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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,076
    03-03-2011, 03:22 PM Go to last post
  1. Change in BASE System

    Get the good stuff from FFXI back Skip rank bring level back level 0 to 90 keep it like that without changes in future make 2 sub jobs...

    Started by Achi‎, 04-14-2011 05:32 PM
    • Replies: 7
    • Views: 2,387
    04-15-2011, 10:18 PM Go to last post
  2. Free PvP and/or PK server

    I couldn't find a thread dealing directly with this, so i thought i'd make one. I know many people won't even want to hear about this, but my only...

    Started by Kirith‎, 04-09-2011 11:18 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 5,906
    04-15-2011, 05:38 PM Go to last post
  3. Longer dungeons or longer boss fights?

    Playing through various MMO's there was always something that stood out between FFXI and others: Longer boss fights. I think this was something I...

    Started by Kazimir‎, 04-14-2011 02:32 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,558
    04-15-2011, 11:57 AM Go to last post
  4. [dev1030] Enemies should be distributed by rank according to distance from cities

    One of the things that has confused me since the Final Fantasy XIV beta is the distribution of mid-high rank enemies very close to main city starting...

    Started by Teknoman‎, 04-11-2011 05:07 AM
    2 Pages
    1 2
    enemy difficulty, enemy redistribution, environment, fun, [dev1030]
    • Replies: 18
    • Views: 6,608
    04-15-2011, 10:54 AM Go to last post
  5. Ballancing the game for ALL

    I have recently seen a lot of topics saying how FFXIV is WAY to easy... and in all honesty I have to agree. Yet I understand SE's desire to bring in...

    Started by RemnantWolf‎, 04-12-2011 12:55 PM
    ballance, death penalty, dificulty, exploring, risk
    • Replies: 2
    • Views: 1,936
    04-14-2011, 09:34 AM Go to last post
  6. Change the Battle Regimen - Bring Back SKILL CHAINS from FF XI or Active Combos

    To: Producer Yoshida and the FF XIV Team, With the results of the 2nd Player's Poll out, I'm glad to hear that you're going to be changing the...

    Started by Kiara‎, 03-09-2011 05:10 AM
    battle, battle regimens, battle system, skillchains
    • Replies: 8
    • Views: 3,615
    04-14-2011, 03:11 AM Go to last post
  7. (Suggestion) Removing the aggroe icon for monsters.

    I don't like the icon showing which monsters who are able to attack you. Its meant to be hard and seeing these icons from far away takes away some...

    Started by Joji‎, 03-09-2011 04:22 AM
    23 Pages
    1 2 3 ... 23
    • Replies: 220
    • Views: 67,705
    04-12-2011, 01:54 PM Go to last post
  8. Not Just Bigger Battle Effects, but BETTER Battle Effects [dev1037]

    To Producer Yoshida & Final Fantasy XIV Team: Your latest post about having enhanced Battle Effects will help some of the effects stand out a bit...

    Started by Kiara‎, 04-08-2011 07:37 AM
    2 Pages
    1 2
    battle effects, dev1037
    • Replies: 17
    • Views: 5,534
    04-12-2011, 08:12 AM Go to last post
  9. [dev1030] Enemy Classes and the Max SP Cap

    So for those that don't know SP from kills has two determinants: First the monster's rank is weighed against your own (not the group as a whole)....

    Started by Zephy‎, 04-11-2011 06:58 AM
    • Replies: 6
    • Views: 2,014
    04-12-2011, 06:19 AM Go to last post
  10. [dev1037] S.E. You are blinding my eyes.

    When I was fighting the new-sized Gnats, something was bothering my eyes quite a bit, I could not figure it out at first but then I realize with...

    Started by MiNuN‎, 04-07-2011 03:48 PM
    [dev1037]
    • Replies: 8
    • Views: 2,258
    04-11-2011, 03:02 PM Go to last post
  11. Team Objective based PvP Idea

    Team Objective based PvP Idea (repost from the General Forum, as the...

