Page 25 of 36 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast
Threads 481 to 500 of 702

Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,842
    03-23-2011, 07:24 PM Go to last post
  1. Classes/Jobs and Weapons

    Is there a thread anywhere that discusses the pros and cons of these two things being linked? Just wondering what people think about this system...

    Started by Godryc‎, 06-13-2011 03:04 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,909
    06-23-2011, 08:26 AM Go to last post
  2. [dev1075] multiple tank jobs in the "job" system

  3. [Suggestion] Yet Another Battle Regimen Idea

    I really don't read these forums as often as I'd like to but I am going to post this anyway since it's an idea I've had in "beta" for awhile myself. ...

    Started by GreyJorildyn‎, 06-21-2011 05:17 AM
    • Replies: 0
    • Views: 1,704
    06-21-2011, 05:17 AM Go to last post
  4. Why does the game hate Spellcaster so much?

    No incap, no flashy nuking AM, and now no auto attack. Im about to retire as conjurer and switch all my stats to DoW

    Started by Shinigami‎, 06-15-2011 03:31 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 5,892
    06-20-2011, 01:48 PM Go to last post
  5. [suggestion] game is perfect. ignore forum suggestions, but read mine is pretty good

    i am returning to online final fantasy. i played xi. it took a few months but i am starting to see the light. what xiv does it is it adds another...

    Started by Morphemes‎, 06-17-2011 04:20 PM
    • Replies: 3
    • Views: 1,568
    06-20-2011, 11:22 AM Go to last post
  6. Monster capture and use.

    We all (or at least most of us) saw the gameplay trailer of ff13-2... I kind of liked the idea of having the monster we fight join our team if we...

    Started by Irana‎, 06-19-2011 02:22 PM
    • Replies: 4
    • Views: 2,468
    06-20-2011, 08:44 AM Go to last post
  7. Yoshi-P... You are running out of time...

    Dear Yoshida, The servers are slowly but surely dieing off as you are undoubtedly aware. Would you please give us a timeline showing exactly...

    Started by BelgianRofl‎, 03-30-2011 04:15 AM
    4 Pages
    1 2 3 ... 4
    spam, troll
    • Replies: 39
    • Views: 11,223
    06-20-2011, 02:06 AM Go to last post
  8. FFXIV Rewarding Laziness and Exploitation - Fix

  9. Some reasons the game fail so BIG

    There is like 3 groups players 1 2 3 1 these players want have more time sink harder mobs 2 these are pretty happy like it is 3 these...

    Started by Achi‎, 06-17-2011 02:04 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 4,871
    06-19-2011, 12:39 AM Go to last post
  10. Monsters Body parts

    Ok so whats peoples thoughts on this. If we had some of the mobs on the field broken down into targetable parts with HP (legs, arms, torso etc)....

    Started by Sasanctus‎, 06-14-2011 03:16 AM
    • Replies: 7
    • Views: 4,157
    06-17-2011, 05:52 AM Go to last post
  11. Ancient Magic

    So I was out and about in Thanalan earlier, when a friend of mine asks if I want to come see the new spells he learned. Ancient Magic? YES...

    Started by Vahzl‎, 05-26-2011 11:40 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,629
    06-17-2011, 01:21 AM Go to last post
  12. Switch between passive and active modes while moving.

    First of all. This is awesome. I'm curious to find out whether there is a plan to implement an animation to go along with it. Will there be? In...

    Started by RegaDosei‎, 06-15-2011 10:10 AM
    1 Deleted Post(s)
    • Replies: 8
    • Views: 2,350
    06-17-2011, 01:10 AM Go to last post
  13. Custom Auto attack

    I want to see SE take auto attack beyond the basic form and let us customize it. All the current attacks we have: Light, Heavy, broad swing ect.....

    Started by Zangetsu‎, 06-15-2011 01:20 PM
    2 Pages
    1 2
    dev 1022
    • Replies: 14
    • Views: 4,575
    06-16-2011, 11:32 PM Go to last post
  14. [dev1022] Auto Attack Video Analysis & Feedback

    Here is a link to the Auto Attack video that Naoki Yoshida provided to us. http://www.youtube.com/watch?v=zGmUoY7Gqzc Now Naoki Yoshida...

    Started by Sorel‎, 06-15-2011 03:15 AM
    5 Pages
    1 2 3 ... 5
    auto attack, dev1022, [dev1022] 1 Deleted Post(s)
    • Replies: 40
    • Views: 11,520
    06-16-2011, 02:31 PM Go to last post
  15. Auto-Attack is Fine, Removing TP building attacks is not.

    Title says it all. I'm fine with the inclusion of auto attacks to allow combat to move along more fluid and at a quicker pace. What I'm not okay...

    Started by Steb‎, 06-15-2011 01:35 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,406
    06-16-2011, 09:16 AM Go to last post
  16. [dev1002] FFXIV Beast Mode

    /!/ UPDATE /!/ /!/ ORIGINAL POST BELOW /!/ ---- /!/NO FLAMING OR TROLLING. PLEASE POST INTELLIGENT AND POSITIVE CRITICISM/!/

    Started by AreeyaJaidee‎, 06-04-2011 07:27 AM
    8 Pages
    1 2 3 ... 8
    battle, character, dev1002, pet job
    • Replies: 72
    • Views: 21,947
    06-14-2011, 07:52 AM Go to last post
  17. [dev1079] PVE and Battle System Suggestions

    Step your game up Square Enix Check out this video: !!!WARNING!!! Turn your sound down a bit, the beginning of video has a brief high pitched...

    Started by AreeyaJaidee‎, 05-31-2011 06:41 AM
    3 Pages
    1 2 3
    battle, pve, suggestion, [dev1079] 1 Deleted Post(s)
    • Replies: 21
    • Views: 8,002
    06-12-2011, 02:12 PM Go to last post
  18. "A system that rewards effort and innovation" can't be buzzwords for imbalance-get

    Things that aren't "innovation" so much as they are copouts designed to step around any system that aims to reward effort and innovation: Mob hits...

    Started by Peregrine‎, 05-21-2011 03:07 AM
    11 Pages
    1 2 3 ... 11
    dev 1027 1 Deleted Post(s)
    • Replies: 109
    • Views: 24,296
    06-12-2011, 12:53 AM Go to last post
  19. More noticable incap's on Notorious monsters.

    One of the few good things about the current battle system is incapacitation on body parts, however, with some of the end game nm's i feel this has...

    Started by Bongeh1986‎, 05-13-2011 06:34 PM
    3 Pages
    1 2 3
    battle system, graphics, incapacitation, notorious monsters
    • Replies: 20
    • Views: 7,306
    06-11-2011, 09:45 PM Go to last post
  20. "We will look into it".

    Again today we get "We will look into it." OOOOOOOOOOOOOOOOO....kaayyyyyyyyyy. Why bother posting that devs? To me that sounds like, 'yeah,...

    Started by kurokawa‎, 05-28-2011 08:28 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 9,050
    06-11-2011, 04:59 PM Go to last post

Page 25 of 36 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread