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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,076
    03-03-2011, 03:22 PM Go to last post
  1. Alternative Idea for the Aggro Icon

    reposted to the right forum As the current aggro icon seems to be stirring...

    Started by Balbanes‎, 03-31-2011 12:30 PM
    aggro, icon, monster
    • Replies: 3
    • Views: 1,955
    04-02-2011, 09:15 PM Go to last post
  2. 3 Battle bars

    *Important : I think we need setup-able battle bars with options always on, autohide. and we should be able to set up just 1 or all 3 bars. >>...

    Started by Synthesis‎, 04-01-2011 02:48 AM
    • Replies: 5
    • Views: 2,126
    04-02-2011, 08:48 PM Go to last post
  3. So... Who said NM's were too easy?

    I remember a thread that had a comment about NM's being way too easy for 15 people. Has anyone defeated Elder Mosshorn with 8 or fewer people, If so,...

    Started by Reika‎, 03-29-2011 10:58 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 5,662
    04-01-2011, 11:39 AM Go to last post
  4. Use stamina in the same way you did in FFXIII

    How the ATB system and Stamina work in FFXIII was pretty good. Moves were assigned a certain slot cost so basic attack was 1 slot and more powerful...

    Started by AlexiaKidd‎, 03-12-2011 01:24 PM
    2 Pages
    1 2
    dev 1021, dev 1022
    • Replies: 18
    • Views: 5,864
    04-01-2011, 12:04 AM Go to last post
  5. Changing the Attribute Point / Physical Level System - Something more FLEXIBLE :)

    To: Producer Yoshida and the FF XIV Team, Regarding Question #8 on your 2nd Player's Poll: "The bonus point allotment system was intended to be...

    Started by Kiara‎, 03-09-2011 05:40 AM
    5 Pages
    1 2 3 ... 5
    attribute points, class change, dev1014, physical level, stat, stats 1 Deleted Post(s)
    • Replies: 46
    • Views: 16,656
    03-31-2011, 11:26 PM Go to last post
  6. Can we get some new NMs update? Any!

    It's starting to get hard to hold endgame LSs together, been managing up until the earthquake, but since the 2 weeks off, people tried Rift. I...

    Started by Defmetal‎, 03-30-2011 11:08 AM
    • Replies: 6
    • Views: 2,777
    03-31-2011, 02:31 PM Go to last post
  7. [dev1022] The Auto-Attack Solution

    My advice is to make the auto-attack a mappable function for any 0-cost skill of the class. For example, Lancer has Light Thrust, Heavy Thrust,...

    Started by SilvertearRen‎, 03-31-2011 10:40 AM
    dev1022 auto attack
    • Replies: 4
    • Views: 2,001
    03-31-2011, 01:13 PM Go to last post
  8. Alternatives to Monster Aggro Icons.

  9. Remembrance of Old; A Galka's Tale of Character Uniqueness

    Hello! Many of you are intriqued by the title so let me go ahead and explain to you what I mean. There is one thing I really miss about playing my...

    Started by Kimahri‎, 03-10-2011 07:03 PM
    4 Pages
    1 2 3 ... 4
    dev1032
    • Replies: 30
    • Views: 8,168
    03-31-2011, 10:08 AM Go to last post
  10. [dev1025] S.E. You are blinding my eyes.

    When I was fighting the new-sized Gnats, something was bothering my eyes quite a bit, I could not figure it out at first but then I realize with the...

    Started by MiNuN‎, 03-30-2011 05:53 PM
    attack, battle, monster, monsters, [dev1025]
    • Replies: 2
    • Views: 2,237
    03-31-2011, 12:54 AM Go to last post
  11. [dev1020], [dev1021], [dev1023], [dev1027], [dev1032] Top 3 Battle Issues

    I see there was a post like this but it was unorganized and unstructured, no offense. So I made my own. The most common occurring...

    Started by AtryxEtair‎, 03-10-2011 08:31 AM
    2 Pages
    1 2
    dev1020, dev1021, dev1023, dev1027, dev1032
    • Replies: 10
    • Views: 4,708
    03-30-2011, 03:32 AM Go to last post
  12. Auto-party for Behest and camp rank cap.

    I would like it if players were automatically placed into a single party after agreeing to join the Behest. This will keep people from being left...

    Started by Sonic_the_Hedgehog‎, 03-27-2011 02:35 AM
    2 Pages
    1 2
    behest, cap, party
    • Replies: 18
    • Views: 5,094
    03-29-2011, 05:50 PM Go to last post
  13. Ability to invite someone while engaged

    Well, I find this very annoying, not just when people don't disengage so you can invite but if your linkshell claimed an NM and there are latecomers...

    Started by Dyne‎, 03-24-2011 11:43 AM
    2 Pages
    1 2
    party invitation
    • Replies: 14
    • Views: 4,390
    03-28-2011, 08:36 AM Go to last post
  14. [dev1032] Redesigning Battle Regimes. Unity System

    Reflecting on FFXI's Skill chains/Magic Bursts and FFXIV's current Battle Regime system, I feel that the current regime system is inadequate,...

    Started by Tchel‎, 03-13-2011 12:55 PM
    auto-attack, battle regimen, battle regimens, battle system, dev1032 1 Deleted Post(s)
    • Replies: 9
    • Views: 3,774
    03-27-2011, 10:28 AM Go to last post
  15. Battle Regimen Suggestion

    I think the following would completely fix the battle regimen system: When someone stacks an ability on the BR queue make it so the stamina...

    Started by edgar131‎, 03-09-2011 12:28 AM
    2 Pages
    1 2
    battle regimens 1 Deleted Post(s)
    • Replies: 12
    • Views: 4,172
    03-27-2011, 01:15 AM Go to last post
  16. An Idea To Spice Up Normal Grinding - Mini-NMs

    THIS WAS PREVIOUSLY POSTED IN ERROR UNDER GENERAL. Sorry! I have been thinking about how to make the basic grind more interesting. I have focused...

    Started by PennywisE‎, 03-14-2011 06:12 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 4,812
    03-27-2011, 01:09 AM Go to last post
  17. Where are the Class Traits?

  18. [Suggestion] New Preference Targeting System

    Please allow us a way to have the traditional targeting system and be able to turn this new targeting system on and off. As a player with a...

    Started by Eclipse‎, 03-10-2011 01:20 AM
    dev1020, dev1035
    • Replies: 9
    • Views: 4,043
    03-25-2011, 12:40 PM Go to last post
  19. Ranking up, Behest and NM

    Currently one of the biggest issue about ranking up is that our only goal is to get to rank 50. In others mmo while ranking up we could set our...

    Started by Alcide‎, 03-15-2011 01:19 AM
    2 Pages
    1 2
    dev1031
    • Replies: 10
    • Views: 4,788
    03-25-2011, 08:51 AM Go to last post
  20. [dev1032] Class uniqueness and Armory System

    First of all I have to say I love the armory syste, being able to fully customize your own character is a great thing, but honestly I think the...

    Started by Alcide‎, 03-10-2011 08:56 AM
    2 Pages
    1 2
    action points, armory system, build, class uniqueness, dev1032, skills
    • Replies: 19
    • Views: 7,301
    03-24-2011, 10:06 PM Go to last post

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