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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,800
    03-23-2011, 07:24 PM Go to last post
  1. Any plans for auto-blocking?

    With the removal of the stamina bar the Guard ability has no cost on it, it's just something you need to activate everytime your shield falls, it's...

    Started by Heaven‎, 08-09-2011 06:18 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 85
    • Views: 21,646
    08-23-2011, 04:38 AM Go to last post
  2. Macros bugged?

    For some reason my macros only seem to work 50% of the time. For example sometimes my provoke macro will just randomly spam the macro text in the...

    Started by Chain‎, 08-22-2011 05:54 AM
    • Replies: 1
    • Views: 1,044
    08-22-2011, 10:55 AM Go to last post
  3. Raise / Resurrect Lack of Animation Issues

    There are a couple things missing or messed up from these spells that need to be implemented or changed. First there is no animation for them, on...

    Started by Shosasosa‎, 08-20-2011 08:01 PM
    • Replies: 4
    • Views: 1,718
    08-21-2011, 08:36 AM Go to last post
  4. damage display

    Can someone tell me why the damage my character does when attacking is reflected on the enemies health bar BEFORE my character actually performs the...

    Started by JohnD212‎, 08-18-2011 01:07 AM
    • Replies: 3
    • Views: 1,353
    08-18-2011, 04:21 PM Go to last post
  5. Restrictions Applied while Party is Engaged

    There's a handful of restrictions to your character actions while a party is engaged in battle. Such as, you can not join a party that is engaged in...

    Started by lackofwords‎, 08-18-2011 07:39 AM
    • Replies: 0
    • Views: 919
    08-18-2011, 07:39 AM Go to last post
  6. Element attribute and WS damage

    Can anyone save me a few hours testing and tell me if for example a higher lightning element attribute will increase storms path weapon skill damage?...

    Started by Rogue‎, 08-17-2011 01:34 PM
    • Replies: 2
    • Views: 1,162
    08-18-2011, 04:16 AM Go to last post
  7. Spirit/Phantom Dart: Why are they still automatic?

    I've found that patch 1.18 has played merry-hell with my macros, specifically when moving between DoW and DoM classes. The trouble is that most...

    Started by Zaz‎, 08-16-2011 02:30 AM
    • Replies: 4
    • Views: 1,943
    08-17-2011, 11:17 PM Go to last post
  8. Auto attack and cooldown timer bugs

    I've come across an annoying bug that drives me absolutely insane! My auto attack seems to randomly turn off in the middle of fights. I can have a...

    Started by Chain‎, 08-08-2011 10:26 AM
    auto attack
    • Replies: 4
    • Views: 2,814
    08-16-2011, 06:59 AM Go to last post
  9. [DEV] Monsters returning to their territory

    I struggled to find a post on this using the search function but I'm pretty sure it's been mentioned before but will post anyway about my attempt to...

    Started by Raizen_Reyne‎, 08-01-2011 05:29 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 4,380
    08-16-2011, 04:58 AM Go to last post
  10. Gladiators. What are they now?

    "Gladiators specialize in the handling of all manner of one–handed blades, from daggers to longswords, be they single– or double–edged, straight...

    Started by Reika‎, 08-06-2011 01:10 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 3,782
    08-15-2011, 05:57 AM Go to last post
  11. Change how targeting works for Doomspike

    Doomspike, as many of you know, does a sort of AoE attack as in it htis everything in its path towards your current target. What I would like to...

    Started by Irana‎, 08-14-2011 06:19 PM
    • Replies: 6
    • Views: 2,768
    08-15-2011, 02:47 AM Go to last post
  12. Mobs need their own AutoAttacks.

    After a few fights with kobold mendicants it dawned on me that the reason I wasn't ever blocking with my shield was because they never actually did a...

    Started by Ferth‎, 08-14-2011 08:39 AM
    battle content, battle mechanics, mob ai
    • Replies: 1
    • Views: 1,526
    08-14-2011, 08:46 PM Go to last post
  13. Protect/Shell Duration Increase

    This is a simple request regarding Protect and Shell. The duration should be increased, in both AOE and single target formats, to 30 minutes. This...

    Started by Aramyth‎, 07-26-2011 03:12 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 59
    • Views: 11,666
    08-14-2011, 04:59 PM Go to last post
  14. Mobs with multi-targets?

    Forgive me if this is noob-ish of me to ask... But do we have mobs with multiple targets as promised by the previous devs (pre-YoshiP)? And if...

    Started by Zaireeka2025‎, 08-13-2011 07:16 AM
    • Replies: 1
    • Views: 1,185
    08-13-2011, 08:56 AM Go to last post
  15. Building a better healer post 1.18

    TLDR List: Less aggro on cures More direct active moves Longer buff durations Slight MP reduction on cures Stats that matter (coming 1.19) ...

    Started by Tibian‎, 08-10-2011 05:32 PM
    dev1023, dev1033, dev1076
    • Replies: 2
    • Views: 2,339
    08-13-2011, 07:54 AM Go to last post
  16. Radiance could use a buff

    Considering that a number of spells had their MP costs increased, maybe a slight buff to radiance would be in order. Instead of the 5% we are...

    Started by Winterclaw‎, 07-24-2011 05:10 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 5,955
    08-12-2011, 02:46 PM Go to last post
  17. Summer Event [Suggestion]: Attacker, Protector, Guardian, and Scouter

    These summer event just give me a good idea :). In the events a lot of us players come together and it is not limited to parties ether, I think this...

    Started by Dras6fin‎, 08-12-2011 01:01 PM
    events, suggestion, summer
    • Replies: 0
    • Views: 1,348
    08-12-2011, 01:01 PM Go to last post
  18. Ogre , To much Inferno drop = wipe

    And like the title says this reallly suck when the "Ogre" just starts spamming this skill sight :)

    Started by Lauro‎, 08-11-2011 11:34 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,590
    08-12-2011, 09:38 AM Go to last post
  19. [dev1075] Job descriptions (Can I have it?)

    First let me say a big thank you to the dev team. All the hard work really is beginning to show. I know nothing is certain until it's in the game,...

    Started by Sephrick‎, 08-11-2011 02:41 PM
    [dev1075]
    • Replies: 5
    • Views: 2,670
    08-12-2011, 01:03 AM Go to last post
  20. An idea for character development

    Hello there guys, I've been thinking about a few ideas about the character development. I'm focussing mainly on that possibilty to equip...

    Started by Bethor‎, 08-12-2011 12:08 AM
    • Replies: 3
    • Views: 1,636
    08-12-2011, 12:48 AM Go to last post

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