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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,810
    03-23-2011, 07:24 PM Go to last post
  1. Auto-Attack Toggle

    auto-attack toggle this would be similar to or identical to the way mages toggle on/off between 'area of effect'. but for melee's or discipline...

    Started by shadowstepper‎, 08-03-2011 08:41 PM
    • Replies: 3
    • Views: 1,681
    08-04-2011, 08:22 AM Go to last post
  2. [dev1123] Some classes need action bar changes

    Pugulist and Gladiator for sure have abilities that they can only use after a successful counter or block. These abilities should be greyed out just...

    Started by ChaoticUno‎, 08-02-2011 08:15 PM
    [dev1123]
    • Replies: 4
    • Views: 1,584
    08-04-2011, 07:59 AM Go to last post
  3. Auto-attacking mobs to death isn't fun.

    Wasn't fun before the update either. Either revise or remove the "Use TP on this monster and you'll die" mechanic. Some attacks have elements...

    Started by EmeraldHill‎, 07-29-2011 05:34 AM
    • Replies: 4
    • Views: 1,596
    08-03-2011, 11:19 PM Go to last post
  4. Healing Magic - A balanced approach?

    As someone who plays conjurer and thaumaturge quite a bit, I had to agree with turning off the AoE on cure and sacrifice. An increase in the MP cost...

    Started by Gray-Phantom‎, 08-02-2011 12:39 PM
    • Replies: 5
    • Views: 1,450
    08-03-2011, 10:33 AM Go to last post
  5. FFXIV Elements

    I want to take a moment and gather people's thoughts on the strength of elements in XIV compared to XI. I personally found it ridiculous in XI that...

    Started by Zangetsu‎, 08-03-2011 04:47 AM
    • Replies: 2
    • Views: 1,600
    08-03-2011, 10:26 AM Go to last post
  6. Enemy attack animations...

    This is kind of a minor thing and I've really only noticed it lately ranking up PGL on lower ranked mobs... but some mobs (like jellyfish.) cover...

    Started by Ferth‎, 08-03-2011 09:40 AM
    animations, enemy attack animations, mobs
    • Replies: 0
    • Views: 1,113
    08-03-2011, 09:40 AM Go to last post
  7. Please fix "The Art of Incapacitation"

    This happens with most of mobs right now, the point of this "art" is using certain skills to incapacitate some parts of the mob. Now, how much damage...

    Started by Xquiel‎, 07-29-2011 05:31 PM
    • Replies: 7
    • Views: 2,100
    08-01-2011, 11:33 PM Go to last post
  8. Auto Attack Initiation

    Specifically the concern is about a simpler way to initiate auto attacking solo or group targets, and continue to acquire new targets in groups...

    Started by Phenidate‎, 07-30-2011 06:50 AM
    • Replies: 3
    • Views: 1,896
    08-01-2011, 08:57 PM Go to last post
  9. Really low SP from fights

    After looking through the forum, I figured this would be the best place to post this. Ever since patch 1.18 came out, I really started to play the...

    Started by thesinecura‎, 07-31-2011 04:23 PM
    gladiator, patch 1.18, skill points
    • Replies: 5
    • Views: 2,782
    08-01-2011, 06:14 PM Go to last post
  10. [dev1062] (Repost with Dev Tag) Simple Targeting is Simple

    At the moment there are 3 target mode types available which are all pretty confusing to me. So I came up with an Idea. When in Passive mode...

    Started by Liniont‎, 06-05-2011 07:32 PM
    battle mechanics, targeting, [dev1062]
    • Replies: 10
    • Views: 4,485
    08-01-2011, 11:13 AM Go to last post
  11. [dev1082] How about a mounted class?

    Instead of chocobos as mere transportation, why not have them as a class of their own that can ride around and do battle. Your weapon would be...

    Started by Winterclaw‎, 07-14-2011 12:08 PM
    • Replies: 18
    • Views: 3,970
    07-31-2011, 09:55 AM Go to last post
  12. [BUG] Poison AOE

    Whilst doing leve's around Nophica Well's this evening I have encounted an issue where the Gorged Djigga's "Mortal Mist" Ability will poison his...

    Started by Junpei‎, 07-31-2011 09:30 AM
    • Replies: 0
    • Views: 1,308
    07-31-2011, 09:30 AM Go to last post
  13. Item Durability

    Ok as of the last update I have been addicted to FFXIV which I am very happy about . I have waited for the game to get good like this ever since I...

    Started by Liquidus‎, 07-30-2011 02:07 PM
    • Replies: 10
    • Views: 2,821
    07-31-2011, 08:43 AM Go to last post
  14. Love thy healer as thyself ...

    Hello everyone :), ... well, after patch 1.18 our gameplay has changed drastically and is affecting us not that ... pleasant as before. ...

    Started by AlBhedMoog‎, 07-28-2011 09:01 PM
    • Replies: 14
    • Views: 3,559
    07-31-2011, 12:59 AM Go to last post
  15. Raise Glitch

    Okay so over the last several days a couple ls mates and I Have been grinding near the Ixail camp in the Northern Shroud and about every 1/4 times...

    Started by Glyder‎, 07-30-2011 05:02 AM
    • Replies: 1
    • Views: 1,108
    07-30-2011, 11:05 PM Go to last post
  16. Revision to action bar/ability point costs

    Don't know whether this would go in the user interface forum or battle mechanics forum, since it's tied into both so here goes. What I personally...

    Started by Asai‎, 07-30-2011 05:37 PM
    • Replies: 2
    • Views: 1,120
    07-30-2011, 05:48 PM Go to last post
  17. MP and soloing

    I know not how the new changes affects party play because I don't often join them but soloing has taken a strong hit. I find myself running out of MP...

    Started by CupDeNoodles‎, 07-29-2011 07:05 PM
    • Replies: 3
    • Views: 1,555
    07-30-2011, 06:08 AM Go to last post
  18. Damage algorithm?

    Playing my Maurader and just realized....I have no idea how my weaponskill damage works. At all. Does anywhere have the rates of the skills, and what...

    Started by MrSmiley‎, 07-29-2011 05:11 PM
    • Replies: 2
    • Views: 1,417
    07-30-2011, 03:34 AM Go to last post
  19. SP from AOE'd non-engaged mobs

    Is this going to change? It is absolutely ridiculous that we only get SP in ratio to it's HP when the mob is claimed. especially in a dungeon!...

    Started by ChiefCurrahee‎, 07-30-2011 12:30 AM
    • Replies: 3
    • Views: 1,341
    07-30-2011, 01:56 AM Go to last post
  20. Option to toggle between old and new combat systems

    I think it would be a good idea if SE implemented the ability to toggle between the two combat systems. With such an option, It would make both fans...

    Started by Nicho‎, 07-26-2011 12:54 PM
    • Replies: 17
    • Views: 3,168
    07-30-2011, 01:28 AM Go to last post

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