Page 28 of 36 FirstFirst ... 18 26 27 28 29 30 ... LastLast
Threads 541 to 560 of 702

Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,805
    03-23-2011, 07:24 PM Go to last post
  1. [dev1026] Tageting Ideas

    Targeting should be adapted to a more user-friendly system. My ideas are as follows: 1. As of right now on the keyboard, you select target prior...

    Started by RahJah‎, 05-21-2011 04:06 PM
    dev1026, ideas, targeting system
    • Replies: 0
    • Views: 2,144
    05-21-2011, 04:06 PM Go to last post
  2. [Dev 1075] Making Guild Marks Useful

    Well this could be considered a global issue, but in my opinion DoM and DoW are at a great disadvantage when compared to DoH classes in regards to...

    Started by Leelya‎, 05-21-2011 12:52 PM
    battle mechanics, dev 1075, guild, guild marks, job mechanics
    • Replies: 0
    • Views: 1,861
    05-21-2011, 12:52 PM Go to last post
  3. Would like to see Two handed swords/ great swords and enchantments ?

    It would be cool in the future of this game to see the return of the Two-handed swords and maybe some huge bladed swords i.e. Cloud's Buster sword ....

    Started by Revile‎, 05-17-2011 02:20 PM
    greatswords, two-handed swords, weapon enchantments, weapon wishlist
    • Replies: 11
    • Views: 4,418
    05-21-2011, 08:30 AM Go to last post
  4. [Targeting] Casting spells on party members.

    This may not be a particularly huge issue for many players, but I have been annoyed by how goofy targeting can be and I feel this solution is very...

    Started by Roaran‎, 05-21-2011 03:18 AM
    • Replies: 0
    • Views: 1,781
    05-21-2011, 03:18 AM Go to last post
  5. [dev1058] Jobs: Do they require skill points and levelling?

    Hello! I have a brief, but rather important question regarding Jobs: Do they come pre-ranked, or do they start at Rank 1 (and thus follow normal...

    Started by Issachar‎, 05-20-2011 07:49 PM
    armory, armoury, dev1033, dev1058, job
    • Replies: 4
    • Views: 2,874
    05-21-2011, 12:39 AM Go to last post
  6. Suggestion: Change ranks to Levels

    This is a really minor thing, but if we are going to remove physical 'levels' ((assuming jobs are not going to be levels but all classes/jobs will be...

    Started by Ceons‎, 05-20-2011 10:28 PM
    • Replies: 0
    • Views: 1,216
    05-20-2011, 10:28 PM Go to last post
  7. Job specific Skill chain idea...

    Just had a thought if the devs we're thinking of implementing skillchains.... Maybe only the 'jobs' get to Skillchain, and 'job' weapon skills are...

    Started by kurokawa‎, 05-20-2011 06:21 PM
    1022, 1024, 1033
    • Replies: 0
    • Views: 1,221
    05-20-2011, 06:21 PM Go to last post
  8. Targeting Controls

    I spend a lot of time in duos and three person groups as the healer. Most of the time when I heal I use a macro that turns AoE on and cast the cure...

    Started by Tokenkauph‎, 05-19-2011 11:53 PM
    • Replies: 1
    • Views: 1,364
    05-20-2011, 01:12 PM Go to last post
  9. No Love For The Hate Meter?

    Is anyone else excited by this feature? Managing hate is boring imo. If we can bypass it or manage it more precisely, maybe we can instead focus on...

    Started by REDace0‎, 05-20-2011 09:18 AM
    dev1058, enmity, hate
    • Replies: 1
    • Views: 2,548
    05-20-2011, 10:29 AM Go to last post
  10. [dev1058] Proposed new point allotment system

    with the new patch being discussed i'm like to ask a question to the developers if thats possible. my concern is that now that points for...

    Started by Ruac‎, 05-20-2011 02:33 AM
    [dev1058]
    • Replies: 10
    • Views: 3,901
    05-20-2011, 10:09 AM Go to last post
  11. [dev1058] RE:[dev1027] [dev1032] Status Allocation System + Damage Calculation Broken

    I am creating this new thread off my old one so the dev team can see my feedback which appears to address my concerns made in that thread directly:...

    Started by Deus‎, 05-20-2011 03:17 AM
    dev1058
    • Replies: 0
    • Views: 2,413
    05-20-2011, 03:17 AM Go to last post
  12. Can't we just make the battle system like FFXI's?

    Seriously, FFXI's battle system was almost perfect. I don't understand why SE thought it would be a good idea to change it so drastically for FFXIV....

    Started by Rhianu‎, 04-29-2011 08:01 AM
    terrible idea
    • Replies: 84
    • Views: 20,771
    05-19-2011, 11:07 PM Go to last post
  13. [dev1015] EXP/SP Chains

    This is a suggestion for the introduction of an battle chaining system similar to FFXI and FFXII. Rather than the simply chaining mob kills...

    Started by Zantetsuken‎, 05-11-2011 08:14 AM
    challenge, exp chains, party battle
    • Replies: 8
    • Views: 3,394
    05-19-2011, 09:31 PM Go to last post
  14. (Suggestion) Level Sync

    Would be handy to have this feature so that higher rank players could group up with lower ranking linkshell members. One of the best things which...

    Started by Jinko‎, 04-01-2011 02:04 AM
    level sync, rank sync 1 Deleted Post(s)
    • Replies: 36
    • Views: 11,784
    05-19-2011, 09:25 PM Go to last post
  15. Battle Reform Blueprint

    Dear fans, It is with pleasure that I announce the release of the battle reform blueprint. My apologies to have kept you waiting for so long, but...

    Started by Akihiko_Matsui‎, 05-19-2011 02:56 PM
    • Replies: 0
    • Views: 87,480
    05-19-2011, 02:56 PM Go to last post
  16. Fighting 101

    :( I'm so super confused... I feel like I'm doing it wrong. This game seems to have a super major learning curve and the tutorial.... well, wasnt. ...

    Started by Aeika‎, 05-16-2011 03:44 PM
    • Replies: 4
    • Views: 2,568
    05-17-2011, 09:49 PM Go to last post
  17. get rid of the move bar

    i'd like to see them just get rid of the middle bar completly, go back to all macros like in ffxi. having both is just clunky and not working right...

    Started by weeble‎, 05-11-2011 12:05 PM
    • Replies: 25
    • Views: 6,895
    05-17-2011, 05:00 PM Go to last post
  18. Restricting Weapon skills to original class.

    I was wondering how everyone would feel if all weapon skills were restricted to the original class. I see many complaints on how bland the...

    Started by Roaran‎, 05-08-2011 03:43 AM
    • Replies: 57
    • Views: 14,359
    05-17-2011, 01:57 PM Go to last post
  19. Initiating Battle Regimen with a Gamepad

    Hi Everyone, I've been having issues with BRs on a gamepad and think I may be doing something wrong, but the Lodestone guide is no help. 1) I...

    Started by Naylia‎, 04-29-2011 08:35 AM
    • Replies: 22
    • Views: 6,064
    05-17-2011, 10:19 AM Go to last post
  20. What do you look for in a combat system?

    Responsiveness? Strategy? Fast pace? Slow pace? Auto-attack?

    Started by gifthorse‎, 05-12-2011 06:01 PM
    • Replies: 29
    • Views: 6,873
    05-17-2011, 06:44 AM Go to last post

Page 28 of 36 FirstFirst ... 18 26 27 28 29 30 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread