post
  15. Deep Dungeon Feedback

    I like the deep dungeon content. I do, but I feel there are ways it could be improved, or added to. These are a few of my ideas: Different shaped...

    Started by ApprenticeSmithy‎, 07-24-2025 10:36 PM
    deep dungeon, feedback
    • Replies: 1
    • Views: 257
    07-29-2025, 10:06 PM Go to last post
  16. Quantum Question (Item level, or aetherpool)

    Mr Ozma responded to my tweet saying he couldn't answer on twitter/x, but to make a post and he'd make sure the team responds to it(so cool of him...

    Started by KawaiiDespair‎, 07-28-2025 02:30 AM
    • Replies: 1
    • Views: 533
    07-28-2025, 05:00 AM Go to last post
  17. Pilgrim's Traverse

    Now that we know the first info on the deep dungeon 4, lets summarise a bit: -We're getting 100 floors -Aetherpool stays the same -boss on floor...

    Started by ThurinTurambar‎, 06-20-2025 11:07 PM
    2 Pages
    1 2
    deep dungeon, pilgrim's traverse
    • Replies: 13
    • Views: 2,776
    07-25-2025, 01:01 AM Go to last post
  18. Please fix savage raiding

    I originally started savage back during the second tier of Alexander, and (aside from a short break during part of Omega) have cleared pretty much...

    Started by Mrs_Venat‎, 07-18-2025 04:30 AM
    bad, cruiserweight, savage
    • Replies: 9
    • Views: 911
    07-23-2025, 10:09 PM Go to last post
  19. Fairly Impactful Improvements for Dungeons (w/ Comparatively Minimal Added Dev Time)

    As per title. What general or individually small changes might be possible for dungeons that could nonetheless improve them? Any ideas? My...

    Started by Shurrikhan‎, 07-21-2025 07:15 AM
    dungeon improvements
    • Replies: 2
    • Views: 294
    07-21-2025, 11:15 AM Go to last post
  20. The Bonus Window For Chaotic Is Trash

    The bonus window needs to be reworked, The window has no consideration on stuff like timezones or irl. For example in Light there was a bonus window...

    Started by BlizzardLjanta‎, 07-21-2025 02:26 AM
    bonus window, chaotic alliance raid, demimateria, high end content, loot distribution
    • Replies: 0
    • Views: 294
    07-21-2025, 02:26 AM Go to last post

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