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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,075
    03-03-2011, 03:22 PM Go to last post
  1. this is not content

    i'd love to know if i'm alone on this, but i have this feeling that se is planning to create this way of adding new leves and behests every few...

    Started by weeble‎, 03-12-2011 12:36 AM
    • Replies: 0
    • Views: 1,113
    03-12-2011, 12:36 AM Go to last post
  2. The enemies just don't seem meaningful.

    For lack of deeper meaning, the monsters we are fighting don't really appear to have anything going on in a one vs one basis. Start leve, sixteen...

    Started by Illumina‎, 03-11-2011 06:48 PM
    • Replies: 3
    • Views: 1,418
    03-11-2011, 11:18 PM Go to last post
  3. [Suggestion] <st> advanced commands and spell widget, please!

    Ok, basically 2 things: 1. Please add <stnpc> and <stpc> for macros, instead of only <st> ! 2. After using a spell macro (like: /ac Fire <st>),...

    Started by Moiren‎, 03-11-2011 10:09 AM
    macros, spells, suggestion, targeting system, widget
    • Replies: 3
    • Views: 2,001
    03-11-2011, 10:21 PM Go to last post
  4. [Suggestion] Monster grouping and targeting: <bt1>, <bt2>, <bt3> etc

    I was wanting to share a thought Ive had that would help to better serve players while fighting grouped monsters. Would it be possible to...

    Started by Red_XIII‎, 03-11-2011 06:55 AM
    • Replies: 3
    • Views: 1,628
    03-11-2011, 05:45 PM Go to last post
  5. Option to disable Fixed Shortkeys assigned to action bars

    Looking through the forums i couldn't find many posts regarding 'unfixing' the fixed keys . Suggestion : *- Provide minimal player control over...

    Started by Jenova_Windrunner‎, 03-11-2011 01:37 PM
    • Replies: 0
    • Views: 1,072
    03-11-2011, 01:37 PM Go to last post
  6. Job Mastery as a Class Idea?

    Lets Use Gladiator as an example Gladiator - 50 rank Quest to Mastery (epic quest with awesome battles and cutscenes) Gains a whole...

    Started by Greilynder‎, 03-11-2011 07:55 AM
    challenge, class uniqueness, classes, quests, updates
    • Replies: 1
    • Views: 1,870
    03-11-2011, 11:52 AM Go to last post
  7. [Suggestion] Fx Targeting keys and ability to always use them

    The targeting keys (F1-F5) introduced by a patch (cant remember which, maybe a December one) are a good thing. Tho, they still arent 100%...

    Started by Moiren‎, 03-11-2011 10:12 AM
    keyboard, suggestion, target shortcut, targeting, targeting system
    • Replies: 1
    • Views: 1,531
    03-11-2011, 11:43 AM Go to last post
  8. What would you like to see changed about battle?

  9. Classic FF jobs as spec trees

    I saw a post on another site ( I forget which if you find it please post a link to it ) that had a good idea using the classic job classes as specs...

    Started by Sypherblade‎, 03-11-2011 03:30 AM
    • Replies: 8
    • Views: 2,221
    03-11-2011, 09:30 AM Go to last post
  10. Suggestion: Sneak and Invisible

    My biggest problem with XIV, is the placement of aggro enemies. If you've ever tried to solo some Nanawa Mines battleleves at low level, you would...

    Started by KorakeGorgon‎, 03-08-2011 05:16 PM
    aggro, invisible, sneak, suggestion 1 Deleted Post(s)
    • Replies: 13
    • Views: 4,596
    03-11-2011, 05:22 AM Go to last post
  11. [suggestion] Radically lower the level requirement for Raise/Resurrect

    Personally I feel that Raise/Resurrect spells are a tad too high in the leveling spread of Thaumaturges and Conjurers. With the current level cap, we...

    Started by Abriael‎, 03-08-2011 06:21 PM
    classes, resurrection, skills, spells, suggestion
    • Replies: 49
    • Views: 9,891
    03-11-2011, 04:56 AM Go to last post
  12. Party suggestion

    please please sort out a party system like in ffxi man its so boring solo'ing :( i dont no about everyone else but i really enjoy to party and meet...

    Started by riden‎, 03-11-2011 04:03 AM
    • Replies: 1
    • Views: 1,476
    03-11-2011, 04:36 AM Go to last post
  13. [dev 1032] No dagger-class?!

    Was anyone else shocked that knives and daggers don't have a class?(DO they exist in-game? I haven't played anything but DoM and that was a couple...

    Started by Esoteric‎, 03-11-2011 03:42 AM
    1032, class, dev, dev 1032, dev1032
    • Replies: 1
    • Views: 2,362
    03-11-2011, 04:17 AM Go to last post
  14. Where are my 2hrs?

    I haven't seen a topic about this yet. So guys, where are my 2-hours?

    Started by Benjaman‎, 03-10-2011 06:00 AM
    2hr
    • Replies: 20
    • Views: 5,197
    03-10-2011, 10:54 PM Go to last post
  15. Remembrance of Old; A Galka's tale of Character Uniqueness

  16. [dev1032] More lotus attacks for glads

    Right now Gladiators only have one lotus attack: red lotus which deals fire damage. Since there are 8 elements in the game, there should be 8...

    Started by Winterclaw‎, 03-10-2011 12:02 PM
    • Replies: 2
    • Views: 1,315
    03-10-2011, 03:26 PM Go to last post
  17. All about Incaps

  18. [Suggestion] The Battle Regimen

    The forum just opened today, and already we're starting to see a bunch of interesting ideas on a wide variety of topics, however I feel that the...

    Started by Malakhim‎, 03-09-2011 04:15 AM
    battle regimens, [suggestion]
    • Replies: 12
    • Views: 4,173
    03-10-2011, 02:12 PM Go to last post
  19. [dev1022] Instead of Auto Attack how about Command stack?

    Basically you can select 5 commands in a row to be executed when the action gauge reaches the command. To delete the command input just press...

    Started by Dyvid‎, 03-10-2011 01:47 PM
    • Replies: 1
    • Views: 1,461
    03-10-2011, 01:54 PM Go to last post
  20. [GAME] Spell effects

    As mentioned on another sties feedback, the spell effects for conjurer really need to be improved. There is no reason why they are as boring as they...

    Started by Bernkastel‎, 03-09-2011 04:53 AM
    animation, conjurer, effects, spells
    • Replies: 8
    • Views: 3,244
    03-10-2011, 01:16 PM Go to last post

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