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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,078
    03-03-2011, 03:22 PM Go to last post
  1. Claim system, should it really dissappear?

    So, what do you think about the changes regarding the claim system? The question about the "claim system" (Lodestone survey about the...

    Started by Cross‎, 03-09-2011 01:58 AM
    5 Pages
    1 2 3 ... 5
    dev1026
    • Replies: 43
    • Views: 10,783
    03-24-2011, 08:46 PM Go to last post
  2. BR vs SC.... missing the point

    A lot of people are talking about battle regimens and why they should be replaced by FFXI-like skillchains (or why they shouldnt be). A lot of people...

    Started by Benjaman‎, 03-10-2011 06:22 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 9,678
    03-24-2011, 03:18 PM Go to last post
  3. Guildleve reborn

    Guildleves are pretty "Content light." Easy for the player to get in get out. Most can be done in a 10 min period. How would you feel if they...

    Started by ChiefCurrahee‎, 03-22-2011 07:09 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,412
    03-24-2011, 08:45 AM Go to last post
  4. Animations

    I know this was brought up in the poll and all, but in my opinion the battle animations are pretty weak. I know as a caster the only animation apart...

    Started by shots‎, 03-18-2011 12:04 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,830
    03-24-2011, 05:53 AM Go to last post
  5. [Suggestion] A way to balance MP costs.

    After the addition of MP regenthings became too easy for mages since the MP regen is proportional to the max MP. This would, occasionally, ends in...

    Started by Lienn‎, 03-22-2011 04:54 AM
    balancing, dev1032, magic points
    • Replies: 6
    • Views: 2,790
    03-24-2011, 04:11 AM Go to last post
  6. [Suggestion]Modification to Weapon Classes and their uniqueness in Battle(Toggle AOE)

    One of the things that people have been asking for is a something to help differentiate each Weapon Class from the others around it. These ideas are...

    Started by Cairdeas‎, 03-21-2011 01:48 PM
    1032, [1032]
    • Replies: 3
    • Views: 2,590
    03-22-2011, 04:30 AM Go to last post
  7. [Suggestion] Allow 100% sp/exp for multi mob kills

    This has been something that has bothered me for some time about FFXIV. If I'm fighting a mob and I get an add I only get sp/xp proportional to...

    Started by ChiefCurrahee‎, 03-09-2011 01:45 AM
    4 Pages
    1 2 3 ... 4
    dev1024, dev1025, dev1026
    • Replies: 35
    • Views: 10,726
    03-21-2011, 11:49 PM Go to last post
  8. Battle Regimen: creating tactics in battle

    Battle regimens have SOOO much potential to be used in a tactical manner if only SE would borrow a few concepts from a few games. namely 3 FFXI...

    Started by ChiefCurrahee‎, 03-09-2011 03:02 AM
    dev1021, dev1032
    • Replies: 6
    • Views: 2,496
    03-21-2011, 02:39 PM Go to last post
  9. New concept on battle system-Auto-battle & more.

    Auto battle might not be such a bad thing if you consider the outcome. By having auto battle, stamina would continuously refill, rather than being...

    Started by SydeBeheln‎, 03-20-2011 09:19 AM
    • Replies: 0
    • Views: 1,196
    03-20-2011, 09:19 AM Go to last post
  10. Motion and Flow

    -----Motion and flow is what this game lacks in large quantities. Without these two elements the game will no longer stimulate and entertain the...

    Started by Delirium‎, 03-15-2011 01:04 AM
    action, animation, battle, combat, dynamic
    • Replies: 1
    • Views: 2,049
    03-20-2011, 07:17 AM Go to last post
  11. Increased MP costs

    Currently I can't help but feel abilities cost too little MP, as they were initially designed in a system without an MP regeneration feature. To keep...

    Started by Ghalith‎, 03-16-2011 03:49 AM
    abilities, magic, mana, skills, weaponskills
    • Replies: 7
    • Views: 3,306
    03-20-2011, 07:09 AM Go to last post
  12. Identifying Problems, and Constructive Criticism.

    To all of those on the forums, thanks for reading and posting. I'd just like to say that I am very happy that SE has made these forums. It's a nice...

    Started by Heartfire‎, 03-10-2011 05:17 PM
    armory system, battle system, fatigue
    • Replies: 5
    • Views: 2,656
    03-19-2011, 11:44 PM Go to last post
  13. Class Uniqueness: An Idea

  14. [dev1022][dev1032][dev1033]Definition between weapons.

  15. Battle: Combos (lengthy)

  16. Toggle actions.

    Been playing Dragon age: Origins and Dragon age 2 since the servers are down, Some skills can be toggled on/off. So I was thinking can a similar...

    Started by ChiefCurrahee‎, 03-19-2011 07:40 PM
    dev1032
    • Replies: 1
    • Views: 1,431
    03-19-2011, 07:55 PM Go to last post
  17. Utility of Conditional Abilities

    Having put a bit of time into Pugilist, I have noticed that a few abilities are only able to be used after I evade. I also use a Lancer ability that...

    Started by BlaiseLallaise‎, 03-17-2011 06:06 AM
    battle system, user interface
    • Replies: 6
    • Views: 2,222
    03-19-2011, 05:04 PM Go to last post
  18. To Developers - suggestions for game play, combat, party, LS.

    Game play: 1. Map Marker/line drawer – Areas are simply too big for us to remember everything. We need tools to mark down logging points, mining...

    Started by Golophei‎, 03-18-2011 12:32 PM
    • Replies: 4
    • Views: 2,070
    03-19-2011, 11:51 AM Go to last post
  19. [dev1032] Reducing class affinity across the board

    Improving class uniqueness seems to be an important issue for many, while retaining versatility seems to be a priority for many others. The two goals...

    Started by Abriael‎, 03-11-2011 01:43 AM
    5 Pages
    1 2 3 ... 5
    abilities, affinity, classes, dev1032, suggestion
    • Replies: 40
    • Views: 12,065
    03-19-2011, 11:17 AM Go to last post
  20. [Suggestion] Leve and Behest Mobs are ALWAYS CLAIMED for your party.

    When you are fighting mobs during a levequest, it is absolutely ridiculous that you have to be careful to hit "only the right ones" to avoid...

    Started by Buuul‎, 03-11-2011 11:34 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,905
    03-19-2011, 01:57 AM Go to last post

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