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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. [dev1022] Changes to the current battle system to make them fun and engaging

    Combat Flow: http://www.youtube.com/watch?v=NNT_H7Q5yCE First of all use an ATB bar similar to FFXIII. You can stack commands until the bar is...

    Started by Dyvid‎, 03-27-2011 03:59 AM
    [dev1022]
    • Replies: 5
    • Views: 2,096
    03-30-2011, 08:49 AM Go to last post
  2. Broken Limbs?

  3. What's up with throwing weapons? (Discussion)

    I don't know if I'm just missing the boat, but it seems to me that I see very few players using throwing weapons at all. It seems sad that such a...

    Started by Amineri‎, 03-27-2011 04:52 AM
    • Replies: 7
    • Views: 2,323
    03-29-2011, 11:53 PM Go to last post
  4. Increase the range a mob let himself be pulled + mob linking.

    Please let mobs be pullable for about twice or triple the distance they are now before returning to spawn point, it is way too quick. Makes it hard...

    Started by Veasna‎, 03-28-2011 04:29 AM
    • Replies: 7
    • Views: 1,829
    03-29-2011, 08:41 PM Go to last post
  5. Lancer ability Pierce won't equip when used in a macro.

    Don't know where else to post this, hopefully someone on the dev team will take note. /eaction 3 "Pierce" used to equip Fencer ability (Pierce)...

    Started by Jinko‎, 03-29-2011 09:48 AM
    • Replies: 1
    • Views: 1,276
    03-29-2011, 10:16 AM Go to last post
  6. Targeting improvements [dev1026]

    I've two ideas that would significantly improve playability of the game. (1) Auto-target (Idea from Star Ocean (PS2)) Since this game is all...

    Started by ESAR‎, 03-24-2011 01:28 AM
    dev1026
    • Replies: 15
    • Views: 6,158
    03-29-2011, 08:41 AM Go to last post
  7. Class uniqueness [dev1032]

    Lets see how can we make the classes unique, without changing too much from the game. But ideas that do require drastic change are welcomed as well. ...

    Started by ESAR‎, 03-24-2011 01:57 AM
    dev1032
    • Replies: 17
    • Views: 4,957
    03-29-2011, 08:28 AM Go to last post
  8. Duplicating Skills in the Skill Tray

    I'm not sure if this should go in User Interface or Battle Mechanics since technically it pertains to both, but I'll put it here since it's partially...

    Started by Massive_Trainwreck‎, 03-27-2011 07:00 AM
    auto-attack, battle mechanics, duplication, skill tray, user interface
    • Replies: 1
    • Views: 2,070
    03-29-2011, 07:38 AM Go to last post
  9. Lets talk enemies [dev1025]

    Not really sure which dev to put this to sorry, if you could pass this along that'd be great. Anyway, lets talk about enemies. I know this is...

    Started by ESAR‎, 03-28-2011 03:23 AM
    dev1025
    • Replies: 1
    • Views: 1,992
    03-29-2011, 07:18 AM Go to last post
  10. [dev1035] Suggestion for targeting

    I know this has been brought up a in a few other threads, but I would like to reiterate the importance of a simple targeting system for anyone who...

    Started by Steggun‎, 03-28-2011 06:58 PM
    [dev1035]
    • Replies: 0
    • Views: 1,346
    03-28-2011, 06:58 PM Go to last post
  11. dev1035 New Targeting Mode Widget Problem

    Ok, so the arrow keys do way too much stuff. I am having major problems with using the arrow keys to scroll my ability bar and instead of doing so it...

    Started by Mykro360‎, 03-28-2011 01:13 PM
    • Replies: 2
    • Views: 1,488
    03-28-2011, 02:26 PM Go to last post
  12. PVP Suggestions. (Sensible ones)

    I don't know the appropriate devtag for this discussion, so if anyone can tell me that, I'd appreciate it. I've been talking with my guildmates in...

    Started by SilvertearRen‎, 03-26-2011 05:34 AM
    pvp player versus player
    • Replies: 2
    • Views: 2,087
    03-28-2011, 08:32 AM Go to last post
  13. [dev1035] Improvement of Targeting (discuss)

    Link: http://forum.square-enix.com/ffxiv/threads/4796-dev1035-Improvement-of-Targeting-Modes Feedback: I think i could love this option....

    Started by Laughlyn‎, 03-25-2011 10:44 PM
    dev1035, sub targeting
    • Replies: 12
    • Views: 6,956
    03-27-2011, 05:17 PM Go to last post
  14. About Crowd Control.

    In the majority of MMO, be able to control an enemy is determinant for a successful fight, starting from a tank&spank (where we only need to engage...

    Started by Mr_Gyactus‎, 03-25-2011 07:02 PM
    dev1024
    • Replies: 12
    • Views: 6,188
    03-27-2011, 05:13 AM Go to last post
  15. Appeal to Dev Team: How to fix the Battle System with regard to Stat Points

    Please see the very bottom of the original post: Log Parse Results! Effect of (INT PTY RANK ELE)on THM Spells...

    Started by Deus‎, 03-26-2011 07:24 AM
    • Replies: 1
    • Views: 1,350
    03-26-2011, 07:40 AM Go to last post
  16. [Suggestion] Utility of Conditional Abilities

    This is a repost from a previous thread I created. It got some positive feedback before, so I'm adding an official Suggestion tag this time. Seemed...

    Started by BlaiseLallaise‎, 03-23-2011 11:12 PM
    abilities, battle, suggestion, visual cues
    • Replies: 11
    • Views: 5,053
    03-25-2011, 09:22 PM Go to last post
  17. Battle Regimens: creating tactics in battle (repost)

    Battle Regimen: creating tactics in battle Battle regimens have SOOO much potential to be used in a tactical manner if only SE would borrow a few...

    Started by ChiefCurrahee‎, 03-23-2011 09:23 PM
    dev1021, dev1032
    • Replies: 21
    • Views: 7,965
    03-25-2011, 07:41 PM Go to last post
  18. Battle Inducing Effects

    My questions when will we get a comprehensive database that includes which part of each mob's susceptibilities to incapacitating weaponskills. SE...

    Started by javid‎, 03-25-2011 12:04 PM
    • Replies: 2
    • Views: 1,685
    03-25-2011, 02:05 PM Go to last post
  19. Ideas from other games. Part two.

    Part one was initially posted at ffxiv.zam.com. Not the best quality article, but hey, nobody is perfect....

    Started by ViKtoricus‎, 03-25-2011 12:57 PM
    • Replies: 0
    • Views: 1,229
    03-25-2011, 12:57 PM Go to last post
  20. Increase range of range attacks

    This applies particularly to pulling mobs. All the DoW classes have range weapons, but nobody uses them because they are the same range as...

    Started by Dyne‎, 03-24-2011 12:16 PM
    range attacks
    • Replies: 6
    • Views: 2,206
    03-25-2011, 11:28 AM Go to last post

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