    Started by Balbanes‎, 03-29-2011 11:46 PM
    battle content, battlegrounds, pvp
    • Replies: 4
    • Views: 2,238
    04-11-2011, 05:00 AM Go to last post
  12. [dev1037] Implementing new character motions for majority of weapon skills

    After reading about the upcoming changes in spell and discipline skills being an increase in the size of the special effect itself, many players have...

    Started by Teknoman‎, 04-10-2011 12:47 PM
    battle effects, battle system, dev1037, final fantasy feel, motion capture, weapon skill animations
    • Replies: 3
    • Views: 2,959
    04-11-2011, 03:41 AM Go to last post
  13. [dev1037]new battale effect?

    I feel funny when SE add this thread. An enlarged effect is a new effect? This wont add anything to the game. Players need real change not just those...

    Started by hideaki‎, 04-08-2011 07:31 PM
    3 Deleted Post(s)
    • Replies: 1
    • Views: 1,355
    04-11-2011, 02:47 AM Go to last post
  14. FFXI Level Synch?

    Would it be possible to bring back this feature from FFXI in some fashion for FFXIV? It was the most astounding thing I noticed during my short time...

    Started by Raim‎, 04-10-2011 03:57 AM
    • Replies: 8
    • Views: 2,583
    04-10-2011, 01:39 PM Go to last post
  15. [Suggestion] Remove Stamina Bar

    Unless the current system changes drastically, (which it might) the stamina bar is too much of a hindrance for not enough of a reason. Limiting...

    Started by Lyndria‎, 03-11-2011 02:30 AM
    7 Pages
    1 2 3 ... 7
    battle system, stamina 7 Deleted Post(s)
    • Replies: 65
    • Views: 15,041
    04-09-2011, 04:49 PM Go to last post
  16. Bring back exp chains

    The game is essentially like ffxi merit party when grinding. Yes, people do form grind parties other than leves. With xp chains, there is a...

    Started by Dyne‎, 03-22-2011 02:26 PM
    4 Pages
    1 2 3 ... 4
    chain level, dev1022, dev1030, exp chain, sp chain
    • Replies: 30
    • Views: 9,754
    04-07-2011, 11:39 PM Go to last post
  17. [dev1030] dynamic emeny spawning

    Here are some ideas I think could help enemy spawns: 1. Different spawns during the day and night. Some mobs could be active only during the...

    Started by Winterclaw‎, 04-06-2011 11:48 AM
    • Replies: 5
    • Views: 1,914
    04-07-2011, 01:50 AM Go to last post
  18. [dev 1032] What's wrong with job/subjob again?

    Sure it's not unique in the MMO world, but it still provided cross-job skills with balance. Anyone else want the FFXI system back?

    Started by Esoteric‎, 03-11-2011 03:24 AM
    19 Pages
    1 2 3 ... 19
    1032, class, dev, dev 1032, dev1032, skills
    • Replies: 189
    • Views: 45,111
    04-07-2011, 01:35 AM Go to last post
  19. [Suggestion] Turning regimens into Combination Attacks (as in Chrono Trigger)

    The current battle regimen system is not very interesting. Although it is true that combining certain attacks produces different effects, they are...

    Started by Catharsis‎, 03-09-2011 02:01 AM
    2 Pages
    1 2
    battle regimens, combination attacks
    • Replies: 11
    • Views: 5,547
    04-06-2011, 07:44 AM Go to last post
  20. [Suggestion] Kobold pirate ship

    My suggestion is regarding a NM fight. You guys could make a pirate kobold NM, but that could be seen not only outdoor but at cities too. The NM:...

    Started by Lienn‎, 04-04-2011 11:52 PM
    dev1031, kobold, notorious monster, pirate
    • Replies: 0
    • Views: 2,724
    04-04-2011, 11:52 PM Go to last post

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