Page 6 of 6 FirstFirst ... 4 5 6
Threads 101 to 118 of 118

Forum Top: Implemented

  1. [dev1024] Revision of crowd control actions

    Revision of crowd control actions Revision of crowd control actions for each class to improve party-based play ----- To hold a...

    Started by Triairy‎, 03-07-2011 08:27 PM
    dev1024
    • Replies: 0
    • Views: 8,972
    03-07-2011, 08:27 PM Go to last post
  2. [dev1022] Auto-attack system

    Auto-attack system Implementation of core mechanics for auto-attack ----- To hold a discussion and/or submit feedbacks on this...

    Started by Triairy‎, 03-07-2011 08:24 PM
    dev1022
    • Replies: 0
    • Views: 4,462
    03-07-2011, 08:24 PM Go to last post
  3. [dev1021] Revisions to party-based skill point acquisition in parties / Battle...

    Revisions to party-based skill point acquisition in parties / Battle adjustments for new party system Adjustments to degrees of difficulty...

    Started by Triairy‎, 03-07-2011 08:21 PM
    dev1021
    • Replies: 0
    • Views: 1,846
    03-07-2011, 08:21 PM Go to last post
  4. [dev1020] Party system changes

    Party system changes Examination of maximum single party size Changes aimed at improving battle balance Redesign of UI elements in...

    Started by Triairy‎, 03-07-2011 08:19 PM
    dev1020
    • Replies: 0
    • Views: 1,669
    03-07-2011, 08:19 PM Go to last post
  5. [dev1018] Improvement of market area connectivity and stability

    Improvement of market area connectivity and stability Reduction in the frequency of market area crashes Stage two of radical...

    Started by Triairy‎, 03-07-2011 08:19 PM
    dev1018
    • Replies: 0
    • Views: 1,799
    03-07-2011, 08:19 PM Go to last post
  6. [dev1017] Materia crafting system (name tentative)

    * This feature, planned for patch 1.19, is still in development, and therefore subject to change. Patch 1.19 will see the introduction of the...

    Started by Triairy‎, 03-07-2011 08:18 PM
    dev1017
    • Replies: 0
    • Views: 21,443
    03-07-2011, 08:18 PM Go to last post
  7. [dev1016] Synthesis Recipe Revisions

    * The following revisions are planned for patch 1.19. All changes listed are still in development, and therefore subject to change. Patch 1.19...

    Started by Triairy‎, 03-07-2011 08:18 PM
    dev1016
    • Replies: 0
    • Views: 40,288
    03-07-2011, 08:18 PM Go to last post
  8. [dev1015] Revision of battle loot and quest rewards

    Revision of battle loot and quest rewards Ability to obtain weapons and armor via battle loot and quest rewards ----- To hold...

    Started by Triairy‎, 03-07-2011 08:17 PM
    dev1015
    • Replies: 0
    • Views: 2,003
    03-07-2011, 08:17 PM Go to last post
  9. [dev1014] Reexamination of class-based requirements for gear

    Reexamination of class-based requirements for gear Addition of class-specific gear to enhance class uniqueness and goal-oriented play ...

    Started by Triairy‎, 03-07-2011 08:17 PM
    dev1014
    • Replies: 0
    • Views: 1,924
    03-07-2011, 08:17 PM Go to last post
  10. [dev1013] Reassessment of the gear affinities

    Reassessment of the gear affinities Introduction of gear with rank requirements to create player-oriented goals ----- To hold...

    Started by Triairy‎, 03-07-2011 08:17 PM
    dev1013
    • Replies: 0
    • Views: 1,930
    03-07-2011, 08:17 PM Go to last post
  11. [dev1012] Higher visibility of the optimal rank of items

    Higher visibility of the optimal rank of items Changes to the color of item names to convey the disparity between optimal rank and a...

    Started by Triairy‎, 03-07-2011 08:15 PM
    dev1012
    • Replies: 0
    • Views: 1,855
    03-07-2011, 08:15 PM Go to last post
  12. [dev1011] Balancing of guildleve rewards

    Balancing of guildleve rewards Changes to less popular guildleves in line with reward balances ----- To hold a discussion...

    Started by Triairy‎, 03-07-2011 08:15 PM
    dev1011
    • Replies: 0
    • Views: 2,029
    03-07-2011, 08:15 PM Go to last post
  13. [dev1010] Improvements to guildleve-related information

    Improvements to guildleve-related information Additional information when exchanging guildleves ----- To hold a discussion...

    Started by Triairy‎, 03-07-2011 08:15 PM
    dev1010
    • Replies: 0
    • Views: 1,644
    03-07-2011, 08:15 PM Go to last post
  14. [dev1009] Changes to notification windows

    Changes to notification windows Changes to window placement ----- To hold a discussion and/or submit feedbacks on this topic,...

    Started by Triairy‎, 03-07-2011 08:14 PM
    dev1009
    • Replies: 0
    • Views: 1,471
    03-07-2011, 08:14 PM Go to last post
  15. [dev1007] Improvements to journal usability

    Improvements to journal usability Increased speed for text scrolling in general, and further speed increase for continuous scrolling...

    Started by Triairy‎, 03-07-2011 08:13 PM
    dev1007
    • Replies: 0
    • Views: 1,916
    03-07-2011, 08:13 PM Go to last post
  16. [dev1006] Improvement of dialog windows(ex. market area selection)

    Improvement of dialog windows(ex. market area selection) Changes to increase the amount of on-screen data to reduce the need for multiple...

    Started by Triairy‎, 03-07-2011 08:12 PM
    dev1006
    • Replies: 0
    • Views: 1,654
    03-07-2011, 08:12 PM Go to last post
  17. [dev1005] Log Improvements

    The following changes are planned for release in 1.18a. All of these are still in development, and therefore subject to change. The following...

    Started by Triairy‎, 03-07-2011 08:11 PM
    dev1005
    • Replies: 0
    • Views: 14,704
    03-07-2011, 08:11 PM Go to last post
  18. [dev1004] Quest-related system changes

    Quest-related system changes Addition of icons to make quest NPCs easily recognizable Addition of quest NPC locations to maps...

    Started by Triairy‎, 03-07-2011 08:11 PM
    dev1004
    • Replies: 0
    • Views: 1,428
    03-07-2011, 08:11 PM Go to last post

Page 6 of 6 FirstFirst ... 4 5 6

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread