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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,076
    03-03-2011, 03:22 PM Go to last post
  1. [suggestion] Bring back skillchains/magic bursts

    While I tried hard to use and enjoy Battle Regimes, I find their implementation rather convoluted and cumbersome. The level of steps required is too...

    Started by Abriael‎, 03-08-2011 07:12 PM
    15 Pages
    1 2 3 ... 15
    battle, combat, dev1032, regimes, skillchains, suggestion 11 Deleted Post(s)
    • Replies: 146
    • Views: 36,431
    03-18-2011, 05:59 PM Go to last post
  2. linkshell vs linkshell battles and Ship to Ship battles

    I would really love to see this, but not ganking where you just stab somebody from the back when they are just minding their own business. I would...

    Started by Dyne‎, 03-18-2011 01:56 PM
    pvp
    • Replies: 0
    • Views: 1,394
    03-18-2011, 01:56 PM Go to last post
  3. Leveling Up Weapons Skill Level

    One dynamic that I feel the game needs to improve on would be the ability to have multiple classes be able to equip different weapons. Right now...

    Started by FeignDeath‎, 03-15-2011 03:59 AM
    development, level up, progression, skill up, weapon
    • Replies: 9
    • Views: 5,242
    03-18-2011, 08:38 AM Go to last post
  4. Alternative Method to changing class

    I've been thinking about this and wonder how other players would feel about it. Changing class whenever/wherever you want is a huge plus and I love...

    Started by DarkArrow‎, 03-17-2011 05:04 AM
    • Replies: 1
    • Views: 1,286
    03-17-2011, 06:29 AM Go to last post
  5. Alternative Ideas to the Aggro Icon

    As the current aggro icon seems to be stirring up a lot of debate, I thought a thread dedicated to alternative ideas would be nice, rather than just...

    Started by Balbanes‎, 03-15-2011 08:27 AM
    aggro, icon
    • Replies: 6
    • Views: 2,327
    03-17-2011, 04:38 AM Go to last post
  6. [Game Suggestion] Targeting enhancements

    Now I'll start this by saying I have no problems with the new targeting mode system and I play all classes. Having said that, I think the system...

    Started by Arcell‎, 03-09-2011 04:36 AM
    • Replies: 6
    • Views: 1,861
    03-15-2011, 11:17 PM Go to last post
  7. Name Changes, Advance Classes & Armory System

    Name Changes personally i like the classic final fantasy names like warrior, monk, white mage, etc... but i like to see more of a generic basic...

    Started by Chibino‎, 03-11-2011 07:08 PM
    • Replies: 1
    • Views: 1,841
    03-15-2011, 09:09 PM Go to last post
  8. AOE

    I would like to see a button assigned for AOE so i can easily click it on and off debending on the situation, sometimes random mobs just happen to...

    Started by centurychild‎, 03-12-2011 01:15 PM
    aoe, area of effect, controller
    • Replies: 5
    • Views: 2,488
    03-15-2011, 08:01 AM Go to last post
  9. Micros! overwriting

  10. dynamisis type endgame

    from what i'm reading it looks like they going for 4-8man small instanced dungeons for our endgame in ffxiv. and from a yoshi interview he said it...

    Started by weeble‎, 03-13-2011 11:22 PM
    • Replies: 7
    • Views: 1,890
    03-14-2011, 10:04 AM Go to last post
  11. Cumbersome Targeting_ suggestions

    Up And Down arrow keys for scrolling thru party list. Left and right for targeting enemies.If you need another key for targeting npc's thats fine -...

    Started by -S-a-g-e‎, 03-14-2011 03:41 AM
    • Replies: 4
    • Views: 1,542
    03-14-2011, 08:41 AM Go to last post
  12. Revision to balance Skill Point Distribution

  13. [Dev1022], [Dev1032], [Suggestion] - Auto Attack/Stamina Idea

    I have posted this else where on other forums and sent it directly to feedback in Europ before this forum was up and running. Here is my Idea ...

    Started by Sasagawa‎, 03-12-2011 11:18 PM
    dev1022, dev1032, suggestion
    • Replies: 1
    • Views: 1,739
    03-13-2011, 01:00 PM Go to last post
  14. [Suggestion] Improved Enemy Signs

    I do like the feature that you can make an enemy have a sign above them to inform everyone which mob you want them to kill but... A lot of times the...

    Started by Mina‎, 03-12-2011 02:34 PM
    enemy sign
    • Replies: 1
    • Views: 1,199
    03-13-2011, 04:48 AM Go to last post
  15. [Suggestion] A way to add auto-attack

    Posting a new thread since this idea is based on current battle system, not fitting the other auto-attack topics' content. The idea for this auto...

    Started by Lienn‎, 03-12-2011 01:07 AM
    2 Pages
    1 2
    auto-attack, dev1022
    • Replies: 10
    • Views: 3,742
    03-12-2011, 11:15 PM Go to last post
  16. Targeting system [dev1032]

    The new targetting system in my opinion is really nice in my opinion minus one thing. The previous targeting system would allow me as a Conjurer to...

    Started by Takeshi_Eiketsu‎, 03-11-2011 03:00 AM
    dev1032, targeting, targeting system 3 Deleted Post(s)
    • Replies: 9
    • Views: 3,268
    03-12-2011, 10:47 AM Go to last post
  17. [Suggestion] Remaking the battle system.

    How to make combat more fun and engaging. Hello , first of all let me say some of my ideas might be imposible to do at this point, but never the...

    Started by Zkieve‎, 03-12-2011 06:00 AM
    • Replies: 0
    • Views: 1,079
    03-12-2011, 06:00 AM Go to last post
  18. stats in battle

    Im having problems seeing a big difference in my dmg and acc vs mobs in battle. It seems like the way to go is to have a better weapon than stats. An...

    Started by Dragonhaven‎, 03-12-2011 02:45 AM
    • Replies: 0
    • Views: 978
    03-12-2011, 02:45 AM Go to last post
  19. removal or changing of Anima

    the idea of anima is just horrible to me, counting my points is the hugest let down in the game (besides my server being empty#1 problem needs fixing...

    Started by weeble‎, 03-11-2011 11:34 PM
    • Replies: 3
    • Views: 1,385
    03-12-2011, 01:40 AM Go to last post
  20. Please fix the battle camera

    In battle it's hard to adjust the camera as the camera adjusts itself automatically to the default position. This means players need to adjust there...

    Started by Lilith‎, 03-12-2011 12:50 AM
    • Replies: 0
    • Views: 1,053
    03-12-2011, 12:50 AM Go to last post

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