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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,795
    03-23-2011, 07:24 PM Go to last post
  1. A Big Failure in FFXIV Battle system - You're doing it wrong man!

    A simple answer: it's Boring, boring , and Boring! I import FFXIII-2 and the battle is really fun, fast, sparkling! I don't care it's offline...

    Started by toootooo‎, 12-22-2011 12:12 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 86
    • Views: 21,409
    01-19-2012, 04:37 AM Go to last post
  2. Status Resistance Materia

    Has anybody tested what exactly these do? I'm wondering if they actually stop the status from landing more often or if they simply lower the amount...

    Started by Estellios‎, 01-17-2012 05:17 AM
    • Replies: 5
    • Views: 4,327
    01-19-2012, 04:29 AM Go to last post
  3. Mages and interruption

    Why when I'm casting a spell and I get hit right when I start casting that it doesn't get interrupted till the spell is "done" casting? Is this a...

    Started by DeadRiser‎, 01-14-2012 05:03 PM
    • Replies: 3
    • Views: 3,106
    01-19-2012, 03:44 AM Go to last post
  4. Reactive Abilities

    Sorry if this exists somewhere already but I'm too lazy to check. I was wondering if there were any plans to change how reactive abilities are...

    Started by Runkman‎, 12-17-2011 02:13 PM
    3 Pages
    1 2 3
    ability, battle, reactive
    • Replies: 26
    • Views: 9,359
    01-18-2012, 05:15 PM Go to last post
  5. Minor improvements made to battle system.

    Here are battle related issues i've noticed in my short playtime. Battle related -If you don't have TP a move isn't highlighted because you can't...

    Started by Blitz0309‎, 01-16-2012 11:54 PM
    [dev1037], [dev1065], [dev1176]
    • Replies: 2
    • Views: 3,795
    01-18-2012, 06:53 AM Go to last post
  6. Please let mage 's active mode become more useful.

    I think that it look silly on how you never pull your rod/wand up in fighting at all as a mage. With the current battle design, it is best to stay...

    Started by Alise‎, 01-03-2012 01:45 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 10,157
    01-13-2012, 11:55 PM Go to last post
  7. would you rather have choices?

    regarding combo system: Combos are restricted by attacking from a certain side. Id like to see at least some the the combos have a choice of sides...

    Started by syntaxlies‎, 01-04-2012 01:07 AM
    • Replies: 4
    • Views: 3,555
    01-13-2012, 02:53 PM Go to last post
  8. Healing Combos

    I thought it would be cool if healers could have some combos too when they do their cure spells. Maybe the additional effect could be something...

    Started by Zetsumei_Tsunarashi‎, 01-04-2012 05:55 AM
    2 Pages
    1 2
    combos, dev1206, healing
    • Replies: 13
    • Views: 6,830
    01-13-2012, 01:51 PM Go to last post
  9. Fun!

    What do you think they could implement or change to make FFXIV more fun?

    Started by Celia‎, 01-01-2012 08:49 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,558
    01-12-2012, 07:52 PM Go to last post
  10. will combos stand the test of time?

    The one game design flaw that stands out most to me with combos is the amount of slots it takes up on your action bar. One combo is generally = to...

    Started by syntaxlies‎, 01-06-2012 02:37 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 5,110
    01-12-2012, 03:08 AM Go to last post
  11. Archer is ...

    ... most balanced Disciples of War class now :D! It is really enjoyable to see Archer's WeaponSkill combos in action and use some job specific...

    Started by AlBhedMoog‎, 01-11-2012 11:21 PM
    • Replies: 1
    • Views: 3,297
    01-11-2012, 11:59 PM Go to last post
  12. Primary Tools & Secondary Tools {FIX}

    (I'll use these for this example: Scythe, Spear, Sledgehammer, & Hatchet, Rod, Pickaxe.) Has anyone else noticed that secondary tools are in more...

    Started by Dras6fin‎, 01-06-2012 03:47 PM
    primary tools, rebuild, remake, secondary tools
    • Replies: 3
    • Views: 3,764
    01-08-2012, 09:21 AM Go to last post
  13. [dev1206] Useing incapacitation WSs.

    Was bored and read some patch notes and came to; In accordance with class action reforms, the arsenal of actions that inflict incapacitation has...

    Started by DoomCky‎, 01-07-2012 04:59 AM
    [dev1206]. incapacitation
    • Replies: 0
    • Views: 3,004
    01-07-2012, 04:59 AM Go to last post
  14. [dev1206] AoE changes

    So Cone-based AoE is dead. Meanwhile, Circular AOE is broader. Is this good or bad? I'm of two minds, but what does everyone else think?

    Started by Catapult‎, 12-15-2011 09:08 PM
    2 Pages
    1 2
    [dev1206]
    • Replies: 17
    • Views: 7,350
    01-02-2012, 02:51 AM Go to last post
  15. Upper tiers of an action (such as Fire II and Fire III) will be abolished.....

    Magic classes arent just for damage numbers, a very large part of being a magic class is the large array of spell effects that gain visual appeal as...

    Started by Dreadnought‎, 11-11-2011 08:46 PM
    13 Pages
    1 2 3 ... 13
    graphical concerns, jumping the gun 1 Deleted Post(s)
    • Replies: 122
    • Views: 26,050
    01-01-2012, 02:57 PM Go to last post
  16. Moogle Fight: Threat after Astral Flow

    Does anyone know if the threat generated while killing the moogles during the first phase persists through and after astral flow? I'm puzzled as...

    Started by Reaujien‎, 12-30-2011 12:18 PM
    moogle fight
    • Replies: 7
    • Views: 3,851
    12-31-2011, 03:19 AM Go to last post
  17. Cross Class Combo

    kay so... not sure if this would be possible but from how battle regimens used to work i think it would.. lets say a Pug does Simian trash and it...

    Started by Haight‎, 12-30-2011 04:05 AM
    • Replies: 1
    • Views: 2,841
    12-30-2011, 04:07 AM Go to last post
  18. Please make WS combos less restrictive..

    I know quite a few threads are floating around talking about archer in particular being good, large in part due to its ability to easily combo its...

    Started by Neridine‎, 12-21-2011 10:01 AM
    • Replies: 2
    • Views: 3,824
    12-28-2011, 07:56 AM Go to last post
  19. Auto Attack for Archer

    Would it not be better and does it not make sense, that auto attack for an archer should be some form of an arrow being launched at a timed interval...

    Started by Uzziah‎, 12-27-2011 04:26 PM
    • Replies: 1
    • Views: 2,942
    12-28-2011, 07:00 AM Go to last post
  20. [dev1206] Maim + incapacitation

    I was going to ask WHY is Maim skill the only one that can atack from Special (Rear)? When all other parts have 2 skills on them ? I have a...

    Started by Lauro‎, 12-23-2011 09:36 AM
    • Replies: 6
    • Views: 3,152
    12-28-2011, 02:00 AM Go to last post

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