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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. Any Details for the New Battle System?

    So, Community Reps, do you guys have any juicy tidbits that you'd be able to share with us regarding the upcoming battle system changes? Something...

    Started by Balbanes‎, 04-23-2011 03:59 PM
    battle mechanics, battle system
    • Replies: 6
    • Views: 2,605
    04-25-2011, 03:55 PM Go to last post
  2. Incapacitation tweaks

    I think incapacitation is one game mechanic, if reworked a little, could be much more interesting than it is now. First, I'll start pointing out...

    Started by Roaran‎, 04-24-2011 07:09 AM
    • Replies: 1
    • Views: 1,608
    04-24-2011, 08:01 AM Go to last post
  3. Spells cast on you auto target the caster. Please disable this!

    There's a strange behavior that's been around probably since release that I've never seen a use for. In fact, it actually causes me problems in...

    Started by DoubleEcho‎, 04-04-2011 11:04 AM
    • Replies: 15
    • Views: 7,480
    04-24-2011, 06:05 AM Go to last post
  4. [Suggestion] Behest difficulty changes.

  5. [Suggestion] Future changes to Players, monsters, and combat.

    The first time I ever watched Final Fantasy: Advent Children, I thought "WOW, why don't they make Final Fantasy games with combat like this?!" ...

    Started by Reika‎, 04-24-2011 04:30 AM
    battle, dev1008, dev1024, dev1027, dev1032
    • Replies: 2
    • Views: 2,039
    04-24-2011, 04:56 AM Go to last post
  6. Engage and Disengage while running

    When you Engage and Disengage it should be one fluid motion, you should have to stop. If I'm running I should be able to Engage and Disengage battle...

    Started by dragonopt1‎, 04-23-2011 02:14 AM
    • Replies: 2
    • Views: 1,323
    04-23-2011, 02:27 AM Go to last post
  7. [dev????]Yellow Mobs and LOSING XP!?

    I have played this game on and off since release, and I love all the different ideas they have to fix the game. However, one thing I didn't see...

    Started by Prestige‎, 04-20-2011 11:43 PM
    • Replies: 9
    • Views: 3,950
    04-22-2011, 11:28 PM Go to last post
  8. Adding the Sphere Grid!? Or Materia System!?

    The Final Fantasy franchise has had so much success. Why not use that success to improve FFXIV? I was so excited when I found out FFXI was going to...

    Started by RastaBlack‎, 04-09-2011 10:19 AM
    character, final fantasy, materia, progression, sphere grid
    • Replies: 9
    • Views: 5,712
    04-21-2011, 04:01 PM Go to last post
  9. No auto HP/MP recovery - rely on magic/items

    I think one thing I always liked about final fantasy was the way we always had to rely on items or magic to cure what ails us. I would like to see...

    Started by Uriahnool‎, 04-20-2011 12:12 PM
    • Replies: 4
    • Views: 2,295
    04-21-2011, 02:43 AM Go to last post
  10. [Suggestion] Announcement of TP attacks when a mob begins casting

    Remember the old style of battle when the ability being used was announced right at the top of the screen (and if you don't, here's a classic...

    Started by RichardButte‎, 04-19-2011 06:53 AM
    • Replies: 4
    • Views: 1,615
    04-21-2011, 02:16 AM Go to last post
  11. [Suggestion] Make buffs constantly on and have an AoE around the caster

    Recasting buffs is a chore. Literally, it's work. If it doesn't add anything fun to the game (and it certainly doesn't), why is it in the game? ...

    Started by RichardButte‎, 04-19-2011 05:12 AM
    • Replies: 6
    • Views: 1,636
    04-21-2011, 02:14 AM Go to last post
  12. The Ideal Battle System and Disillusionment

    You run up to a Behemoth after strafing his strike and launch a couple of basic attacks. Your TP meter builds up and you activate your WS launching...

    Started by Jamaz‎, 04-20-2011 05:50 AM
    • Replies: 6
    • Views: 2,352
    04-21-2011, 12:30 AM Go to last post
  13. [Suggestion] Make items useful

    Hello again!, one of the greatest problems in battle it's the repeatability in battle. One thing to prevent this a little, and make battle more...

    Started by Xquiel‎, 04-11-2011 12:28 AM
    • Replies: 5
    • Views: 1,729
    04-21-2011, 12:12 AM Go to last post
  14. Menu System for Skills/Spells/Abilities?

    Attack Magic Skill Item Remember these things? I would like to divide my abilities up into menus so I can access them easier. Seems like once...

    Started by Uriahnool‎, 04-20-2011 12:15 PM
    • Replies: 1
    • Views: 1,182
    04-20-2011, 09:03 PM Go to last post
  15. State Points allotment.

    I feel that am not getting stronger when i allot points on my stats i know getting better equipment makes a huge difference, but I don't see any...

    Started by Gilgamesh_VII‎, 04-20-2011 08:38 PM
    stats points level up
    • Replies: 0
    • Views: 1,106
    04-20-2011, 08:38 PM Go to last post
  16. targeting

    The targeting system is so bad and when i click on a tall monster when a short one is in front it selects the short one. It's just so bad I hate...

    Started by Noctix‎, 04-20-2011 12:47 PM
    • Replies: 2
    • Views: 1,541
    04-20-2011, 08:06 PM Go to last post
  17. Gaining SP/EXP - Moving forward

    One thing I am concerned that is never really mentioned is how SP/EXP is gained.. I have played a few MMOs and they all do it slightly different...

    Started by DonC‎, 04-17-2011 09:19 PM
    • Replies: 53
    • Views: 12,430
    04-20-2011, 07:53 PM Go to last post
  18. Battle Effects: Lets not point the bad. What do you think that do NOT need changes?

    Everyone is complaining and bashing the new battle effects resize and stuff. But what actually need to be remade? Please don't post if you going to...

    Started by Lienn‎, 04-08-2011 09:59 PM
    animation, battle effects, dev1037
    • Replies: 14
    • Views: 6,141
    04-20-2011, 09:34 AM Go to last post
  19. Problem with Auto-attack

    To be honest, I think auto-attack will be the downfall of this game's potential. I've hated aggro-indicators, and I have hated the addition of those...

    Started by gifthorse‎, 04-14-2011 06:09 PM
    • Replies: 17
    • Views: 4,350
    04-20-2011, 08:50 AM Go to last post
  20. Curing Others

    I'm sorry if this has already been discussed or I'm missing something really obvious but... Can we really not cure other party members anymore?...

    Started by Lyndis‎, 04-20-2011 03:17 AM
    • Replies: 11
    • Views: 2,891
    04-20-2011, 06:57 AM Go to last post

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