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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,806
    03-23-2011, 07:24 PM Go to last post
  1. Auto-attack

    Personally, I think auto-attack is a total cop-out. If battle is so undesirable that it needs to be automated, then something more than...

    Started by gifthorse‎, 03-24-2011 10:22 AM
    22 Pages
    1 2 3 ... 22
    1022, auto-attack, skillchains 6 Deleted Post(s)
    • Replies: 211
    • Views: 50,682
    04-14-2011, 04:39 AM Go to last post
  2. [dev1021] Skill Points and EXP values are way too low.

    Skill Points and EXP values are way too low. Ok so I really want to give FFXIV a good play through and another chance, so I decided to log in...

    Started by Zumi‎, 03-29-2011 07:35 PM
    11 Pages
    1 2 3 ... 11
    • Replies: 100
    • Views: 19,498
    04-14-2011, 04:32 AM Go to last post
  3. [Necessity] Save separate action bars for each class

  4. [dev1020] Party Alliances

    With the reduction of party sizes to 8 (which I feel is the right and good move!), please please PLEASE don't forget to include an alliance option to...

    Started by Balbanes‎, 04-13-2011 07:02 AM
    alliance, party, [dev1020]
    • Replies: 2
    • Views: 1,797
    04-13-2011, 09:54 AM Go to last post
  5. [dev1021] Gradiated weakness after dieing.

    It seems to me that a gradual recovery from being dead would be useful, rather than going from weak to full strength instantly. As an off the top...

    Started by Calandra‎, 04-13-2011 05:27 AM
    [dev1021]
    • Replies: 0
    • Views: 1,352
    04-13-2011, 05:27 AM Go to last post
  6. Magic Casting

    Does anyone else miss the differentiation between what black magic and white magic sounded and looked like while it was being cast? I also miss how...

    Started by rotutu‎, 04-12-2011 12:42 AM
    • Replies: 2
    • Views: 1,559
    04-12-2011, 11:08 AM Go to last post
  7. [Suggestion] removal of Guild [10>10] marks skill

    There are plenty of Guildmark skills per each class, basically from all of these - only 4 are usable. I am talking about disciple of war and magic in...

    Started by Synthesis‎, 04-12-2011 02:16 AM
    • Replies: 6
    • Views: 2,078
    04-12-2011, 11:06 AM Go to last post
  8. Conjurer AM Magic broken?

    I like many leveled up conjurer because they were getting the elemental nukes and Ancient magics. I was wondering if we could get word from the...

    Started by Speeral‎, 04-11-2011 09:52 PM
    • Replies: 8
    • Views: 2,744
    04-12-2011, 09:35 AM Go to last post
  9. game tactics

    First i need to say that i'm enjoying the game right now, it has its bad & good points and i'm optimistic is going to grow in the next months... ...

    Started by MinStrife‎, 04-11-2011 06:46 PM
    • Replies: 2
    • Views: 1,812
    04-11-2011, 11:41 PM Go to last post
  10. Explaining the Battle Animation and Effect Shortcomings [+ Discussion]

    I'd like this thread to be more constructive in nature, and analyze everything related to the current animation and particle effect issues rather...

    Started by Betelgeuzah‎, 04-07-2011 03:23 PM
    4 Pages
    1 2 3 ... 4
    dev1037
    • Replies: 34
    • Views: 10,061
    04-11-2011, 08:17 PM Go to last post
  11. Simian Thrash should get some boost.

    This definitely look cool, but other than that, this skill is just bad idea. First of all, Compare to other R50 classes, this is the only...

    Started by Alise‎, 03-24-2011 12:15 AM
    • Replies: 9
    • Views: 3,555
    04-11-2011, 02:12 PM Go to last post
  12. [dev1037] Spell Size Incremental to Spell Level.

    Instead of making EVERYTHING 1.5 to 2x bigger, I think it would be cool to play around with seeing higher level spells being bigger, so say, Fire...

    Started by Arc‎, 04-06-2011 07:43 PM
    2 Pages
    1 2
    dev1037
    • Replies: 14
    • Views: 5,611
    04-11-2011, 02:56 AM Go to last post
  13. [dev1037] Increasing Effect Size Doesn't Get Rid of the "Cookie-Cutter" Problem

    Greetings, As the title of the topic states, just increasing the size of the battle effects themselves will not get rid of the problem that...

    Started by MizoreShirayuki‎, 04-07-2011 12:45 AM
    2 Pages
    1 2
    dev1037
    • Replies: 18
    • Views: 5,560
    04-11-2011, 02:49 AM Go to last post
  14. [dev1037] Targeting Issues (gamepad)

    First of all: this post doesnt concern targeting with mouse. If youre using mouse you probably didnt ever experience anything described below....

    Started by Chory‎, 04-06-2011 10:36 PM
    • Replies: 5
    • Views: 2,714
    04-11-2011, 02:48 AM Go to last post
  15. [Suggestion] Cameras and skill bar

    Please do not unselect the skill bar when change the camera with the mouse!!, It's annoying. When I change the camera and then, press up and down to...

    Started by Xquiel‎, 04-11-2011 12:20 AM
    • Replies: 0
    • Views: 1,303
    04-11-2011, 12:20 AM Go to last post
  16. Is it too late to keep Battle Regimens in the game?

    I really like them :( They add a lot of power to a coordinated team, and the potential of adding more combos to that system is almost limitless. The...

    Started by Peregrine‎, 04-09-2011 09:47 PM
    dev1037
    • Replies: 7
    • Views: 3,030
    04-10-2011, 08:43 AM Go to last post
  17. [Dev1033] [Dev1014] [Dev1032] An Open Letter

    I am writing this letter in its own space, as the suggestions fall under multiple areas covered in other threads, and I do not wish it to fall...

    Started by Anonymoose‎, 04-10-2011 08:03 AM
    • Replies: 2
    • Views: 1,653
    04-10-2011, 08:42 AM Go to last post
  18. Stats Actually Working

    When you equipt Stat Rings they dont seem to do anything. In XI the ratio was for example 2 Vit = 1 Def. In this game you equipt Vit and you get...

    Started by Hawk‎, 04-07-2011 04:09 AM
    3 Pages
    1 2 3
    gear, menus, stats
    • Replies: 22
    • Views: 6,625
    04-08-2011, 10:41 PM Go to last post
  19. Don't get rid of Nature's Fury when you implement auto-attack!!! [dev1022]

    If you do implement an auto-attack, I still want to be able to auto-attack using Nature's Fury and Elemental Shroud. So make sure you implement a...

    Started by Neptune‎, 04-06-2011 06:01 AM
    dev1022
    • Replies: 7
    • Views: 2,878
    04-08-2011, 06:20 PM Go to last post
  20. Addressing the problems of unbalanced parties ( Both skilled and unskilled players)

    Taken from the inverview with Yoshida on Gamasutra: I think Yoshida understands very well the problems facing many groups of players. While I...

    Started by Roaran‎, 04-02-2011 05:28 AM
    dev1020
    • Replies: 8
    • Views: 3,937
    04-08-2011, 07:50 AM Go to last post

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