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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,075
    03-03-2011, 03:22 PM Go to last post
  1. Making Discipline of Magic play make Mages

    There has been a lot of talk about class uniqueness and what exactly it means. I think one of the areas in most need of changes are the Discipline of...

    Started by Ark_mage2‎, 03-09-2011 10:44 AM
    dev1032
    • Replies: 8
    • Views: 2,648
    03-10-2011, 10:07 AM Go to last post
  2. [dev1027] New Monster Con: Too Weak

    On top of: Impossible to Gauge Very Tough Tough Even Match Decent Challenge Easy Prey

    Started by Balbanes‎, 03-09-2011 05:32 PM
    2 Pages
    1 2
    dev1027
    • Replies: 11
    • Views: 5,763
    03-10-2011, 09:14 AM Go to last post
  3. Battle (and other parts of the game): Ideas to bring it all together

  4. Changing jobs & macros

    Probably the most annoying aspect of the game to me involves changing jobs and macros. Managing your abilities and gear with macros is slow and far...

    Started by VisionHolder‎, 03-10-2011 08:20 AM
    • Replies: 0
    • Views: 1,541
    03-10-2011, 08:20 AM Go to last post
  5. [dev1032] - Similar Skills + Skill/Buff Duration + Passive Class-Only-Skills

    1. This could be a general issue: -too many skills seam useless -rank II Skills (especially WS) are only slightly better -a lot of the high rank...

    Started by Jabo‎, 03-10-2011 07:26 AM
    • Replies: 2
    • Views: 1,274
    03-10-2011, 07:47 AM Go to last post
  6. Dual Wielding for glads

    One thing I hate about glads is shields aren't offensive enough for me and they cut your SP gain in half to use them... though AFAIK, only glads can...

    Started by Winterclaw‎, 03-10-2011 03:23 AM
    • Replies: 6
    • Views: 2,050
    03-10-2011, 05:53 AM Go to last post
  7. (Suggestion) Changes to the "Guard" Shield Mechanic.

    I have a problem with Gladiator. I want to be a tank and Gladiator is the most tank like class, but the shield mechanics, specifically the way the...

    Started by Amsai‎, 03-09-2011 11:09 AM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 10
    • Views: 3,748
    03-10-2011, 05:46 AM Go to last post
  8. Much needed change for how party SP works

    Sorry if the title is misinforming, but this is more about the currently broken state of behest. You want us to have this cool large scale battle...

    Started by JasonMarkle‎, 03-10-2011 05:32 AM
    behest, behest broken, broken behest, party sp for behest, sp gain
    • Replies: 0
    • Views: 1,799
    03-10-2011, 05:32 AM Go to last post
  9. Limit Break?

    Adding limit breaks would be a selling point. Make cool limit breaks simular to the magic sword abilitys in Final Fantasy Tactics. where the limit...

    Started by Crazy‎, 03-09-2011 11:12 AM
    • Replies: 9
    • Views: 2,957
    03-10-2011, 03:49 AM Go to last post
  10. [Suggestion] Add Function to Cancel Casts

    The battle system for DoM is cumbersome and does not allow players to be responsive, i.e. canceling casts is extremely challenging when it shouldn’t...

    Started by Jamaz‎, 03-09-2011 08:18 AM
    • Replies: 3
    • Views: 2,101
    03-10-2011, 12:39 AM Go to last post
  11. Why is there a delay after I try to use an ability?

    In FFXI, when you used a macro for an ability, that ability was executed immediately. But in FFXIV, it seems like the game always waits around for a...

    Started by Rhianu‎, 03-09-2011 09:05 PM
    • Replies: 5
    • Views: 1,966
    03-09-2011, 11:08 PM Go to last post
  12. [Suggestion] Fix monster difficulty gradient for normal and leve monsters

    The current difficulty gradient for monsters is completely out of whack. For example, there are some red mobs that I have no problem killing....

    Started by RichardButte‎, 03-09-2011 05:27 AM
    challenge, difficulty, suggestion
    • Replies: 8
    • Views: 2,641
    03-09-2011, 02:17 PM Go to last post
  13. Skill Description floating on top of Action Bar

    When you press the number key corresponding to a spell, a large box containing its description pops up and takes a good portion of the screen. Has...

    Started by Rau‎, 03-09-2011 12:46 PM
    1 Deleted Post(s)
    • Replies: 5
    • Views: 2,756
    03-09-2011, 01:31 PM Go to last post
  14. PVP

    You know, a lot of my buddys are 50 and are hitting their second or third class and getting bored. Why not implement a PVP capture the flag/ death...

    Started by Hawk‎, 03-08-2011 08:20 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 4,755
    03-09-2011, 12:54 PM Go to last post
  15. Targetting Information

    Currently I'm having a little problem with the targetting within the battles. Since you can put an icon on the mobs, I'd be happy to actually see...

    Started by Bethor‎, 03-08-2011 04:48 PM
    targeting 1 Deleted Post(s)
    • Replies: 9
    • Views: 3,475
    03-09-2011, 11:04 AM Go to last post
  16. Monster/Player Enmity aka (Hate)

    I'm surprised no one has posted a thread about this, but let there be one from here on! I'm sure most people realize the enmity distribution...

    Started by Gimmecat‎, 03-09-2011 04:38 AM
    • Replies: 5
    • Views: 2,485
    03-09-2011, 10:16 AM Go to last post
  17. [Suggestion] Monster names change color when they're in attack range

    Many times, I'll be creeping closer to a monster while trying to determine if it has come within spell range. It would be great of the monster's...

    Started by RichardButte‎, 03-09-2011 03:02 AM
    • Replies: 4
    • Views: 2,474
    03-09-2011, 09:11 AM Go to last post
  18. valkyrie profile 2 battle system

    There was always something about that battle system that I loved. Could a real time valkyrie profile 2 battle system mixed with a FFXI weapon skill...

    Started by Harvester‎, 03-09-2011 08:10 AM
    • Replies: 0
    • Views: 1,460
    03-09-2011, 08:10 AM Go to last post
  19. [Suggestion] Actions appearing over party members

    I've often wanted battle to be more "readable" in that I want to be able to tell what my party members are doing, be they casting, attacks, etc. ...

    Started by RichardButte‎, 03-09-2011 02:43 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,865
    03-09-2011, 06:13 AM Go to last post
  20. [Suggestion] New stat system (if stat points are kept)

    Let's buck the trend of str, con, dex, etc. for stat selections, double (or triple as needed) the number of stat points we get with each level and...

    Started by RichardButte‎, 03-09-2011 05:55 AM
    • Replies: 3
    • Views: 2,048
    03-09-2011, 06:05 AM Go to last post

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