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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. [devtalk] Learning skills and spells

    Hi, I would have posted that in the thread about money sink but I think this should be discussed seperatly. I really hate the way how skills...

    Started by Perrin_Aybarra‎, 05-25-2011 11:10 PM
    • Replies: 8
    • Views: 2,270
    05-28-2011, 12:15 AM Go to last post
  2. Stuck in Attack Animation

    I was wondering if anyone has ever brought up the issue where if you're in the middle of an attack animation, that you can't do anything until the...

    Started by Amicus‎, 05-27-2011 10:52 PM
    • Replies: 0
    • Views: 1,361
    05-27-2011, 10:52 PM Go to last post
  3. Button mashing

    I hate button mashing enter cuz my attacks dont happen when I need them to. To prevent damage to my gamepad I have secondary "Enter key" assigned to...

    Started by Carzilla‎, 05-27-2011 12:42 PM
    • Replies: 6
    • Views: 2,661
    05-27-2011, 05:41 PM Go to last post
  4. Situational Combat and Class Ballance

    With their promise to reward player innovation and creativity I have heard some worry about the class balancing. Which can be a real big issue in an...

    Started by RemnantWolf‎, 05-24-2011 03:55 PM
    battle system, class ballance, class uniqueness
    • Replies: 24
    • Views: 7,540
    05-27-2011, 05:39 PM Go to last post
  5. [dev1027] [dev1032] Status Allocation System + Damage Calculation Broken/Unbalanced

    I didn't get any response in my last post so I am putting up the dev tags and writing out my conclusions clearly on this forum. Skip to #9 if you're...

    Started by Deus‎, 04-08-2011 06:04 AM
    dev1027, dev1032, [dev1027] [dev1032]
    • Replies: 33
    • Views: 27,503
    05-27-2011, 07:33 AM Go to last post
  6. [sugestion] AUTO ATTACK mechanics

    I KNOW THERE ARE A LOT OF THIS POSTS and... I know SE dev team had a very serious tought when they were planning to add auto attack to FFXIV, but...

    Started by elreed‎, 05-27-2011 02:58 AM
    1 Deleted Post(s)
    • Replies: 5
    • Views: 1,973
    05-27-2011, 04:52 AM Go to last post
  7. Enhancing sp gain: more than just chaining.

    I think the devs have commented on looking into mob chaining, but how about other ways to earn bonus skill points? dps and grinding as fast as you...

    Started by Peregrine‎, 05-26-2011 04:08 AM
    dev 1032
    • Replies: 15
    • Views: 4,320
    05-27-2011, 02:52 AM Go to last post
  8. Coblyns, from wimp of the land to adventure killing machine.

    I understand that coblyns and doblyns were a bit too easy back before they were patched. But I'm scratching my head at why they still have the...

    Started by Akuun‎, 05-22-2011 07:25 AM
    • Replies: 11
    • Views: 3,717
    05-27-2011, 01:31 AM Go to last post
  9. [dev1008] Character jump

    - please dont add a jumping unless there is a need for it. -if jump does get added, dont add a button for it. *either make it so you...

    Started by Carzilla‎, 05-25-2011 07:00 AM
    • Replies: 10
    • Views: 4,324
    05-26-2011, 02:02 AM Go to last post
  10. [dev1058] Battle Reform Blueprint General Discussion and Feedback

    Well...that was certainly enlightening. I cannot wait to see the fruits of the battle team's labor. A couple of concerns and questions come up...

    Started by XyleHarkyn‎, 05-19-2011 03:27 PM
    dev1058, [dev1058]
    • Replies: 59
    • Views: 23,416
    05-26-2011, 12:32 AM Go to last post
  11. Dev1037 Enhancement of Battle Effects

    I am starting to see a BAD trend with the new dev team here. Making things bigger is not the answer. Quick fixes like this aren't helping the game....

    Started by PM1337‎, 04-06-2011 07:39 PM
    dev1037 2 Deleted Post(s)
    • Replies: 92
    • Views: 33,255
    05-25-2011, 05:55 PM Go to last post
  12. Query Regarding Job/Class interaction

  13. [dev1058] how do i know which class to level if i want a job later?

    I know its a long way off, but I wanted to get this request out there so enough people have a chance to read it. How will I know which class to level...

    Started by Irondude‎, 05-20-2011 12:19 AM
    • Replies: 10
    • Views: 3,898
    05-24-2011, 03:35 PM Go to last post
  14. Status Icons + Animations, and Area of Effect 'marking'

    Just a few things i think that in the end result of the new battle system, might be nice to have. • Status Icons - ie. Sleep, Silence, Blind,...

    Started by Shyd‎, 05-23-2011 11:20 PM
    status effects
    • Replies: 4
    • Views: 2,088
    05-24-2011, 10:44 AM Go to last post
  15. New use of Physical Level

    Instead of abolishing Physical Level, a new tool of implementing "Racial Traits" gained through physical level would be a great way to keep Physical...

    Started by KorPoni‎, 05-21-2011 08:18 AM
    1 Deleted Post(s)
    • Replies: 22
    • Views: 5,505
    05-24-2011, 09:32 AM Go to last post
  16. [dev1033][dev1030] Group Combat

    I'll say this first so hopefully people read it: Please don't reply to this thread simply to say "It's fine" or "Terrible ideas" - please take the...

    Started by Meridian‎, 05-23-2011 03:27 AM
    group combat
    • Replies: 5
    • Views: 2,361
    05-23-2011, 10:51 PM Go to last post
  17. Weapons and Weapon Enhancements we Want ingame

    Not to totally hijack your thread Revile. But felt it was too specific. My apologies I think we may be able to get more attention if approach it...

    Started by Cogs‎, 05-21-2011 11:22 PM
    • Replies: 5
    • Views: 1,876
    05-23-2011, 11:13 AM Go to last post
  18. [dev1058] Say no to the hate meter.

    After reading the proposed battle changes, I have to say that i'm very excited , and i like pretty much everything I read (of course we'll have to...

    Started by Abriael‎, 05-20-2011 02:20 AM
    aggro, combat, crutches, dev1058, hand-holding, hate
    • Replies: 111
    • Views: 27,092
    05-23-2011, 10:05 AM Go to last post
  19. Current problems with targeting system and ways to improve

    The first serious problem I've noticed other than lack of commands such as /assist, is that the target box is always moving. This is not limited to...

    Started by Akuun‎, 05-21-2011 09:42 PM
    [dev1062]
    • Replies: 4
    • Views: 2,194
    05-22-2011, 08:22 AM Go to last post
  20. [dev1071] Crowd control system revisions

    I just want to follow up if the question of fixing the enemies’ range attack has been taken into consideration with the upcoming enemy adjustments....

    Started by avalonstormm‎, 05-21-2011 02:35 AM
    • Replies: 1
    • Views: 1,360
    05-21-2011, 05:03 PM Go to last post

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