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Forum Top: Guildleves

  1. Sticky Thread Sticky: Welcome to Forum: Guildleves!

    The purpose of this forum is for players to discuss various topics on Guildleves with other players. Please take time to read the following rules...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 33,995
    03-23-2011, 07:24 PM Go to last post
  1. Guildleve concerns

    hi, i have been focusing on my blacksmith quite a bit as of late. I have noticed things about the local leves that kinda annoy me. the blacksmith...

    Started by Pliskin‎, 07-28-2011 01:42 AM
    • Replies: 3
    • Views: 1,789
    07-29-2011, 05:11 AM Go to last post
  2. I like to eat cat food

    The soft kind. Has a gritty taste, ya know? I really prefer the kinds without dyes or artificial flavoring. Definitely an overlooked treat.

    Started by LavellaNyteshade‎, 07-23-2011 07:33 PM
    • Replies: 1
    • Views: 1,893
    07-25-2011, 05:20 AM Go to last post
  3. I'm level 13 Gladiator, but level 10 guildleve pair of Dodo's kicked my ass.

    Solo difficulty too.

    Started by abrickisred‎, 07-24-2011 12:06 AM
    unbalanced
    • Replies: 2
    • Views: 2,040
    07-24-2011, 04:51 AM Go to last post
  4. will new patch make it harder to level through guild leves?

    it says they are adjusting the skill points for guild leves im curious if it will be harder to level now?

    Started by Blackdomina‎, 07-18-2011 07:16 AM
    • Replies: 4
    • Views: 2,124
    07-22-2011, 08:52 AM Go to last post
  5. Please Fix Necrologos: Adamantine Wills

    By fixing it, I mean do something about the half dozen djiggas and mitelings that all spawn near the second spawn point. Is it REALLY necessary to...

    Started by Vanguard319‎, 06-23-2011 09:11 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,378
    07-17-2011, 11:28 PM Go to last post
  6. How to fix Battle Leve's (maybe^^)

    I originally posted this idea HERE and ask the mods to move it to this section but they haven't so I am posting it in the correct section now. ...

    Started by AlexiaKidd‎, 04-23-2011 11:38 AM
    dev 1011
    • Replies: 7
    • Views: 4,035
    07-13-2011, 10:55 AM Go to last post
  7. YoshiP: "Leve Ticket System for Patch 1.19" - How Do We Implement This?

    Today, YoshiP posted this: This is a topic that I've discussed before, and I'm happy that the devs are finally realizing one of the many...

    Started by Rentahamster‎, 07-01-2011 03:07 AM
    • Replies: 6
    • Views: 4,378
    07-09-2011, 05:40 AM Go to last post
  8. What are Guildleves?

    What are Guildleves? I mean, I've done hundreds of them but what exactly are they? As near as I can tell, Guildleves are basically another...

    Started by _C-a-e-r-i-t-h_‎, 06-23-2011 07:51 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,235
    07-08-2011, 04:44 PM Go to last post
  9. "Fighting the Wood Blight" travel trouble

    I started this Levequest the other day and the first location it sent me to was on a valley to the west of Camp Bloodshore. Any idea how to get to...

    Started by Darium‎, 06-29-2011 09:23 PM
    botanist, levequests
    • Replies: 2
    • Views: 2,392
    07-08-2011, 04:30 AM Go to last post
  10. Guildleve Title Alteration Option

    This thread is to target the need for an option that allows an adventurer to view a Guildleves's title in any of the foreign languages. A...

    Started by MyKotoShi‎, 07-05-2011 10:20 PM
    dev 1010, dev 1063
    • Replies: 2
    • Views: 2,049
    07-05-2011, 10:21 PM Go to last post
  11. Anima like guild leve system

    Instead of stupid system currently for guild leves of only holding 8+8. that means 8+8,8+8 max leves till rest on a 36hr clock. Keep the 36hr...

    Started by matadoor‎, 07-01-2011 09:58 AM
    • Replies: 0
    • Views: 1,578
    07-01-2011, 09:58 AM Go to last post
  12. So GuildLeves no longer make the core of the gameplay. The question then becomes:

    What replaces them? The game no longer has a backbone of content for leveling purposes. It's just a mishmash of many separate systems with no...

    Started by Betelgeuzah‎, 06-28-2011 02:39 PM
    • Replies: 7
    • Views: 2,591
    06-30-2011, 12:01 PM Go to last post
  13. Some variety for Gathering Guildleves?

    I've noticed that every guildleve or quest for any of the DoL jobs basically comes down to doing the exact same thing. Quests have a bit of dialogue...

    Started by _C-a-e-r-i-t-h_‎, 06-26-2011 12:11 PM
    gathering, guildleves, ideas, monotony, variety
    • Replies: 1
    • Views: 2,119
    06-26-2011, 03:35 PM Go to last post
  14. Local Leves

    - Local Leves should be a leve performed for the local community in the walls of the city. - Local Leves should show the amount of guild marks I...

    Started by Vhile‎, 06-24-2011 02:39 AM
    • Replies: 0
    • Views: 1,351
    06-24-2011, 02:39 AM Go to last post
  15. Bored.....

    Nothing to do, nothing to aim for, nothing that makes me want to acheive...bored Discuss: :rolleyes:

    Started by kurokawa‎, 06-23-2011 07:32 AM
    • Replies: 1
    • Views: 1,193
    06-23-2011, 07:37 AM Go to last post
  16. Ideas for a change to Leves. [Dev1001]

    Hey all, A few times now I've seen threads about exploits, ;eve failing, sp gains on certain leves unbalanced and so on so I thought I'd put an idea...

    Started by Terabyt3‎, 06-22-2011 04:44 AM
    [dev1001], [dev1011]
    • Replies: 1
    • Views: 1,917
    06-22-2011, 05:04 AM Go to last post
  17. Lack of R40+ Carpentry Leves

    I'm currently a R36 Carpenter. While I know there's some randomness involved, the R40 leve at Gridania, "To Dig a Drymoat," probably shows up less...

    Started by anja‎, 06-21-2011 07:02 AM
    • Replies: 2
    • Views: 1,710
    06-21-2011, 12:35 PM Go to last post
  18. [Dev1001] Strategy or Exploit

    Perhaps this has already been addressed so I will be brief. I would like a definitive call from the devs and some feedback from the community on...

    Started by Mortikhan‎, 05-17-2011 02:59 AM
    3 Pages
    1 2 3
    [dev1001]
    • Replies: 25
    • Views: 8,347
    06-16-2011, 03:59 PM Go to last post
  19. Change the Leve Refresh System.

    Let the player access all leves for their level, and refresh this list every 36 hrs. Once a leve is accepted, it is remove from the list of...

    Started by Roaran‎, 06-14-2011 03:21 AM
    • Replies: 3
    • Views: 3,734
    06-14-2011, 06:55 AM Go to last post
  20. [Suggestion] – Guildleves with multiple (optional) objectives

    (Posted this in Community, figured it belonged over here) :) While I know the battle system and other systems are the focus in the development...

    Started by Delmontyb‎, 06-14-2011 01:15 AM
    2 Pages
    1 2
    dynamic content, guildleves, optional objectives, [dev1010], [dev1011]
    • Replies: 11
    • Views: 7,354
    06-14-2011, 03:02 AM Go to last post

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