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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. [dev1302] Movement Sensitivity Spell Cancelling

    While this does seem to be a viable solution to "spell-lock", there's one thing that's been bugging me and I'm sure I'm not the only one who's been...

    Started by Lynde‎, 03-02-2012 10:19 AM
    dev1302, movement, spell-casting
    • Replies: 6
    • Views: 4,153
    03-08-2012, 01:10 AM Go to last post
  2. Weaponskill bonus

    Sorry if this has been discussed already, I'm new. are there any plans to include weapon-skill bonus information in the status bar at the top of...

    Started by SydeBeheln‎, 03-06-2012 02:59 PM
    • Replies: 3
    • Views: 2,427
    03-06-2012, 03:42 PM Go to last post
  3. [dev1033] Job System Questions

    I'm pretty sure many people have some questions regarding the recent posting by the Devs about the Job System Updates. My question regards this piece...

    Started by Sano‎, 03-06-2012 07:21 AM
    • Replies: 4
    • Views: 2,556
    03-06-2012, 07:59 AM Go to last post
  4. Buff stacking order?

    So I've been playing Gladiator for a little while now and I'm noticing some quirks about it that I've found a bit annoying. I've done a brief search...

    Started by Gamepsych‎, 03-04-2012 10:29 AM
    2 Pages
    1 2
    aegis boon, buffs, outmaneuver, stacking, stoneskin
    • Replies: 13
    • Views: 5,254
    03-05-2012, 08:23 AM Go to last post
  5. [dev1302] Changes to Spell Casting Specifications (Default Secondary Targets)

    I don't come across this all that often, but it does drive me nuts when I'm casting a spell on one mob in a group (linked, or I've gathered multiple...

    Started by CainaMalebolge‎, 03-02-2012 05:41 AM
    • Replies: 4
    • Views: 3,631
    03-03-2012, 06:55 AM Go to last post
  6. DEV 1302 spell casting while moving

    I have been wondering about this. Now when I move it stops my spell form going off does this mean I wont get animation locked anymore and get...

    Started by Mrfox0707‎, 03-02-2012 01:38 AM
    dev 1302
    • Replies: 7
    • Views: 3,136
    03-02-2012, 08:20 AM Go to last post
  7. Spellcasting to be cancled upon moving.

    So you really are going to go through with it Square-Enix? Good bye to my CNJ and THM I guess then. It's very sad to see that melees can move...

    Started by Tokobot‎, 03-01-2012 09:14 PM
    • Replies: 7
    • Views: 3,350
    03-02-2012, 04:15 AM Go to last post
  8. Visual cues for crowd control

    I just wanted to point out that it is difficult to tell when something is afflicted with crowd control. Currently the only way of knowing is to...

    Started by Zetsumei_Tsunarashi‎, 03-01-2012 11:51 PM
    • Replies: 1
    • Views: 2,316
    03-01-2012, 11:54 PM Go to last post
  9. Enmity and the Moogle battle

    Just had a quick question. Does anyone know if you generate Enmity while the Moogles are gathered up and in the middle of summoning the King? ...

    Started by Estellios‎, 02-14-2012 01:19 AM
    1 Deleted Post(s)
    • Replies: 8
    • Views: 3,709
    03-01-2012, 01:32 AM Go to last post
  10. On Screen Combo Prompts?

    Are there any plans for something like this? It's not that important, but it really would help in the "flow" of battle to give the Spacebar the...

    Started by Rau‎, 02-22-2012 06:59 PM
    • Replies: 9
    • Views: 3,309
    02-29-2012, 08:45 AM Go to last post
  11. Thoughts on combat system

    Hi, I just recently came back to the game, and I have to say it has improved a lot since last year and I enjoyed my sunday afternoon playing it. ...

    Started by byyako‎, 02-28-2012 04:50 AM
    • Replies: 2
    • Views: 2,212
    02-28-2012, 06:43 AM Go to last post
  12. Shield Bash Bug... or?

    My weapon durability turned red, so my sword was dealing 0 damage. I went to finish off the mob with shield bash and it did 0 damage. There is...

    Started by Deltara‎, 02-26-2012 09:29 AM
    bug, problem, shield bash
    • Replies: 2
    • Views: 2,438
    02-26-2012, 09:49 AM Go to last post
  13. Request to ease conditions for combos

    The idea that particular weapon skills have added effects from positioning yourself around an enemy is a wonderful idea and it should remain in the...

    Started by Buddhsie‎, 12-23-2011 01:18 PM
    4 Pages
    1 2 3 ... 4
    change, combo, condition, request, system
    • Replies: 33
    • Views: 13,989
    02-26-2012, 01:53 AM Go to last post
  14. Remember when...

    This game used to take at least some skill? http://www.youtube.com/watch?v=u_X6WUfp5vc

    Started by AmyNeudaiz‎, 02-01-2012 05:10 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 6,502
    02-24-2012, 08:27 AM Go to last post
  15. Tidbits about the Job System

    Hey gang, There were a few questions answered in regards to the upcoming debut of the Job System that we wanted to pass along. While this isn't...

    Started by Rukkirii‎, 02-22-2012 05:46 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 13,997
    02-24-2012, 01:06 AM Go to last post
  16. What's wrong with the battle system?

    Not a troll thread, or not trying to be anyways. I'm having fun wailing on stuff in this game, but I keep reading posts where people say it needs to...

    Started by klaxon21‎, 02-19-2012 11:05 PM
    • Replies: 8
    • Views: 3,596
    02-22-2012, 01:51 AM Go to last post
  17. Still spell-interruption by moving?

    -NEW- Spellcasting spec changes -NEW- Moving will be made to interrupt spellcasting Are you still going with this? I thought that XIV would...

    Started by Tokobot‎, 01-30-2012 10:14 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 9,905
    02-20-2012, 11:52 PM Go to last post
  18. Harsher, and more common status ailments - {Yes please!}

    As it currently stands status ailments are not very detrimental when it comes actually fighting. Yoshi-P and team is making massive medicine revamps...

    Started by Zezlar‎, 02-13-2012 02:24 AM
    battle system, ffxiv 2.0, status, status ailments
    • Replies: 9
    • Views: 5,278
    02-18-2012, 08:12 AM Go to last post
  19. Parse Results! Materia Conversion Probabilities

    BACKGROUND In lieu of the game developers posting any details on the materia or stat changes I have decided to take matters into my own hands with...

    Started by Deus‎, 11-04-2011 01:14 PM
    materia, stats, synthesis
    • Replies: 8
    • Views: 10,689
    02-18-2012, 03:41 AM Go to last post
  20. Numbers is all cluttered up

    I'm talking about weapon skills with multiple hits. The damage numbers is all cluttered, and it looks untidily. It also fills up the battle log. I...

    Started by Andrien‎, 01-27-2012 02:47 AM
    1 Deleted Post(s)
    • Replies: 6
    • Views: 4,560
    02-14-2012, 01:29 PM Go to last post

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