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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. [Suggestion] Proposed Solution to AOE Prompt with Each Spell

    I would very much love to see two buttons on or near the action bar. One to toggle AOE for offensive spells and the other to toggle AOE for friendly...

    Started by Tonka‎, 04-07-2011 11:22 PM
    aoe, area of effect, dom, interface, user interface
    • Replies: 6
    • Views: 2,346
    04-08-2011, 02:15 AM Go to last post
  2. Role queuing!

    Greetings everyone, I know a few of you are familiar with the World of Warcraft queuing system, in where players would queue for what specific...

    Started by SydeBeheln‎, 04-07-2011 06:52 AM
    • Replies: 0
    • Views: 1,451
    04-07-2011, 06:52 AM Go to last post
  3. [Suggestion] - Enemy Mark Signs outside Leves

    Well we already have opton to mark enemies with Signs, but not unless you are in a leve party / quest. Thats awesome, but when partying outside...

    Started by Laughlyn‎, 04-07-2011 02:57 AM
    • Replies: 1
    • Views: 1,383
    04-07-2011, 06:47 AM Go to last post
  4. Death bonus chains [dev1021]

    I'm writing this topic because of community concern over the death penalty. Many are concerned that there should be a means to promote party play,...

    Started by Neptune‎, 04-06-2011 06:27 AM
    dev1021
    • Replies: 2
    • Views: 1,823
    04-06-2011, 01:24 PM Go to last post
  5. Marking mobs

    Please let us mark mobs without switching to battlestance and also when not in a levequest. Theres so many situations where marking a mob for your...

    Started by Veasna‎, 04-04-2011 06:02 AM
    • Replies: 6
    • Views: 1,920
    04-06-2011, 01:38 AM Go to last post
  6. Movement and animation blending.

    One of the things that keeps making combat frustrating for me, is the lack of mobility during combat. When there are certain mob TP moves that are...

    Started by Kirth‎, 04-04-2011 08:22 AM
    • Replies: 3
    • Views: 1,850
    04-05-2011, 09:36 PM Go to last post
  7. KO / Death effect and penalty [suggestion]

    the KO status and penalty is much discussed and seeing all the mixed opinions i gave it a longer thought. As it is now many agree that dying in this...

    Started by Randis‎, 04-01-2011 09:17 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,493
    04-05-2011, 07:18 AM Go to last post
  8. Too far from PT leader / multiple mobs = NO SP

    Please change the too far from PT leader or PT leader is in a different zone = no SP mechanic! It is counter-intuitive to party forming. Also...

    Started by ChiefCurrahee‎, 04-04-2011 09:05 AM
    • Replies: 5
    • Views: 1,968
    04-04-2011, 11:48 PM Go to last post
  9. Controller targeting? So confused(and dead)

    I'm trying to use the controller. For the most part it feels way more comfortable, but when more than one enemy gets on the screen or I need to...

    Started by paulscott‎, 03-28-2011 02:00 PM
    • Replies: 5
    • Views: 2,925
    04-04-2011, 09:05 PM Go to last post
  10. Suggestion: Replace Point Allotment with Stats on Skills/Spells.

    This is something I didn't understand. The Armoury system as it stands sounds a lot like the Blue Mage system from FFXI. Learn skills, Equip...

    Started by Cairdeas‎, 04-02-2011 02:26 AM
    • Replies: 0
    • Views: 1,323
    04-02-2011, 02:26 AM Go to last post
  11. Another Targeting Thread

    There have been many threads about targeting, and each one points to a different aspect of it which needs review or alteration. I would like to...

    Started by BlaiseLallaise‎, 03-29-2011 01:47 AM
    2 Pages
    1 2
    auto, casting, suggestion, targeting system
    • Replies: 16
    • Views: 5,205
    04-02-2011, 12:25 AM Go to last post
  12. [dev1026] Taget Lock-on

    IMO the lock-on needs to be very easy and user friendly. Having different modes seems to complicated and helps only partially. in my idea the...

    Started by Randis‎, 04-01-2011 09:11 PM
    • Replies: 0
    • Views: 1,270
    04-01-2011, 09:11 PM Go to last post
  13. Party Mechanics/Battle Mechanics

    I did a little reading and saw that if you're in a party you can do double the leve quests than normal? (His then mine?) Is there a benefit from...

    Started by RobotRivers‎, 04-01-2011 03:58 AM
    • Replies: 4
    • Views: 1,632
    04-01-2011, 05:35 PM Go to last post
  14. [Dev 1035] Camera Lock-on

    Please make adjustments that will make it so non-combat skills such as Arbor's Call and Triangulate will not lock the camera on to targets.

    Started by Kiote‎, 04-01-2011 04:53 AM
    • Replies: 0
    • Views: 1,217
    04-01-2011, 04:53 AM Go to last post
  15. I like battle regimens!

    I have been in a party the last few nights with 2 other people. We are 44-45 Pug, LNC, Con. I have always ignored battle regimens because they...

    Started by Sparker‎, 03-27-2011 05:33 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,564
    03-31-2011, 08:47 PM Go to last post
  16. Am I just weak, or are they too strong?

    One thing I've noticed while battling (Yellow)enemies is that I'm having a tough time keeping my health up and the battle prolongs for what seems...

    Started by RobotRivers‎, 03-31-2011 06:17 PM
    • Replies: 2
    • Views: 1,550
    03-31-2011, 08:10 PM Go to last post
  17. Battle Fatigue

    Anyone have any information on this? I've been looking around but to no avail, as far as I know this fatigue forces experience gain to lessen however...

    Started by RobotRivers‎, 03-31-2011 04:57 PM
    • Replies: 1
    • Views: 1,430
    03-31-2011, 05:03 PM Go to last post
  18. How about Gambit system?

    I think Gambit system is best battle system for FFXIV. Dragon Age: Origin is implemented same system and it is popular. Gambit system have good...

    Started by Espoir‎, 03-31-2011 03:46 AM
    2 Pages
    1 2
    dev1022
    • Replies: 10
    • Views: 4,778
    03-31-2011, 01:56 PM Go to last post
  19. [dev1032] Give gladiator enhanced/fast casting ability for forgoing a shield.

    right now there is little reason for a gladiator to forgo his shield,why not increase his casting ability to cater to players who want to see a more...

    Started by Nephera‎, 03-30-2011 09:21 PM
    • Replies: 4
    • Views: 1,524
    03-31-2011, 04:09 AM Go to last post
  20. Attributes- the essense of an RPG

    Take these rough numbers into account at R50 hitting r10ish mobs :700+damage hitting equal/slightly lower lvl mobs:1-200 damage ...

    Started by Gold_Lion‎, 03-30-2011 11:54 AM
    • Replies: 2
    • Views: 1,605
    03-30-2011, 01:43 PM Go to last post

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