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Forum Top: User Interface

  1. Sticky Thread Sticky: Welcome to Forum: User Interface!

    The purpose of this forum is for players to discuss various topics on user interface with other players. Please take time to read the following...

    Started by Gildrein‎, 03-23-2011 07:26 PM
    • Replies: 0
    • Views: 37,555
    03-23-2011, 07:26 PM Go to last post
  1. sorry i didnt make another PL thread, TRAIT POINTS<abolish> [dev1064]

    Trait points remind me of accessory points. we have several slots but are limited by a number of points that we can equip traits to. Why not just...

    Started by syntaxlies‎, 10-12-2011 11:58 PM
    • Replies: 5
    • Views: 2,330
    10-13-2011, 12:14 AM Go to last post
  2. Getting up afer the "Sit" command

    I think the need to go to main menu and hit "stand" to get up from resting needs to go. When I move that is all that should be needed to get up from...

    Started by Cloak‎, 09-16-2011 09:27 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 9,218
    10-11-2011, 10:50 PM Go to last post
  3. Equipment Macros post 1.19 for Main/sub slots.

    Sorry if this has been posted before. I did do a few equipment macro searches but nothing seemed to cover the issue I am currently experiencing. ...

    Started by Michiko‎, 10-08-2011 11:54 PM
    • Replies: 3
    • Views: 3,229
    10-11-2011, 03:41 PM Go to last post
  4. Grand Company Supply and Provisioning Interface

    Please consider streamlining the interface used to turn in materials. The current system requires no less the 10 clicks per turn in. For one...

    Started by Amineri‎, 10-10-2011 03:42 PM
    dev1140
    • Replies: 1
    • Views: 2,329
    10-11-2011, 07:53 AM Go to last post
  5. "Master Volume" In the AUDIO options.

    I really believe that this is something the audio options need. I really like being able to turn off ambient sounds now and configuring the levels as...

    Started by Hitoriki‎, 10-10-2011 02:24 PM
    • Replies: 1
    • Views: 2,854
    10-11-2011, 02:30 AM Go to last post
  6. lrParser - combat statistics parser.

    Hey everyone. I made this mostly for my own use, but I figured I might as well let others get some benefit out of it as well, if they'd like to....

    Started by Yurai‎, 08-15-2011 08:39 PM
    8 Pages
    1 2 3 ... 8
    log, lrparser, meter, meters, parser
    • Replies: 70
    • Views: 28,279
    10-10-2011, 10:24 AM Go to last post
  7. Spiritbind and spiritsong

    It was discovered that when you use the updated ability of spiritsong, that the 3d animation that pops up over your head still says "spiritbind".

    Started by Duuude007‎, 10-09-2011 01:05 PM
    • Replies: 0
    • Views: 1,957
    10-09-2011, 01:05 PM Go to last post
  8. [dev1152] Motions too fast.

    Switch between passive and active modes along with auto-attack motions are too fast, It's somewhat annoying and not in the line of attacks using TP....

    Started by Rikuu‎, 10-06-2011 05:16 AM
    dev1152 motions
    • Replies: 6
    • Views: 2,494
    10-08-2011, 05:17 AM Go to last post
  9. Increased size of the attributes window... Or at least the option

    When playing on a large screen, the attributes when displayed seem very small... When you get the chance. Please add the option for us to resize...

    Started by Delmontyb‎, 10-08-2011 03:32 AM
    attributes, font, size, window
    • Replies: 0
    • Views: 1,901
    10-08-2011, 03:32 AM Go to last post
  10. Suggestion - Linkshell Calender

    Please consider adding a Linkshell Calender so that players can arrange to make plans dungeons and other stuff (in game). Obviously there would...

    Started by Jinko‎, 10-03-2011 12:39 AM
    • Replies: 1
    • Views: 2,041
    10-07-2011, 05:29 AM Go to last post
  11. Twitter & Facebook achievements intergration + LS

    I searched, but didn't find a topic like this started, which was surprising... Anyway, when the achievement system gets put into place, I would...

    Started by Delmontyb‎, 10-07-2011 05:26 AM
    achievements, facebook, linkshell, twitter
    • Replies: 0
    • Views: 2,191
    10-07-2011, 05:26 AM Go to last post
  12. Bindable Execute Keys

    Will it ever happen? Honestly this is my biggest issue with the UI. 1-9 is driving me crazy. even with a Naga D:

    Started by Akashi‎, 10-06-2011 11:43 AM
    • Replies: 0
    • Views: 1,747
    10-06-2011, 11:43 AM Go to last post
  13. [dev1135] "Gloomy" weather? Really? Please change to "Umbral".

    Gloomy, quite frankly is... too cutesy-wootsey for my tastes, and I would like to think other people would agree. Our linkshell has adopted the...

    Started by Duuude007‎, 10-04-2011 08:04 AM
    • Replies: 1
    • Views: 3,427
    10-04-2011, 07:06 PM Go to last post
  14. An additional hundred item slots per character

    This is a request/suggestion to the dev team(s) regarding the additional 100 inventory spaces. Is there a way that you can keep the extra 100...

    Started by Reaujien‎, 09-30-2011 02:15 AM
    inventory space
    • Replies: 3
    • Views: 1,824
    10-03-2011, 05:21 AM Go to last post
  15. Developers: Fix item stacking today!!

    So, if I have 15 of item X (which stacks to 99) and another 25 of item X, it would be great if those items would ALWAYS automatically stack instead...

    Started by Fullmetal‎, 09-17-2011 03:55 PM
    • Replies: 2
    • Views: 2,138
    10-01-2011, 01:43 PM Go to last post
  16. Are they still working on speeding up the UI?

    I still notice quite a bit of UI lag in menus, inventory, retainer management, ward browsing and search, etc. It is far better than release, but...

    Started by LeoDeSol‎, 09-29-2011 09:21 AM
    • Replies: 2
    • Views: 1,960
    09-29-2011, 09:16 PM Go to last post
  17. **UI Suggestions** (pretty please) ;;

    :D ok overall im happy with most aspects of how ff14 is developing, good job to the team on many aspects of market ward, crafting, sp gain, mp...

    Started by MistyMew‎, 09-29-2011 08:22 PM
    • Replies: 0
    • Views: 1,899
    09-29-2011, 08:22 PM Go to last post
  18. Macro editing outside game? (or suggestion for such)

    I've done some Google searches in regards to the topic, but the posts were 6+ months old and not many had an affirmative response. Anyway: Is it...

    Started by Daenerys_Sedai‎, 09-29-2011 04:04 AM
    • Replies: 0
    • Views: 1,709
    09-29-2011, 04:04 AM Go to last post
  19. Developers: Please add different chat channels to connect major cities!

    1) It would be extremely helpful ( for obvious reasons ) to have a chat channel that ran through all the major cities. Perhaps this would even...

    Started by Fullmetal‎, 09-14-2011 01:26 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 12,870
    09-29-2011, 12:21 AM Go to last post
  20. Suggestion:hide own name

    Square, I think it would be great to be able to hide your own name ONLY as you dont really need to see you own name, alot of times in combat your...

    Started by Gold_Lion‎, 09-08-2011 03:42 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,789
    09-28-2011, 02:31 PM Go to last post

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