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Forum Top: User Interface

  1. Sticky Thread Sticky: Welcome to Forum: User Interface!

    The purpose of this forum is for players to discuss various topics on user interface with other players. Please take time to read the following...

    Started by Gildrein‎, 03-23-2011 07:26 PM
    • Replies: 0
    • Views: 37,441
    03-23-2011, 07:26 PM Go to last post
  1. Turn self name on/off

    I'd really appreciate a subcommand of /names command that allows players to display/hide only self name.

    Started by Rikuu‎, 09-23-2011 11:59 PM
    names ui
    • Replies: 4
    • Views: 1,829
    09-25-2011, 04:06 AM Go to last post
  2. Developers: please add a ping-style feature to the minimap

    "Group members, lets meet up over here" "Where?" "Over here where I am pinging" "Oh, wait..., sorry, meet at (5-3)" "Um, is that X-Y, or Y-X...

    Started by Fullmetal‎, 09-17-2011 02:25 PM
    • Replies: 7
    • Views: 2,131
    09-22-2011, 10:21 PM Go to last post
  3. Can you figure out a way to keep the emote list button on the gamepad?

    This is really a kind of luxurious feature to have and it really makes playing the game very enjoyable. You can pull up an emote while you're auto...

    Started by Neptune‎, 09-14-2011 03:33 AM
    dev1135
    • Replies: 8
    • Views: 2,740
    09-22-2011, 02:44 AM Go to last post
  4. [dev1135] Easily spot merchant and repair NPCs by adding an icon in front of names

    I was talking about this with another player today... When you are new in an area like La Noscea, it can be though to find certain NPC's like the...

    Started by Aldora‎, 09-13-2011 05:03 AM
    dev1135, icon, merchant, npc, repair
    • Replies: 5
    • Views: 2,823
    09-21-2011, 02:40 AM Go to last post
  5. Suggestion: Multiple Choices + Discard All

    I haven't seen any topic regarding this matter, so I'm sorry if anyone already posted something similar and I didn't notice. - I suggest adding...

    Started by Brainriot‎, 09-20-2011 09:29 PM
    dev1135, interface, loot, menu, multiple
    • Replies: 0
    • Views: 2,124
    09-20-2011, 09:29 PM Go to last post
  6. Casting Bar issues

    Hello all! :) I'm not sure if this has been discussed already or if this belongs in the "bugs" section. But generally speaking, the casting bar...

    Started by naaros‎, 09-20-2011 02:43 AM
    • Replies: 4
    • Views: 1,839
    09-20-2011, 04:57 AM Go to last post
  7. Searching world

    Anyway to do something like in FFXI (/sea all) to find how many players are logged into a world?

    Started by Gankfest‎, 09-16-2011 08:10 AM
    • Replies: 1
    • Views: 1,189
    09-18-2011, 04:41 AM Go to last post
  8. Let us use secondary characters as NPC fellows

    Give a good use to secondary characters in 1 same account, let us use 1 of our many characters on our accounts as a NPC fellow, at least one at a...

    Started by BadOmen‎, 09-16-2011 12:52 PM
    • Replies: 0
    • Views: 1,014
    09-16-2011, 12:52 PM Go to last post
  9. Macro Suggestions

    1) We need more macro slots, 50 per alt/ctrl honestly isn't enough when you start leveling up more than 3-4 jobs. I loved the macro book system on...

    Started by Elgorian‎, 09-16-2011 07:13 AM
    • Replies: 1
    • Views: 1,219
    09-16-2011, 07:25 AM Go to last post
  10. market wards UI [request]

    -Please merge "Exchange Items" & "View And Manage Bazaar Items" -Map while in wards Does Not display What ward your in. -shouldn't heavy...

    Started by Carzilla‎, 09-15-2011 04:26 AM
    • Replies: 0
    • Views: 1,382
    09-15-2011, 04:26 AM Go to last post
  11. [Suggestion] User Interface Improvements

    Here are a few suggestions I have regarding improvements to the User Interface (UI): Suggestion: UI Configurable Option - UI Size Scaling ...

    Started by Verecund‎, 04-22-2011 11:05 PM
    2 Pages
    1 2
    configuration, suggestions, user interface
    • Replies: 14
    • Views: 6,929
    09-15-2011, 02:30 AM Go to last post
  12. dev1135 Colour coded items based on rarity

    I really think it would be much better to have three seperate symbols that appear next to the items name. Even better have no symbol for common items...

    Started by Galliano‎, 09-14-2011 10:56 PM
    • Replies: 2
    • Views: 1,370
    09-14-2011, 11:03 PM Go to last post
  13. [dev1135] Fixed keys remain?

    This is what the update notes say: Why are these keys still fixed? Let me guess: the game is coded in such a way that messing with these would...

    Started by Frein‎, 09-12-2011 08:46 PM
    • Replies: 9
    • Views: 2,642
    09-14-2011, 08:28 PM Go to last post
  14. [dev1135] UI Adjustments - Equipment stat comparison

    Hi, I'm referring to the bullet point :- •When browsing gear offered by vendor NPCs or retainers, the attribute differences between your currently...

    Started by Aerycat‎, 09-13-2011 01:46 AM
    • Replies: 7
    • Views: 1,832
    09-13-2011, 12:41 PM Go to last post
  15. [dev1135] Strg/Alt Modifiers for Keyboard Configuration

    Currently, almost every key is already used by something, but adding modifiers like ctrl+ or alt+ would open up a ton of new combinations. Alt+i...

    Started by Efrye‎, 09-13-2011 06:08 AM
    • Replies: 2
    • Views: 1,197
    09-13-2011, 09:24 AM Go to last post
  16. Change the toggle switches to checkboxes.

    The toggle switches I'm referring to are the slider bars we see used for all the various two-state options in the configuration menu. For example: ...

    Started by Rhianu‎, 09-13-2011 05:11 AM
    dev1135
    • Replies: 0
    • Views: 2,012
    09-13-2011, 05:11 AM Go to last post
  17. Suggestion: enhanced /names command

    It would be great if the /names command could be updated with options, like only hiding the names, not also adding the quest icons, etc. For...

    Started by Nakiamiie‎, 09-08-2011 09:57 AM
    /names, names, names ui gameplay
    • Replies: 2
    • Views: 1,180
    09-13-2011, 03:49 AM Go to last post
  18. Two party members highlighted simultaneously in the party list... and it lags!

    Two separate, but related, issues, reported in one post, to reduce waste. :p 1: Switching from player to player with the up-and-down arrow...

    Started by Rutelor‎, 08-28-2011 09:06 AM
    healing, party unit frames, target, target bug, targeting system
    • Replies: 3
    • Views: 1,884
    09-13-2011, 01:16 AM Go to last post
  19. Sugestion :: Target Selection

    0123456789

    Started by Jadi‎, 09-12-2011 10:48 PM
    • Replies: 0
    • Views: 987
    09-12-2011, 10:48 PM Go to last post
  20. The First Person Problem

    So, I know it's not really going to be a priority. It's not even really a serious problem I suppose. But is there any chance we can get the devs to...

    Started by Kiote‎, 09-10-2011 04:03 PM
    camera, combat related, first person view, suggestion, [dev 1061]
    • Replies: 1
    • Views: 2,630
    09-11-2011, 01:08 AM Go to last post

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