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Index des forums: Battle Mechanics

  1. Sujet important Important : Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Crée par Gildrein, 23/03/2011 19h24
    • Réponses: 0
    • Lectures: 38 802
    23/03/2011, 19h24 Voir le dernier message
  1. Auto-Attack Toggle

    auto-attack toggle this would be similar to or identical to the way mages toggle on/off between 'area of effect'. but for melee's or discipline...

    Crée par shadowstepper, 03/08/2011 20h41
    • Réponses: 3
    • Lectures: 1 657
    04/08/2011, 08h22 Voir le dernier message
  2. [dev1123] Some classes need action bar changes

    Pugulist and Gladiator for sure have abilities that they can only use after a successful counter or block. These abilities should be greyed out just...

    Crée par ChaoticUno, 02/08/2011 20h15
    [dev1123]
    • Réponses: 4
    • Lectures: 1 544
    04/08/2011, 07h59 Voir le dernier message
  3. Auto-attacking mobs to death isn't fun.

    Wasn't fun before the update either. Either revise or remove the "Use TP on this monster and you'll die" mechanic. Some attacks have elements...

    Crée par EmeraldHill, 29/07/2011 05h34
    • Réponses: 4
    • Lectures: 1 577
    03/08/2011, 23h19 Voir le dernier message
  4. Healing Magic - A balanced approach?

    As someone who plays conjurer and thaumaturge quite a bit, I had to agree with turning off the AoE on cure and sacrifice. An increase in the MP cost...

    Crée par Gray-Phantom, 02/08/2011 12h39
    • Réponses: 5
    • Lectures: 1 401
    03/08/2011, 10h33 Voir le dernier message
  5. FFXIV Elements

    I want to take a moment and gather people's thoughts on the strength of elements in XIV compared to XI. I personally found it ridiculous in XI that...

    Crée par Zangetsu, 03/08/2011 04h47
    • Réponses: 2
    • Lectures: 1 572
    03/08/2011, 10h26 Voir le dernier message
  6. Enemy attack animations...

    This is kind of a minor thing and I've really only noticed it lately ranking up PGL on lower ranked mobs... but some mobs (like jellyfish.) cover...

    Crée par Ferth, 03/08/2011 09h40
    animations, enemy attack animations, mobs
    • Réponses: 0
    • Lectures: 1 092
    03/08/2011, 09h40 Voir le dernier message
  7. Please fix "The Art of Incapacitation"

    This happens with most of mobs right now, the point of this "art" is using certain skills to incapacitate some parts of the mob. Now, how much damage...

    Crée par Xquiel, 29/07/2011 17h31
    • Réponses: 7
    • Lectures: 2 060
    01/08/2011, 23h33 Voir le dernier message
  8. Auto Attack Initiation

    Specifically the concern is about a simpler way to initiate auto attacking solo or group targets, and continue to acquire new targets in groups...

    Crée par Phenidate, 30/07/2011 06h50
    • Réponses: 3
    • Lectures: 1 850
    01/08/2011, 20h57 Voir le dernier message
  9. Really low SP from fights

    After looking through the forum, I figured this would be the best place to post this. Ever since patch 1.18 came out, I really started to play the...

    Crée par thesinecura, 31/07/2011 16h23
    gladiator, patch 1.18, skill points
    • Réponses: 5
    • Lectures: 2 744
    01/08/2011, 18h14 Voir le dernier message
  10. [dev1062] (Repost with Dev Tag) Simple Targeting is Simple

    At the moment there are 3 target mode types available which are all pretty confusing to me. So I came up with an Idea. When in Passive mode...

    Crée par Liniont, 05/06/2011 19h32
    battle mechanics, targeting, [dev1062]
    • Réponses: 10
    • Lectures: 4 381
    01/08/2011, 11h13 Voir le dernier message
  11. [dev1082] How about a mounted class?

    Instead of chocobos as mere transportation, why not have them as a class of their own that can ride around and do battle. Your weapon would be...

    Crée par Winterclaw, 14/07/2011 12h08
    • Réponses: 18
    • Lectures: 3 874
    31/07/2011, 09h55 Voir le dernier message
  12. [BUG] Poison AOE

    Whilst doing leve's around Nophica Well's this evening I have encounted an issue where the Gorged Djigga's "Mortal Mist" Ability will poison his...

    Crée par Junpei, 31/07/2011 09h30
    • Réponses: 0
    • Lectures: 1 293
    31/07/2011, 09h30 Voir le dernier message
  13. Item Durability

    Ok as of the last update I have been addicted to FFXIV which I am very happy about . I have waited for the game to get good like this ever since I...

    Crée par Liquidus, 30/07/2011 14h07
    • Réponses: 10
    • Lectures: 2 769
    31/07/2011, 08h43 Voir le dernier message
  14. Love thy healer as thyself ...

    Hello everyone :), ... well, after patch 1.18 our gameplay has changed drastically and is affecting us not that ... pleasant as before. ...

    Crée par AlBhedMoog, 28/07/2011 21h01
    • Réponses: 14
    • Lectures: 3 504
    31/07/2011, 00h59 Voir le dernier message
  15. Raise Glitch

    Okay so over the last several days a couple ls mates and I Have been grinding near the Ixail camp in the Northern Shroud and about every 1/4 times...

    Crée par Glyder, 30/07/2011 05h02
    • Réponses: 1
    • Lectures: 1 093
    30/07/2011, 23h05 Voir le dernier message
  16. Revision to action bar/ability point costs

    Don't know whether this would go in the user interface forum or battle mechanics forum, since it's tied into both so here goes. What I personally...

    Crée par Asai, 30/07/2011 17h37
    • Réponses: 2
    • Lectures: 1 095
    30/07/2011, 17h48 Voir le dernier message
  17. MP and soloing

    I know not how the new changes affects party play because I don't often join them but soloing has taken a strong hit. I find myself running out of MP...

    Crée par CupDeNoodles, 29/07/2011 19h05
    • Réponses: 3
    • Lectures: 1 538
    30/07/2011, 06h08 Voir le dernier message
  18. Damage algorithm?

    Playing my Maurader and just realized....I have no idea how my weaponskill damage works. At all. Does anywhere have the rates of the skills, and what...

    Crée par MrSmiley, 29/07/2011 17h11
    • Réponses: 2
    • Lectures: 1 394
    30/07/2011, 03h34 Voir le dernier message
  19. SP from AOE'd non-engaged mobs

    Is this going to change? It is absolutely ridiculous that we only get SP in ratio to it's HP when the mob is claimed. especially in a dungeon!...

    Crée par ChiefCurrahee, 30/07/2011 00h30
    • Réponses: 3
    • Lectures: 1 327
    30/07/2011, 01h56 Voir le dernier message
  20. Option to toggle between old and new combat systems

    I think it would be a good idea if SE implemented the ability to toggle between the two combat systems. With such an option, It would make both fans...

    Crée par Nicho, 26/07/2011 12h54
    • Réponses: 17
    • Lectures: 3 086
    30/07/2011, 01h28 Voir le dernier message

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