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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,803
    03-23-2011, 07:24 PM Go to last post
  1. [dev1065]Battle Regimen Change *Practical*

    In order to make BR work like a charm, take from the predecessor, FFXI. Make BRs auto-initiated by the conditions of actions. If you use a...

    Started by suragata‎, 06-11-2011 08:24 AM
    [dev1065]
    • Replies: 2
    • Views: 2,312
    06-11-2011, 09:59 AM Go to last post
  2. Better visual effects for status effects.

    Status effects in ff14 sort of just happen, atm you only see a small icon to tell you what is happening and it not the clearest thing in world to...

    Started by MaxWinter‎, 06-10-2011 06:05 AM
    • Replies: 1
    • Views: 1,804
    06-10-2011, 06:06 AM Go to last post
  3. ATB

    I know there is a post on limit breaks but this suggestion is slightly different , im not sure regimes or weapon skills in game but i could suggest...

    Started by MaxWinter‎, 06-10-2011 05:47 AM
    • Replies: 0
    • Views: 1,366
    06-10-2011, 05:47 AM Go to last post
  4. Why cant WS crit?

    sry i dont know if this is the right tag, but I couldnt find an another one. Im wondering if you are planning to implement crits on WS? Maybe...

    Started by Drex‎, 06-07-2011 10:15 AM
    "dev1032"
    • Replies: 6
    • Views: 2,621
    06-09-2011, 06:32 AM Go to last post
  5. [dev1032] Some Ideas to enhance class uniquenes

    Class uniqueness: I know that conjurer's cure has lower cast and recast time than glad's one. Also any none-magic classes cannot use AOE which helps...

    Started by Hopecord‎, 06-04-2011 02:38 PM
    • Replies: 3
    • Views: 1,755
    06-08-2011, 11:38 PM Go to last post
  6. Multi-hit Weapons...yes or no?

    Now that we know for sure that auto attack will be implemented, multi-hit weapons become a possibility in XIV. Do you endorse these? Say nay? Tell...

    Started by KeyserSoze‎, 06-02-2011 11:29 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 15,695
    06-08-2011, 06:30 PM Go to last post
  7. Setting different target modes when Passive and Engaged

    At the moment there are 3 target mode types available which are all pretty confusing to me. So I came up with an Idea. When in Passive mode...

    Started by Liniont‎, 06-05-2011 05:44 PM
    • Replies: 2
    • Views: 2,375
    06-08-2011, 05:33 AM Go to last post
  8. Magic or status afflicting enhanced weapons/ammo

    I dont know if this has been brought up and I'd like to tag it with a dev tag, but dont know which to use. But what this stems from is while playing...

    Started by Akujin‎, 06-07-2011 06:17 PM
    • Replies: 1
    • Views: 1,292
    06-07-2011, 10:17 PM Go to last post
  9. [dev1058] Disagreement with Auto-Attack : Just an opinion~

    I know many wanted auto attack, but I kind of wish you weren't adding it. It seems like were going to loose a lot of interactivity. It was nice to...

    Started by Sushirom‎, 05-20-2011 11:32 AM
    2 Pages
    1 2
    attack, auto, auto-attack, dev1058
    • Replies: 18
    • Views: 5,534
    06-04-2011, 06:38 AM Go to last post
  10. Battle Regimen more Stategery please

    It seems only defense down and magic defence down are ever used with any regularity. I'd like to see regimen paralyze, immobilize, or even silence a...

    Started by Irondude‎, 06-04-2011 12:17 AM
    • Replies: 0
    • Views: 1,146
    06-04-2011, 12:17 AM Go to last post
  11. Point Allotment Improvement.

    I saw this post by the Devs. Does this mean that the attribute points will change a new custom set of points every time we change classes? Example...

    Started by OwainnAlexandros‎, 06-02-2011 11:37 PM
    • Replies: 2
    • Views: 1,833
    06-02-2011, 11:43 PM Go to last post
  12. [dev1023] Getting rid of emnity generation skills

    A brief lesson on this skills. In the early days of gaming/online gaming, dungeons and areas you could wander around were separated into small...

    Started by Winterclaw‎, 04-06-2011 11:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 6,758
    06-02-2011, 09:22 PM Go to last post
  13. Remove AOE Toggle

    I feel that currently FFXIV suffers from an issue that is only going to get worse in the future. And that is the issue of making an interface usable...

    Started by Ava‎, 04-30-2011 03:26 AM
    12 Pages
    1 2 3 ... 12
    dev1032
    • Replies: 116
    • Views: 25,749
    06-02-2011, 02:44 PM Go to last post
  14. [dev1058] Why has animation-lock during movement/combat not been addressed?

    And if it has been addressed, why am I so blind that I can't find it?! Seriously, it's a bit disheartening to read that Q&A in the battle reform...

    Started by Celeras‎, 05-28-2011 03:00 PM
    • Replies: 9
    • Views: 3,047
    06-02-2011, 02:55 AM Go to last post
  15. They should make an instance with true turn base action

    I think it would be cool if there was an instance where true Final Fantasy turn base was incorporated, You could just have a cool down bar that took...

    Started by Morticous‎, 06-01-2011 09:50 AM
    • Replies: 3
    • Views: 1,386
    06-01-2011, 04:51 PM Go to last post
  16. Auto Attack command idea

    Ok, with the news that Auto-Attack is coming, I have been reading the forums about pros and cons. One of the issues I see is when people want to...

    Started by DarkReed‎, 05-31-2011 06:59 PM
    auto attack pause ability
    • Replies: 0
    • Views: 1,200
    05-31-2011, 06:59 PM Go to last post
  17. Battle System Suggestions

  18. area(AOE) Targeting

    Currently when we cast an area(AOE) attack\buff we have an imaginary window we have to learn for our range. I would like some sorta arrow or...

    Started by uzu‎, 05-29-2011 02:17 AM
    dev1024, dev1062, dev1071
    • Replies: 2
    • Views: 2,966
    05-30-2011, 02:40 PM Go to last post
  19. Don't weapon-lock the Jobs!

    I hope I speak for the majority of the userbase when I make this statement. Almost every classic job can and has been seen swinging about a myriad...

    Started by Illumina‎, 05-26-2011 06:41 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,360
    05-30-2011, 04:58 AM Go to last post
  20. [dev1058][dev1030][dev1033] Battle Regimens

    Well, this is cause for unease. I really feel to make combat more enjoyable is to enhance this portion of it. What are some of your ideas for it?...

    Started by Eldaena‎, 05-23-2011 06:36 PM
    2 Pages
    1 2
    battle, battle regimens, combat, dev1058, group combat, suggestions
    • Replies: 14
    • Views: 5,647
    05-28-2011, 06:40 PM Go to last post

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