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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. Changing the visual effect of magic attacks.

    Maybe its silly but the more spells I see the more I think they are all alike, they all seem to be some sort of magical elemental explosion! Why...

    Started by Irana‎, 07-06-2011 08:46 AM
    • Replies: 3
    • Views: 2,562
    07-07-2011, 12:18 PM Go to last post
  2. large scale PvP confirmed, yep. dev translation

    this is just a goolge translation but it reads pretty easy. * knock knock * I have here a comment by Yoshida, I do not want to hide from you. ...

    Started by syntaxlies‎, 07-06-2011 01:49 AM
    1 Deleted Post(s)
    • Replies: 2
    • Views: 3,071
    07-06-2011, 01:57 AM Go to last post
  3. Will Auto Attack continue while stacking battle regimens?

    Just a simple question~ If any community rep could get an answer that would be awesome! One of the major setbacks with Battle Regimens is how...

    Started by Roaran‎, 07-01-2011 01:31 AM
    • Replies: 8
    • Views: 2,180
    07-05-2011, 04:10 AM Go to last post
  4. [DEV] Archer and there arrows idea....

    I formulated this concept from two final fantasy titles, and there corresponding mechanics involving both Ammo(from final fantasy 12) and Gathering...

    Started by SydeBeheln‎, 07-04-2011 04:34 AM
    • Replies: 6
    • Views: 2,133
    07-04-2011, 10:18 PM Go to last post
  5. Are you a masochist for enjoying the direction the combat changes are going in?

    I can't understand why they feel the need to make crippling changes to the battle system. Some say it's because there's no strategy, others say it is...

    Started by Santrale‎, 07-02-2011 12:32 PM
    • Replies: 4
    • Views: 1,766
    07-03-2011, 08:24 PM Go to last post
  6. Are rings really heavy!!! accessory slot limitations need to go. dev read me now

    Im gonna keep this short... Im a rank 50 still wearing 4 silver rings cause i can wear 4 of them. If i upgrade to a class specific ring i will...

    Started by syntaxlies‎, 06-30-2011 03:41 AM
    1 Deleted Post(s)
    • Replies: 17
    • Views: 4,512
    07-02-2011, 07:57 AM Go to last post
  7. "Anti-Surplus" as "Stay Alive Bonus" (Death Penalty).

    Every 80.000exp we get -10% exp. How about a system witch gives you a exp bonus for not dying? Every 80.000exp we get whilst not dying once, we get...

    Started by Jabo‎, 07-02-2011 06:46 AM
    • Replies: 1
    • Views: 1,491
    07-02-2011, 07:27 AM Go to last post
  8. auto-attack in 18 or 19??'

    Im reading the new post http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f190cdb1385c767ed137148ace50c372373a87e4 And I keep reading...

    Started by Irana‎, 07-01-2011 12:19 AM
    • Replies: 4
    • Views: 2,170
    07-01-2011, 07:57 AM Go to last post
  9. Shield effect icon <can I have it> "dev1058"

    This is a a simple one: I want a timer on my shield(when its up) so I can better keep track of the timing of my actions. Provoke, war drum, taunt...

    Started by syntaxlies‎, 07-01-2011 12:56 AM
    dev1058
    • Replies: 2
    • Views: 1,906
    07-01-2011, 02:31 AM Go to last post
  10. Ranking Up - Guildleve changes

    After reading through the Letter from the Producer XII, I felt quite relieved that Guildleves are to be aligned to solo play. What I am confused...

    Started by DonC‎, 06-30-2011 08:24 PM
    • Replies: 2
    • Views: 1,293
    06-30-2011, 09:39 PM Go to last post
  11. question about skill points

    Maybe a stupid question but what exactly happens when i get the following message? "You earn reduced surplus h2h skill skill points due to fatigue"

    Started by Jethro‎, 06-30-2011 07:29 PM
    • Replies: 5
    • Views: 1,714
    06-30-2011, 09:22 PM Go to last post
  12. Battle Regimen--maybe a moot point

    TBH I have no idea if we'll even be keeping the BR system b/c of the new impending auto-attack system... but one thing I notice (that is REALLY...

    Started by Rosalie‎, 06-18-2011 02:22 AM
    • Replies: 10
    • Views: 3,057
    06-30-2011, 02:12 AM Go to last post
  13. please take away the 10 level sp cap!

    Having a cap for sp puts the game on easy mode and encourages unskillful play. There is no danger in a mob only 10 lvls higher and killing things...

    Started by syntaxlies‎, 06-28-2011 09:49 AM
    [dev 1073]
    • Replies: 4
    • Views: 2,392
    06-29-2011, 06:13 AM Go to last post
  14. AoE Removal Clarification, Please

    Can you give us some more insight on this, Bayohne? Specifically, how will this affect our current action bar situation? Will we need to have that...

    Started by Balbanes‎, 06-24-2011 05:39 AM
    aoe
    • Replies: 10
    • Views: 3,547
    06-29-2011, 03:31 AM Go to last post
  15. FFXIV WS Combos!!!!!!!!!

    http://ffxiv.gamerescape.com/2011/06/27/4gamer-interview-june-2011/#more-7936 "Gondai: I can’t get into specifics right now but we’re working on...

    Started by SydeBeheln‎, 06-28-2011 02:34 PM
    • Replies: 0
    • Views: 2,549
    06-28-2011, 02:34 PM Go to last post
  16. The intentional animation delays needs to be abolished

    When doing anything in this game, there is some type of delay that is obviously intentional. For example, when using Quick Stride, by the time the...

    Started by Tenku‎, 06-19-2011 01:15 PM
    • Replies: 16
    • Views: 4,093
    06-27-2011, 07:36 PM Go to last post
  17. Suggestion: Party Overdrive attack!

    This idea came up while reading ClashBlades topic about Overdrive and Limit Break actions for the each party member just like in older FF games. ...

    Started by Eccocid‎, 06-27-2011 06:40 AM
    • Replies: 0
    • Views: 1,640
    06-27-2011, 06:40 AM Go to last post
  18. Macro targeting

    Am I missing something, or is there really no current way of macro targeting specific to party members, or for that matter, mobs?

    Started by InoSiX‎, 06-24-2011 01:58 AM
    • Replies: 2
    • Views: 1,315
    06-26-2011, 12:29 PM Go to last post
  19. Job System Suggestion

    Weapons being locked to jobs is not a bad thing, what they should do is add a more variety of weapons to lock to said class. For example,...

    Started by WiiSam‎, 06-25-2011 02:30 AM
    • Replies: 5
    • Views: 2,100
    06-25-2011, 05:58 PM Go to last post
  20. A solution for AoE?

    I've seen a few things on here about people saying with AoE toggle removal there is going to be waaaaay too many skills. So how about this? AoE...

    Started by Terabyt3‎, 06-24-2011 07:28 AM
    • Replies: 5
    • Views: 2,355
    06-25-2011, 07:46 AM Go to last post

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