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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,802
    03-23-2011, 07:24 PM Go to last post
  1. Let Me Save Stat Profiles so I can Effectively Play Both my Melee and Mage Classes

    The concept of the armory system was one that promised us the flexibility to be any job we want, at any time. Want to be a gladiator? Pick up a...

    Started by Rentahamster‎, 04-12-2011 10:00 AM
    attributes, bonus points, dev, dev1073, stat points 1 Deleted Post(s)
    • Replies: 52
    • Views: 20,442
    07-30-2011, 12:31 AM Go to last post
  2. Distance of casting.

    are there any plans of increasing the distance of which you are able to cast on a mob? It "feels" that in order cast a spell like "Slow" I have...

    Started by ChiefCurrahee‎, 07-30-2011 12:23 AM
    • Replies: 0
    • Views: 1,092
    07-30-2011, 12:23 AM Go to last post
  3. Auto Attack Feature

    I like the new feature and the way the battle system is heading and what not but I would like to see an actual button for the auto attack. That way...

    Started by Kenshinryu‎, 07-28-2011 02:36 PM
    1.18, auto attack
    • Replies: 10
    • Views: 4,690
    07-29-2011, 10:06 PM Go to last post
  4. [Suggestion] Auto attacking and TP

    Before 1.8 we got sta at a constant rate, even if we whiffed, we could attack again shortly, or maybe had sta saved up for it. Now, if we miss we are...

    Started by MrSmiley‎, 07-29-2011 05:13 PM
    • Replies: 0
    • Views: 955
    07-29-2011, 05:13 PM Go to last post
  5. Auto-attack speed and tanking

    While I don't really have any issues tanking (except in the few cases when someone either over my rank or an ARC decides to go wild), sometimes I...

    Started by jwang‎, 07-29-2011 04:05 PM
    • Replies: 0
    • Views: 972
    07-29-2011, 04:05 PM Go to last post
  6. [Suggestion] Auto-Lock tweak

    Hey guys! All in all im pleased with the 1.18 update. But I got one problem about the Auto-Lock system for disciples of war. The camera only locks...

    Started by Cross‎, 07-25-2011 01:52 AM
    • Replies: 3
    • Views: 1,559
    07-29-2011, 05:48 AM Go to last post
  7. Dying and You! (A Solution to the problem)

    Dying has always become a problem in MMOs. In Final Fantasy XI we all lose hard earned Exp. In World of Warcraft we had to run back to our...

    Started by Liniont‎, 07-26-2011 03:06 PM
    dev1022, dying, raise ressurect
    • Replies: 8
    • Views: 4,092
    07-29-2011, 03:18 AM Go to last post
  8. This is what you call combat?

    I deleted my old character and started a new one to try out the new combat and see how long it managed to keep my attention with a brand new slate. ...

    Started by Blitz0309‎, 07-26-2011 03:27 AM
    • Replies: 21
    • Views: 5,475
    07-29-2011, 02:36 AM Go to last post
  9. Suggestion: Targeting Feature

    When engaging a mob, the name of the mob changes from yellow(unclaimed) to red(claimed) but the name of the mob on the "current target" selection...

    Started by Junpei‎, 07-29-2011 12:26 AM
    target, targeting system, user interface
    • Replies: 1
    • Views: 1,684
    07-29-2011, 12:46 AM Go to last post
  10. Targeting System/User Interface

    I have not been playing Final Fantasy 14 for very long but I do enjoy a lot of the concepts of the game I just have a Few grips that i would love to...

    Started by Neage‎, 07-28-2011 04:45 PM
    jump, lfg, points, targeting
    • Replies: 1
    • Views: 2,053
    07-28-2011, 05:47 PM Go to last post
  11. auto-attack death and decay

    -COMBAT- The new auto attach has gimped my Marauder, and other Melee jobs. Here's the problem:

    Started by Chumeia‎, 07-25-2011 07:05 AM
    auto-attack, dev1058, gear condition, mechanics, rewards
    • Replies: 12
    • Views: 5,941
    07-28-2011, 03:55 PM Go to last post
  12. Battle Regimen

    Doesn't this system feel archaic in modern gaming? Sure it takes some communication to set up, but the result outside of bosses is hardly worth the...

    Started by Chain‎, 07-28-2011 01:30 PM
    • Replies: 2
    • Views: 1,647
    07-28-2011, 01:56 PM Go to last post
  13. What is Thaumaturge (THM) now?

    Fellow adventurers of Eorzea! Finally, I found a way to join to our Lodestone forums ^^. First of all, I want sincerely thank all the folks who...

    Started by AlBhedMoog‎, 07-24-2011 11:01 PM
    dom, magic, spells, thaumaturge, thm
    • Replies: 10
    • Views: 5,403
    07-28-2011, 10:38 AM Go to last post
  14. Any Information on the Skill Changes?

    I know i can not expect detailed informations on how they gonna change the skills in 1.19 and beyond, but a general direction, like it was mentioned...

    Started by Jabo‎, 07-28-2011 06:39 AM
    • Replies: 0
    • Views: 1,259
    07-28-2011, 06:39 AM Go to last post
  15. for those giving 1.18 Enmity a shot

    ok so here it is I'm a gld 45 sintinal 44 and most all outher classes hovering around 20-25. key to Enmity control that iv found is taking my skils...

    Started by SurenaNefren‎, 07-28-2011 06:26 AM
    • Replies: 0
    • Views: 1,264
    07-28-2011, 06:26 AM Go to last post
  16. Hate Control (about tanking and stuff)

    WTF. I mean, seriously. WTF. I know it is still possible to be a good tank if you spam the shit out of everything and cure yourself, having...

    Started by Brainriot‎, 07-24-2011 05:17 AM
    battle, control, gladiator, hate, tanking 1 Deleted Post(s)
    • Replies: 11
    • Views: 5,678
    07-28-2011, 06:14 AM Go to last post
  17. Damage types and class favouring

    Slashing, Piercing, Blunt, Projectile, Magical (and all the elements, of course!)... just how much do they matter? I notice them often but rarely...

    Started by Loony_BoB‎, 07-27-2011 11:44 PM
    • Replies: 1
    • Views: 1,132
    07-28-2011, 04:35 AM Go to last post
  18. Still wondering about Blocking and Parrying

    When, if ever, will it become possible to block and parry TP attacks? I hoped the combat changes would make it possible, but there's still been no...

    Started by Reika‎, 07-28-2011 03:31 AM
    • Replies: 0
    • Views: 956
    07-28-2011, 03:31 AM Go to last post
  19. So now that we have auto attack [Dev 1071] [Dev 1026] [Dev1024]

    Why not bring back the /attack command like 11, with that add <battletarget> <bt>, it would help for crowd control down the line casue if you pull...

    Started by DoomCky‎, 07-28-2011 03:19 AM
    [dev 1071]; [dev 1024]
    • Replies: 0
    • Views: 923
    07-28-2011, 03:19 AM Go to last post
  20. Confused about Combat

    Hello, everyone. I'm here today to talk about the combat system. After playing the 'newly improved' combat after patch 1.18 for a few days now (...

    Started by Eldaena‎, 07-28-2011 02:17 AM
    combat, concerns, ffxiv, final fantasy xiv, patch 1.18
    • Replies: 0
    • Views: 2,063
    07-28-2011, 02:17 AM Go to last post

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