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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,800
    03-23-2011, 07:24 PM Go to last post
  1. People who play, people on forums

    I've noticed that the people playing online right now seem to love the patch and the new mechanics, as they're actually 'playing'. Folks on here...

    Started by kurokawa‎, 10-05-2011 05:05 PM
    • Replies: 7
    • Views: 2,590
    10-10-2011, 04:35 AM Go to last post
  2. Jobs, hopes and dreams, what do you want?

    During all the series of Final Fantasy, many jobs showed up. So, I would like to make a pool about the coming jobs, only for our entertainment. ...

    Started by Dragonhand‎, 05-28-2011 11:07 AM
    14 Pages
    1 2 3 ... 14
    1 Deleted Post(s)
    • Replies: 133
    • Views: 28,929
    10-10-2011, 02:32 AM Go to last post
  3. Batraal Strategy

    Please see my blog link: Deus Diabolus' Blog

    Started by Deus‎, 09-03-2011 10:43 AM
    • Replies: 7
    • Views: 5,110
    10-08-2011, 04:17 AM Go to last post
  4. Pulled enemies returning

    Please fix the issue where you pull an enemy away from others and they return to their original spot after a set amount of time even though you are...

    Started by zerrith‎, 10-07-2011 11:44 AM
    • Replies: 2
    • Views: 2,023
    10-08-2011, 01:34 AM Go to last post
  5. Was there really a need to make leves harder?

    Seirously..leves I used to do in bw and halatali at 3 stars solo at rank 43 with my pug are suddenly impossible at that rank and even when doing em...

    Started by Irana‎, 10-05-2011 10:41 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 6,000
    10-07-2011, 06:25 AM Go to last post
  6. [dev1016] Why remove multiple damage types on weapons?

    I don't understand the benefit of this, nor do I particularly like it. I assume dumbing it down to one damage type makes them easier to balance....

    Started by Riposte‎, 10-02-2011 10:17 PM
    • Replies: 2
    • Views: 1,947
    10-02-2011, 10:52 PM Go to last post
  7. Gigantoads

    There needs to be a longer cooldown on gigantoad's tongue attack that draws you in. I was farming them, and I got stuck in a triple repop that I...

    Started by zerrith‎, 10-02-2011 04:45 PM
    • Replies: 0
    • Views: 1,658
    10-02-2011, 04:45 PM Go to last post
  8. [dev1022]Auto Attack and States

    With the addition of auto attack there is very little reason to manage active and passive states now. Stop making us manage our active and passive...

    Started by Phenidate‎, 07-23-2011 07:12 AM
    6 Pages
    1 2 3 ... 6
    active, auto attack, combat, passive, [dev1022]
    • Replies: 58
    • Views: 21,113
    10-01-2011, 12:35 PM Go to last post
  9. How feasible are ranged-based effects?

    Looking at just a couple ideas for tactical composition in group play, some of the largest issues have typically relied on a immediate and lag-less...

    Started by Shurrikhan‎, 09-27-2011 04:42 PM
    • Replies: 2
    • Views: 2,265
    09-30-2011, 03:09 AM Go to last post
  10. Emote List button removal from gamepad

    Just a quick question, I use the ffxiv gamepad. Last I checked, the emote list button was the only button able to toggle the aoe/single target menu...

    Started by Xello‎, 09-25-2011 10:46 PM
    1.19, emote, gamepad
    • Replies: 6
    • Views: 3,450
    09-29-2011, 06:28 PM Go to last post
  11. Cactuars

    How are you supposed to take on more than 3 Cactuars - because it's pretty much a guarantee that while taking on 3 of these solo, one of them is...

    Started by Haledos‎, 09-17-2011 08:46 AM
    4 Pages
    1 2 3 ... 4
    1 Deleted Post(s)
    • Replies: 38
    • Views: 11,163
    09-29-2011, 03:21 AM Go to last post
  12. [dev1075]Idea on close combat fixes

    Ever since the addition of the NMs (Buffalo / Uraeus) Melees have been getting hit with large amount of dmg that at 1st wasn’t a problem. Till patch...

    Started by DoomCky‎, 09-20-2011 04:19 AM
    [dev1075]
    • Replies: 6
    • Views: 2,211
    09-21-2011, 02:44 AM Go to last post
  13. the poeple have waited long enough, new job details <can i have it please>[dev1072]

    just give us a little info to hold us over please, like a dev post on which classes will get which jobs perhaps.

    Started by syntaxlies‎, 09-09-2011 05:52 AM
    [dev1072]
    • Replies: 7
    • Views: 2,656
    09-18-2011, 09:45 AM Go to last post
  14. [dev1072]Gear-based systems are bad

    I don't want FF14 to become a raid centric game or one of the other MMOs where having the right gear is all that matters. Gear should be important...

    Started by Winterclaw‎, 09-01-2011 06:44 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 6,323
    09-18-2011, 04:56 AM Go to last post
  15. Yet another Final Fantasy Tactics based system.

    I know this will never happen but heres to the .0000000000000001% chance that SE could do this with a future FF MMO project cause for this to work...

    Started by Sypherblade‎, 09-08-2011 04:52 AM
    battle system
    • Replies: 2
    • Views: 2,613
    09-18-2011, 04:51 AM Go to last post
  16. [dev1073] Stat Conversion Traits

    Once 1.19 comes out the physical levels will be abolished, and it is my understanding that each class will have it's own set of stats (and whether or...

    Started by Reaujien‎, 09-17-2011 02:49 PM
    stat conversion
    • Replies: 0
    • Views: 1,418
    09-17-2011, 02:49 PM Go to last post
  17. Teleport , Anima, Chocobos

    Teleporting Should be a High level spell Earned by the magic classes and anima should be abolished with the arrival of chocobos and airships.

    Started by Carzilla‎, 09-15-2011 04:32 AM
    • Replies: 6
    • Views: 2,445
    09-16-2011, 03:20 AM Go to last post
  18. With Emphasis on Budget Efficiency, What System or Additions Would You Make

    What are a few ideas for modifications to the combat system that you think could go a long way to make the battle system with comparatively little...

    Started by Shurrikhan‎, 09-14-2011 04:34 AM
    budget efficiency, combat system, create your own, developer's perspective
    • Replies: 0
    • Views: 1,469
    09-14-2011, 04:34 AM Go to last post
  19. incapacitate Skills?

    Hi all, Is there a way to know which skill/spell incapacitate and which part? Also, I've noticed some skills having a yellow dot on the corner of...

    Started by Sontawila‎, 09-04-2011 06:24 PM
    • Replies: 7
    • Views: 2,612
    09-13-2011, 03:52 PM Go to last post
  20. Damage types

    Maybe I didn’t look hard, but I still don’t know difference between damage types. Is here somebody who can explain it? I know how works weapon...

    Started by Yazoo‎, 08-31-2011 11:14 PM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 16
    • Views: 7,088
    09-07-2011, 09:13 PM Go to last post

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