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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,802
    03-23-2011, 07:24 PM Go to last post
  1. x [stat] -> x [stat] & 1.19

    those abilities for marks that transfer stats should be changed to stats you can use. these abilities will be pointless with the abolition of phys lvl

    Started by Overkill9000‎, 09-07-2011 02:32 AM
    • Replies: 4
    • Views: 2,291
    09-07-2011, 08:50 AM Go to last post
  2. Class/Job Suggestion: Chemist

    I know this idea has been brought up before but I feel it could us a revitalization. Chemist is a class that could breath new life into the mostly...

    Started by Arcell‎, 09-04-2011 05:56 AM
    chemist, class, concept, job, suggestion
    • Replies: 6
    • Views: 3,500
    09-06-2011, 08:20 PM Go to last post
  3. TP decay

    Why? Seems pointless and an infuriating mechanic in a roaming party.

    Started by Chain‎, 08-20-2011 04:01 PM
    3 Pages
    1 2 3
    frein is awful
    • Replies: 21
    • Views: 5,261
    09-05-2011, 07:37 AM Go to last post
  4. [dev1072]Concerns regarding character uniqueness and class-specific stat allocations.

    Am I the only one who's worried about this change? Have another look: This could mean one of two things; that each class has its own unique...

    Started by Yeldir‎, 09-01-2011 12:19 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,411
    09-05-2011, 04:53 AM Go to last post
  5. LvL up locations for 45+??

    Soloing: ? Party: ? ANYTHING BESIDES GRASS RAPTORS? There is very little information online about decent places for a lvl 45+ to lvl up around...

    Started by LavellaNyteshade‎, 08-26-2011 12:38 AM
    • Replies: 5
    • Views: 3,121
    09-03-2011, 10:33 AM Go to last post
  6. Going Shieldless

    Something I would like to see in this game, a reason NOT to wear a shield. Right now, far as I know, there is no benefit to going without a shield...

    Started by Klive‎, 09-02-2011 10:12 AM
    sheilds
    • Replies: 2
    • Views: 1,486
    09-02-2011, 10:25 AM Go to last post
  7. [Suggestion] Uniquely FFXIV - Sappers, Saboteurs, Trappers...etc

    Here's an idea to utilize DoL and DoH classes in instances: Miner: Plant explosives to blow up road obstructions Collapse tunnels to prevent...

    Started by tymora‎, 08-23-2011 03:18 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,132
    08-31-2011, 10:14 PM Go to last post
  8. [dev1072] Abolishment of physical lvls.

    the most exciting part about this to me is that now each class will have its own stat point allotment, should be interesting to see how they...

    Started by Aguilla‎, 08-30-2011 10:01 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,920
    08-31-2011, 03:24 AM Go to last post
  9. foresight & pugilist

    is this ability worth anything on a pugilist? will a pug go steadfast or parry? I don't think i've ever even seen my pug parry.

    Started by Morphemes‎, 08-30-2011 02:32 AM
    • Replies: 3
    • Views: 1,435
    08-30-2011, 06:04 PM Go to last post
  10. weapon damage types + ability damage types?

    so, here is my question... If an ability does a certain type of damage, lets say 'slashing'. Does it make a difference what type of damage my...

    Started by Morphemes‎, 08-30-2011 02:22 AM
    • Replies: 2
    • Views: 1,390
    08-30-2011, 12:16 PM Go to last post
  11. New Moves, Abilities & Weapon Skills (yoshi-P & dev team plz read)

    New Moves , Abilities & Weapon Skills I really hope yoshi-P & dev teams love them and add them to the game When patch 1.18 came out I...

    Started by Tho-Alfaqar‎, 08-29-2011 05:41 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,714
    08-30-2011, 09:49 AM Go to last post
  12. Targeting/attacking difficult. Should I use a macro?

    I just came to XIV from XI. I find targeting/attacking to be difficult, especially when dealing with links when killing off a group of enemies...

    Started by BisonShade‎, 08-27-2011 05:40 AM
    • Replies: 4
    • Views: 1,601
    08-30-2011, 08:18 AM Go to last post
  13. Constructive ideas Thread.

    This game is basically having a second beta, so lets have a thread for creative ideas to make this game more fun. I'll start with an idea I had a...

    Started by Klive‎, 08-30-2011 01:34 AM
    • Replies: 3
    • Views: 1,687
    08-30-2011, 05:08 AM Go to last post
  14. A Suggestion for the Job System

    Keeping Classes tied to our Weapon of Choice: Weapon choice determines base abilities, weapon skills, and traits. If you use a Lance you'd...

    Started by ZephyrFox‎, 08-29-2011 03:57 AM
    character development, classes, job mechanics, job system, suggestion
    • Replies: 1
    • Views: 1,731
    08-29-2011, 04:46 AM Go to last post
  15. [suggestion] shield action=shield spikes [dev1123]

    I'll make this short, I want an action that buffs my shield, something like shock spikes for my shield so that when I block the mobs take damage....

    Started by syntaxlies‎, 08-13-2011 01:03 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 5,511
    08-28-2011, 12:08 PM Go to last post
  16. Rewarding Skill, Emphasizing Risk/Reward, Current SP Problems and How to Fix it

    I made a blog post about this a while back. It deals with the problems the current SP system has, and the tweaks (just tweaks, not overhauls) that...

    Started by Rentahamster‎, 04-01-2011 08:04 AM
    6 Pages
    1 2 3 ... 6
    dev1026, dev1132, risk and reward, sp gain 1 Deleted Post(s)
    • Replies: 57
    • Views: 21,978
    08-27-2011, 09:31 AM Go to last post
  17. Action overwriting auto attack

    is anything planned for the fact that actions overwrite the effect of your auto attack? i don't remember bow it worked in 11 but in this game you...

    Started by wolp‎, 08-26-2011 12:34 AM
    abilities, auto attack, overwrite
    • Replies: 3
    • Views: 1,962
    08-26-2011, 03:24 AM Go to last post
  18. Batraal Fight All Screwed Up.

    The Dzemael Darkhold one of the new “Dungeons” in FFXIV. I’ll admit I was excited about this and I still am, personally I love it. But at the same...

    Started by Adam‎, 08-04-2011 02:56 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 86
    • Views: 26,065
    08-26-2011, 12:31 AM Go to last post
  19. 'Out of range' o_O

    Hello everyone, I need to agree first: FFXIV dev. team included a really impressive impovement of overall game physics and mechanics and new...

    Started by AlBhedMoog‎, 08-14-2011 07:38 PM
    • Replies: 3
    • Views: 2,017
    08-25-2011, 10:18 AM Go to last post
  20. Please change Bloodletter Icon

    I really am quite annoyed, i guess you could say, with the fact that Bloodletter debuff and the Skull Sunder debuff are the same icon (or very very...

    Started by Shyd‎, 08-16-2011 10:44 PM
    bloodletter, debuff icon, skull sunder
    • Replies: 7
    • Views: 3,030
    08-24-2011, 05:38 PM Go to last post

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