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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,794
    03-23-2011, 07:24 PM Go to last post
  1. Combo position modifiers killing melee?

    Just a little qq here. Is it me, or does melee seem to get the short end of the stick when it comes to keeping up the DPS on mobs due to...

    Started by ChiefCurrahee‎, 04-29-2012 09:53 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,134
    05-03-2012, 10:41 PM Go to last post
  2. Bonus for winning with all jobs.

    You should hold contests for the new content on who can beat it first using one of each class. Add an achievement for doing it as well posibly...

    Started by ESAR‎, 04-28-2012 01:31 PM
    2 Pages
    1 2
    achievement, all job, completion, new content, reward
    • Replies: 15
    • Views: 7,621
    05-03-2012, 02:02 AM Go to last post
  3. The Battle Regimen in the future?

    I was wondering about the "Battle Regimen" and how/if it will be in the future? I remember before the patch that changed the battle system, I did...

    Started by KatoKinko‎, 05-02-2012 04:15 PM
    battle regimen
    • Replies: 0
    • Views: 3,339
    05-02-2012, 04:15 PM Go to last post
  4. Request: Remove side requirement for combos

    Some players have no issue while I hear of a lot who do. Can we please get this to just front/back? Many things can cause side attacks to miss...

    Started by Yves‎, 05-01-2012 04:17 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 42
    • Views: 9,963
    05-02-2012, 01:25 PM Go to last post
  5. Hate Control

    Isnt current hate control system too simple? you see currently 1 point dmg = 1 point hate and your hate bar simply stacks. the point value you...

    Started by GinTama‎, 04-30-2012 09:44 PM
    hate control
    • Replies: 2
    • Views: 3,399
    05-01-2012, 07:57 AM Go to last post
  6. Your name in party members list

    {Can I have it?} Clicking F2 to target 1st person on the list is against logic. Save the Logic, Save mathematicians!

    Started by Pancakes‎, 04-30-2012 09:03 PM
    • Replies: 5
    • Views: 3,630
    05-01-2012, 04:39 AM Go to last post
  7. Prohibit class/job changes inside dungeons

    One of the largest problems with balancing FFXIV right now is the exclusions of classes/jobs in dungeons due to their lack of function to achieve...

    Started by Tibian‎, 04-18-2012 08:21 AM
    6 Pages
    1 2 3 ... 6
    battle, class, class balance, dungeon, jobs
    • Replies: 55
    • Views: 19,182
    05-01-2012, 01:37 AM Go to last post
  8. Class Changing

    You like your class? you dont like to level other classes just so you can do content? I am the same. I like Bard, but it seems if i dont level...

    Started by GinTama‎, 04-30-2012 09:56 PM
    class change
    • Replies: 5
    • Views: 3,902
    05-01-2012, 12:58 AM Go to last post
  9. What the optimum group should be

    I see a lot of threads about PLD uselessness. In fact, all the class must be look upon to make sure every single is needed for the better results....

    Started by Reynhart‎, 04-24-2012 02:17 AM
    • Replies: 4
    • Views: 3,894
    04-28-2012, 08:35 PM Go to last post
  10. Better Visual indicators for NM WS's Please (mobs to if possible)

    One thing I've always had a problem with is that you need to check the log to see what weaponskill a mob is powering up for. I know there are these...

    Started by ESAR‎, 04-28-2012 09:57 AM
    animations, easier, nm animations, visual, weaponskill
    • Replies: 0
    • Views: 3,197
    04-28-2012, 09:57 AM Go to last post
  11. [dev1216] New Hamlet Defense Battles: Questions?

    Battles occur every 76 hours? (3 Days?) 50 hour prep + 26 hour battle, then 50 hour reset? How many Instances can occur at once? How many 8-man...

    Started by Davorok‎, 04-26-2012 04:12 AM
    defense, hamlet, questions
    • Replies: 2
    • Views: 3,739
    04-26-2012, 04:25 AM Go to last post
  12. <DEV> request to remove dLVL

    Request to remove dLVL altogether from any current or future formulas. As has been stated in literally hundreds of threads on many different sites...

    Started by tachikoma‎, 05-06-2011 09:21 PM
    3 Pages
    1 2 3
    dlvl monster balancing
    • Replies: 24
    • Views: 11,629
    04-26-2012, 02:35 AM Go to last post
  13. LINK!!

    OK, before i start with this, I'm not trolling, I'm not complaining (really), I'm just here to kind of get some feed back and feeling towards this...

    Started by Ramis‎, 04-24-2012 10:21 AM
    • Replies: 9
    • Views: 4,686
    04-25-2012, 03:16 PM Go to last post
  14. Bringing Back the Secondary Charge-Up Meter

    Those who played this game in the beginning (esp ALPHA and BETA) will remember the Secondary Charge-Up Meter that worked in conjunction with the...

    Started by Zantetsuken‎, 09-10-2011 06:23 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 8,765
    04-24-2012, 05:14 AM Go to last post
  15. Ifrit Plumes and Eruptions with regards to casting mechanics.

    I'm not against the new casting mechanics in general, but there are a few thing you HAVE to adjust with regards to this. Since you can't move and...

    Started by Inzoum‎, 04-13-2012 04:25 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,733
    04-23-2012, 05:35 PM Go to last post
  16. Ifrit Spikes

    Sorry if this was posted before, but does anyone know if there is a way to determine the sides of the spikes so melee could combo on them? I noticed...

    Started by Alucard11‎, 04-19-2012 04:15 PM
    ifrit, spikes
    • Replies: 5
    • Views: 3,760
    04-21-2012, 04:11 PM Go to last post
  17. Request: Class Changes

    I'd like to have close ranged and ranged damage dealers to be able to fight either close ranged or ranged. For example, Blackmage uses sparks and...

    Started by Ganbachi‎, 04-18-2012 03:09 PM
    abilities, version 2.0
    • Replies: 3
    • Views: 4,105
    04-21-2012, 10:49 AM Go to last post
  18. Battle Motions

    I want to discuss about character motions in battle, as I currently feel that they are a bit too repetitive, lack variation, and are often wholly...

    Started by Arcturus‎, 04-20-2012 02:28 AM
    battle animation, motion capture
    • Replies: 1
    • Views: 3,044
    04-21-2012, 02:33 AM Go to last post
  19. how to fix pld

    guard stance, the end. really i just thought it would be funny if the top 5 threads were how to fix pld. a couple threads moved so i didnt get...

    Started by syntaxlies‎, 04-20-2012 04:01 AM
    • Replies: 1
    • Views: 2,599
    04-20-2012, 04:32 AM Go to last post
  20. A More Convenient Combo System

    By setting up a chain combo hotkey, it'll allow the game to let you put all your favorite skills combo in one. Rather than pressing 1,2,3, you can...

    Started by Andrien‎, 04-16-2012 07:48 PM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 8,323
    04-19-2012, 09:54 PM Go to last post

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