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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,798
    03-23-2011, 07:24 PM Go to last post
  1. Gladiator boosting suggestions

    As said in a different thread, making GLD block normally wont fix the gladiators current usefulness. Once, Storm's Path was cross-classable, and it...

    Started by Reika‎, 10-23-2011 12:48 AM
    dev1032
    • Replies: 12
    • Views: 7,521
    10-31-2011, 02:01 AM Go to last post
  2. [QUESTION] Materia -Status and Bonus-

    *Triairy's Post* So here I am, confused. I haven't put any Materia to my gears, I've got the New Gears, but still confused which Materia should I...

    Started by Anima‎, 10-30-2011 09:33 PM
    • Replies: 0
    • Views: 2,175
    10-30-2011, 09:33 PM Go to last post
  3. Paralyze status effect does nothing

    Has anyone else noticed this? If you cast Paralyze on a monster and one of it's attacks is stopped by the paralysis, it will just attack again almost...

    Started by Yenn‎, 10-23-2011 09:05 PM
    • Replies: 4
    • Views: 3,208
    10-28-2011, 09:15 PM Go to last post
  4. Spell interruption - Why does it exist and will it be removed?

    While not nearly as bad as it is in FFXI, I don't see any reason for it to exist at all. It's really silly when you randomly die because the enemy...

    Started by Yenn‎, 10-26-2011 02:23 PM
    • Replies: 10
    • Views: 5,873
    10-28-2011, 05:02 PM Go to last post
  5. So, when are you planning on putting cooldowns on mob Weapon skills

    Gophers - lol burrow, unburrow, burrow, unburrow. lol 10 seconds of combat 50 seconds of waiting. Flies - teleport, teleport, teleport, teleport,...

    Started by FluttershyPony‎, 10-17-2011 04:18 AM
    • Replies: 9
    • Views: 3,801
    10-28-2011, 06:13 AM Go to last post
  6. Shock Spikes on enemies needs adjustments

    Been doing some Pug leves against some Vile Gnats and they seem to have shock spikes, but since the patch they seem a little broken. Every single...

    Started by Defmetal‎, 10-27-2011 07:58 AM
    • Replies: 5
    • Views: 3,429
    10-27-2011, 11:03 AM Go to last post
  7. Skill Delay Prior to Patch 1.19

    Before patch we are able to que up our skills, meaning pressing a skill immediately can press after the next. Now in 1.19 you have to completely...

    Started by Darkrose‎, 10-26-2011 12:30 AM
    • Replies: 4
    • Views: 2,398
    10-27-2011, 10:44 AM Go to last post
  8. Does anyone know a good rank 31ish grind spot?

    Hello, My LS is all reaching level 30 a couple at 31. We usually party with a full party of 8, so we need to find a good spot with big spawns, but...

    Started by alexi14‎, 10-27-2011 08:26 AM
    • Replies: 1
    • Views: 2,120
    10-27-2011, 09:17 AM Go to last post
  9. Raise timer too long.

    with the skills and action adjustments coming with patch 1.20 can we please have a raise recast timer reduction? 5-6 min it's too long. Especially...

    Started by ChiefCurrahee‎, 10-21-2011 09:34 AM
    • Replies: 12
    • Views: 4,291
    10-27-2011, 05:09 AM Go to last post
  10. Enmity change suggestions

    The last I heard, Enmity generation is on a point-for-point basis. Meaning: If one heals for 1000 HP, they generate 1000 enmity. If they have Out...

    Started by Reika‎, 10-23-2011 01:14 AM
    dev1023
    • Replies: 17
    • Views: 5,133
    10-27-2011, 01:39 AM Go to last post
  11. Does the link system make any sense?

    Forgive me if I'm wrong, because I haven't actually been in many link parties yet, but it seems to make no sense at all to me. I know others I...

    Started by miqokini‎, 10-26-2011 12:10 AM
    • Replies: 15
    • Views: 4,051
    10-26-2011, 03:04 AM Go to last post
  12. Character Skill lag in battle

    So i have a question... Does anyone have the issue to where they cast an ability and the enemies health bar drops but like 3 seconds later your...

    Started by monkeeman‎, 10-18-2011 04:34 PM
    battle, battle mechanics, delay, lag, skills
    • Replies: 3
    • Views: 3,313
    10-25-2011, 11:47 AM Go to last post
  13. Please tell us Yes or No: Does Ifrit's horns affect weapon drop rates?

    Please do not leave players in the dark about the mechanics of drop rates. It was very annoying to play FF11 for literally years of our lives and...

    Started by Oreo‎, 10-24-2011 02:21 PM
    • Replies: 2
    • Views: 2,762
    10-24-2011, 03:28 PM Go to last post
  14. DevTalk: Correlate Cooperation Strongly to DPS to Encourage Teamwork!(SkillChains2.0)

    Update: Battle Regimens are gone, self combos are in. Looks like progress to me: ...

    Started by Rentahamster‎, 06-25-2011 01:53 AM
    battle regimen, dev1023, dev1070, dev1075, skill chain
    • Replies: 24
    • Views: 15,886
    10-22-2011, 05:59 AM Go to last post
  15. Does combat get faster at higher lvl?

    Hi, I just started playing recently I heard they did a lot of changes to the game not to mention a lot coming so i figured I would check it out....

    Started by daywaster‎, 10-21-2011 02:16 PM
    • Replies: 8
    • Views: 3,200
    10-22-2011, 01:52 AM Go to last post
  16. TP / MP skillZ ... why cooldown timer?

    Hello again, everyone :), ... really, it sounds not meaningful to me, 'cause at the moment, TP actions cosume TP, and MP actions consume MP....

    Started by AlBhedMoog‎, 10-21-2011 08:24 PM
    • Replies: 5
    • Views: 2,216
    10-22-2011, 12:58 AM Go to last post
  17. Less xp for leve mobs

    I noticed yesterday that mobs killed for a leve quest give much much less xp than a mob of the same level when killed outside of leves. Why is this?...

    Started by Brillen‎, 10-20-2011 06:16 AM
    • Replies: 6
    • Views: 2,964
    10-21-2011, 12:46 AM Go to last post
  18. limit breaks?

    I was looking again at the new UI concept art and wondering what the red bars to the left of each players name represented. They looked similar to...

    Started by Carpe‎, 10-17-2011 04:05 AM
    • Replies: 4
    • Views: 2,989
    10-19-2011, 10:01 PM Go to last post
  19. Any plans to make skills less dry?

    I'm not complaining about the animations or anything but the whole action II, and weaponskill II, thing is kind of lame. It was cool when FFXI did it...

    Started by KenJammin‎, 10-19-2011 01:00 PM
    jobs abilities, skills, weapon skills
    • Replies: 0
    • Views: 2,139
    10-19-2011, 01:00 PM Go to last post
  20. Weapon Stances for Each Race

    Hi all! I've been wondering if they are going to have some changes regarding the weapon/battle stances for each race. I'm sure a lot of you noticed...

    Started by Gunzai‎, 09-06-2011 07:34 AM
    battle weapon stance race
    • Replies: 12
    • Views: 5,962
    10-18-2011, 01:25 PM Go to last post

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