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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,075
    03-03-2011, 03:22 PM Go to last post
  1. Ferry dock

    how come we cant board the ferry when it docks? in FFXI you could.

    Started by Carzilla‎, 05-15-2011 11:22 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 6,575
    05-31-2011, 12:01 PM Go to last post
  2. Is it possible to make map exploring more difficult?

    After playing ff14 I clearly understand that easy way is not the fun way. When you enter a new world, it should be dark, unknown, super inconvenient,...

    Started by Gutz‎, 05-25-2011 10:14 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,850
    05-31-2011, 11:11 AM Go to last post
  3. Action Bars/Macros and the Action & Traits Menu: needed changes

    First, all of my suggestions in this post are intended together to help fix a serious gameplay and technical problem for FFXIV. Secondly, some of...

    Started by Roaran‎, 03-11-2011 10:17 AM
    skill bar, user interface
    • Replies: 6
    • Views: 5,429
    05-31-2011, 01:57 AM Go to last post
  4. Any plans for additions to current dungeons?

    I know that we are getting a Rank 30 instanced (?) dungeon and Rank 50 instanced dungeon, however, are there any plans to do anything with the...

    Started by Teknoman‎, 05-25-2011 11:41 AM
    2 Pages
    1 2
    adventure, dungeons, final fantasy feel, [dev1077]. [dev1079]
    • Replies: 10
    • Views: 4,041
    05-30-2011, 09:41 AM Go to last post
  5. [suggestion] "party mobs" for non-guild leve / behest leveling?

    I'm not really sure where this should go, or what tags I should use, so if anyone at least knows what tags I can edit this post with, feel free. ...

    Started by Spellbinder‎, 05-29-2011 06:02 PM
    • Replies: 2
    • Views: 1,448
    05-30-2011, 04:41 AM Go to last post
  6. Clarify Fatigue please?

    I started playing again three days ago. Fun game. I have hit fatigue with two of the jobs I picked. I have been crafting and making more jobs....

    Started by Soulweaver‎, 05-28-2011 03:48 AM
    • Replies: 6
    • Views: 1,975
    05-29-2011, 12:07 AM Go to last post
  7. [suggetion] SE please stop with the hand holding

    OK so I have mixed feelings about this latest patch. The new Mp-regen has removed the need for MP Siphon and Stygian Spikes completely in my opinion...

    Started by Allanon‎, 04-11-2011 12:59 PM
    6 Pages
    1 2 3 ... 6
    1 Deleted Post(s)
    • Replies: 56
    • Views: 15,142
    05-27-2011, 12:45 AM Go to last post
  8. Mark/Hunter Board (FF12)

    I think a very fun idea would be to implement some content such as marks, similar to FF12. To make it easy to implement, you could use the guildleve...

    Started by Overdrive‎, 03-08-2011 08:39 PM
    5 Pages
    1 2 3 ... 5
    dev 1031, dev 1055, hunt, hunt board
    • Replies: 40
    • Views: 15,686
    05-26-2011, 05:04 AM Go to last post
  9. Dynamic Music

    It would be fun to have the level music turn off At night so you can hear the background noise. Like in Zelda OOT. youd be able to hear the wolves...

    Started by Carzilla‎, 05-07-2011 08:00 AM
    2 Pages
    1 2
    sound
    • Replies: 10
    • Views: 4,473
    05-26-2011, 02:29 AM Go to last post
  10. Auto attack: A complete battle system

    lost a lengthy post due to login time out, lets see if I can make this quick. Some of us want auto attack other like the active battle system. How...

    Started by ChiefCurrahee‎, 03-09-2011 02:47 AM
    37 Pages
    1 2 3 ... 37
    dev1022 7 Deleted Post(s)
    • Replies: 361
    • Views: 135,380
    05-24-2011, 03:38 PM Go to last post
  11. Unseen Enemies and Environmental Challenges

    As the title reads, I would love to see some unseen enemies and environmental challenges implemented into FFXIV. A few examples I can pull from...

    Started by KeyserSoze‎, 05-11-2011 02:08 AM
    • Replies: 9
    • Views: 3,518
    05-24-2011, 03:41 AM Go to last post
  12. Gore yes or no?

    Do you think combat can be more interesting with gore?

    Started by Abnar‎, 05-17-2011 11:10 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 6,612
    05-24-2011, 03:39 AM Go to last post
  13. [dev1028] Adding more low & mid rank wandering Beast tribe enemies to all regions

    The beast tribes of Eorzea may or may not be the primary enemies in the game, however, I feel they are really underrepresented within the game. I've...

    Started by Teknoman‎, 05-13-2011 02:38 PM
    beast tribes, danger, dev1028, excitement, final fantasy feel, [dev1028]
    • Replies: 5
    • Views: 2,595
    05-21-2011, 09:43 AM Go to last post
  14. [NM Suggestion] Future NM.

    NM: Dodo Hierarchy NM Faction Leve Phase 1: Fight 2 Dodo Squires (Has really sharp wings) and 1 Dodo Knight (Has hardened feather wings)In 3 or 4...

    Started by Reika‎, 04-04-2011 04:48 AM
    dev1031, monster, notorious monster
    • Replies: 8
    • Views: 4,018
    05-19-2011, 09:14 AM Go to last post
  15. Fix the Caves. They are Bland. Add in new Mobs.

    One of the things I had fun with in beta was exploring the many caves hidden on the overworld around Eorzea. That was until I found out that they all...

    Started by Rentahamster‎, 05-18-2011 09:50 AM
    caves, dev1001, dev1015, dev1028, dev1031
    • Replies: 7
    • Views: 4,173
    05-19-2011, 08:40 AM Go to last post
  16. [SUGGESTION] social areas & NPC actions

    just to add a lil more depth to the game -wouldnt it be cool if you could sit at the tables within the guilds. theres already a sit funtion. I...

    Started by Carzilla‎, 05-15-2011 01:56 PM
    • Replies: 2
    • Views: 1,568
    05-18-2011, 11:40 PM Go to last post
  17. Coerthas - things to do

    Went out into Coerthas yesterday for the first time at level 25 after hitting surplus. Thought I'd go for some adventure. It struck me that the...

    Started by kurokawa‎, 05-17-2011 05:01 PM
    • Replies: 2
    • Views: 1,755
    05-17-2011, 08:15 PM Go to last post
  18. Battle music and active mode.

    I feel that Battle music should cut on when you enter active mode instead of when you engage an enemy, and go back to area music when you return to...

    Started by Reika‎, 05-10-2011 11:35 PM
    • Replies: 5
    • Views: 2,389
    05-14-2011, 10:13 PM Go to last post
  19. Why doesnt the game feel like a Final Fantasy game

    im noticing the game doesnt feel like a true final fantasy game and im sure you guys have noticed something feels off too. i think the number one...

    Started by IveraIvalice‎, 05-06-2011 11:19 AM
    5 Pages
    1 2 3 ... 5
    dev, final fantasy feel, game booster, gameplay, music
    • Replies: 47
    • Views: 13,223
    05-14-2011, 12:21 PM Go to last post
  20. The Colosseum of Ul'dah

    Im surprised this hasnt been brought up before, and if it has, im sorry i just didnt see the thread. In Ul'dah, a few of the quest are centered...

    Started by KoontaKintay‎, 05-01-2011 06:03 AM
    2 Pages
    1 2
    pvp, the colosseum, ul'dah
    • Replies: 16
    • Views: 8,073
    05-11-2011, 09:55 PM Go to last post

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