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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,802
    03-23-2011, 07:24 PM Go to last post
  1. Targeting/locked on

    When you target someone, their name lights up (kinda flashes). When your locked onto someone, and hit up or down to change targets, names stop...

    Started by Jeronlmo‎, 05-17-2011 04:22 AM
    • Replies: 0
    • Views: 1,233
    05-17-2011, 04:22 AM Go to last post
  2. [dev1033] Armory System, Class Names, and the Lore

    I would like to post my opinion on the suggested change of class names. I don't believe its necessary. The armory system is unique, and...

    Started by Malifor‎, 05-03-2011 03:14 AM
    dev1033, [dev1033]
    • Replies: 21
    • Views: 7,865
    05-17-2011, 02:10 AM Go to last post
  3. [Observation] Party Leader And Enmity

    Hey, Since release me and a friend have duo'd the game, playing the same physical level and same rank, our main jobs are Lancer and Pugilist,...

    Started by MrShiny‎, 05-09-2011 11:46 PM
    enmity, leader, party member list
    • Replies: 2
    • Views: 1,898
    05-16-2011, 08:04 AM Go to last post
  4. Separate forced actions from action bar please.

    I think it would be great if SE would separate forced actions, like the standard attacks such as light slash, guard, throw, rock throw, etc, from the...

    Started by Zuellni‎, 05-10-2011 05:59 PM
    • Replies: 6
    • Views: 2,075
    05-16-2011, 07:36 AM Go to last post
  5. [Suggestion] Rage/Desperation mode for Notorious Monsters or Quest Bosses + music

    I think all NMs should have a rage mode, complete with music change when their HP gets low. Maybe an aura or different animation during the mode too...

    Started by Teknoman‎, 05-09-2011 11:39 AM
    challenge, final fantasy feel, notorious monster, party battle, [dev1031]
    • Replies: 8
    • Views: 2,988
    05-14-2011, 05:17 AM Go to last post
  6. All races should have laser guns mounted to their foreheads.

    Seriously, can you imagine the sheer awesomeness that the game would become if everybody had gigantic laser guns sticking out of their faces? That...

    Started by Rhianu‎, 05-10-2011 07:08 PM
    • Replies: 18
    • Views: 4,159
    05-11-2011, 11:27 PM Go to last post
  7. More Involving Battle Mechanics + [dev1022] Auto-Attack + [dev1032] Class Uniqueness

    Origin There is an idea that I found on a thread discussing the auto-attack system and I wanted to give this idea it's own official thread. All...

    Started by OmegaNovaios‎, 03-25-2011 05:15 AM
    [dev1022], [dev1032]
    • Replies: 2
    • Views: 2,375
    05-10-2011, 10:52 PM Go to last post
  8. [Suggestion]Weapon Individualization Per Non-Native Skill

    I'm proposing Weapon Individualization for each Non-Native Skill. What do I mean? When using a skill not learned from the weapon currently...

    Started by Cairdeas‎, 04-23-2011 11:15 PM
    • Replies: 15
    • Views: 4,421
    05-10-2011, 10:45 PM Go to last post
  9. Mob Adjustments Please - The game is too easy

    Can you buff mobs please. If I am an R30 and fight an R30 Mob that should be pretty much and even match that could go either way, this is not the...

    Started by AlexiaKidd‎, 05-01-2011 05:08 AM
    dev1027 1 Deleted Post(s)
    • Replies: 51
    • Views: 25,335
    05-10-2011, 09:46 PM Go to last post
  10. DEV: request to push out changes which still need future balancing and testing

    Clearly the players who log in day in and day out are here to stay. We have shown the loyalty that most companies would kill for. One thing holding...

    Started by tachikoma‎, 05-06-2011 10:34 PM
    • Replies: 16
    • Views: 3,738
    05-09-2011, 10:32 AM Go to last post
  11. FFXIV / Tera battle mechanics

    Watching these have got me feeling this is what i would like FFXIV to offer everyday! Tera Online Level 42 Dungeon Boss 1080p ...

    Started by Calevr‎, 04-22-2011 08:45 PM
    4 Deleted Post(s)
    • Replies: 64
    • Views: 16,238
    05-09-2011, 06:47 AM Go to last post
  12. Floating Combat Text

    Ive taken up gladiator recently and have been thinking it would be really nice to have block come up as floating combat text. It'd make using phalanx...

    Started by Raslac‎, 05-03-2011 11:26 AM
    • Replies: 5
    • Views: 2,130
    05-08-2011, 11:16 AM Go to last post
  13. Death and "Home pointing"

    Managed to walk into a group of 75~ mobs on my way back to Ul'dah, including a few that were aggressive. After getting one-shotted, I opened the ever...

    Started by InoSiX‎, 05-08-2011 01:31 AM
    • Replies: 2
    • Views: 1,643
    05-08-2011, 04:17 AM Go to last post
  14. targeting system

    Seriously, this FF14 needs whole lot make over for targeting a mob. U need to click a spell or skill then click on a mob that moves incrediblely fast...

    Started by zzen‎, 05-02-2011 09:22 AM
    • Replies: 8
    • Views: 2,738
    05-07-2011, 09:45 PM Go to last post
  15. Final Fantasy XII battle instead of the current one

    Hey everyone. I've seen lots of threads about players who think that ffxii contents would work in ffxiv (mainly the hunt system). One of the main...

    Started by Perez‎, 04-04-2011 01:32 AM
    battle system, ffxii, ffxiv
    • Replies: 45
    • Views: 12,428
    05-07-2011, 07:35 AM Go to last post
  16. [dev 1021] [Suggestion] Please consider this SP loss system for Death

    So it's quite clear the community is split about a penalty system for death. Yoshi-P has put forth an idea for using Equipment degradation as a...

    Started by Kaedan‎, 03-30-2011 12:42 AM
    • Replies: 146
    • Views: 24,617
    05-06-2011, 03:19 PM Go to last post
  17. [dev1032] Auto-Attack without gimping melee combat

    First, I'm going to cover something VERY important in pointing out that WE ALL HAVE BIASES. But regardless of such things, auto-attack IS coming to...

    Started by Augury‎, 04-28-2011 11:51 AM
    • Replies: 16
    • Views: 4,333
    05-05-2011, 11:12 AM Go to last post
  18. Suggestion

    -I would like to cast a spell without having to go into active mode. like in ff11 -you shouldnt have to stop running to switch from active to...

    Started by Carzilla‎, 05-05-2011 03:42 AM
    • Replies: 1
    • Views: 1,344
    05-05-2011, 04:02 AM Go to last post
  19. [Dev 1032] "Rush mode" new alternative battle regiment idea.

    After read the thread about "they should include FFXIII stack actions" I have this idea pop up into mind... What if they...

    Started by Alise‎, 05-04-2011 04:03 PM
    • Replies: 4
    • Views: 2,226
    05-05-2011, 01:46 AM Go to last post
  20. Log Parse Results! Effect of STR+DEX on Damage+Accuracy

    Finally for the first time the effect of DEX is revealed, and the stat does prove to be useful. STR was also tested and supports the fact average...

    Started by Deus‎, 05-01-2011 04:02 PM
    • Replies: 7
    • Views: 2,714
    05-04-2011, 11:59 AM Go to last post

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