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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,075
    03-03-2011, 03:22 PM Go to last post
  1. Hole east of Halatali possible Dungeon

  2. Airship Combat

    Once the traditional Airships are implemented. I'd like to see random chance events where traveling on the Airship there is a chance it gets stalked...

    Started by Cairdeas‎, 04-25-2011 02:20 AM
    • Replies: 2
    • Views: 1,551
    04-25-2011, 02:35 PM Go to last post
  3. New Battle Effects 'Enhancement'

    I'm not sure if this is the correct area to post this, but I'm posting this video I did. http://www.wegame.com/watch/ffxiv-dodore-fight/ In...

    Started by Eldaena‎, 04-25-2011 05:16 AM
    battle, effect, enhancement, graphics, nms
    • Replies: 6
    • Views: 3,331
    04-25-2011, 05:47 AM Go to last post
  4. [dev1028] Need roaming monsters that aggro

    The world is far too peacefull, we need more dangers when traveling around. Right now you can walk almost anywhere and there's nothing but goats,...

    Started by Heaven‎, 03-26-2011 10:18 PM
    dev1028, dev1030
    • Replies: 20
    • Views: 6,667
    04-25-2011, 05:01 AM Go to last post
  5. Dungeons for NM's (A more sensible discussion)

    Last night, in my frustration after having wasted two hours trying to claim Kokoroon Quickfingers for no drops, I went off and ranted in General...

    Started by SilvertearRen‎, 04-16-2011 02:12 AM
    • Replies: 12
    • Views: 4,729
    04-25-2011, 12:30 AM Go to last post
  6. Reduce mobs size to original size

    Topic Edit: REDUCE mobs to orginal size, MINUS the "difficult to target mobs" such as vermin kin . orginal post"excuse me if this is the wrong...

    Started by Innes‎, 04-17-2011 08:39 AM
    • Replies: 23
    • Views: 5,653
    04-24-2011, 07:08 AM Go to last post
  7. [Suggestions] Ideas for a more lively and strategic combat system.

    Since my thread also belongs to this category for some points, I'll put the link of the thread in this forum too: ...

    Started by Nakiamiie‎, 04-24-2011 05:04 AM
    combat
    • Replies: 0
    • Views: 1,239
    04-24-2011, 05:04 AM Go to last post
  8. [Suggestion] Ballista

    I think as a first form of PvP we should have the good ol' Ballista.. Just as it was in FFXI.. it would be rank capped and inherit all the other...

    Started by Lenneth_Valkyrie‎, 04-21-2011 07:15 PM
    ballista, pvp
    • Replies: 12
    • Views: 4,234
    04-22-2011, 08:29 PM Go to last post
  9. [dev1002] The entire world lacking as a battle environment.

    To begin I want to point out that my linkshell buddies and I are long time veterans of XI, having unlocked and overcome every zone and nearly every...

    Started by DarthTaru‎, 04-11-2011 06:02 PM
    • Replies: 127
    • Views: 25,492
    04-21-2011, 06:58 PM Go to last post
  10. FFXIV needs to Inovate!

    This thread is for placing ideas that you would like to see in FFXIV that are NOT from previous games. What are some things that you think could be...

    Started by RemnantWolf‎, 04-17-2011 01:20 PM
    content, ideas, suggestions
    • Replies: 7
    • Views: 3,240
    04-21-2011, 12:32 PM Go to last post
  11. Behest party limit

    When my guildleve party finishes a leve and we notice the Battlewarden, we can't join the Behest if 3 or 4 players have already joined. Our party has...

    Started by Neptune‎, 04-21-2011 06:26 AM
    • Replies: 0
    • Views: 1,334
    04-21-2011, 06:26 AM Go to last post
  12. Instances, Dungeons, & Players

    So, there's been some debate thus far on the subject of instancing and dungeons. My first MMORPG was actually City of Heroes (I'm not a super hero...

    Started by Dreamer‎, 04-20-2011 03:59 AM
    • Replies: 6
    • Views: 1,887
    04-20-2011, 12:49 PM Go to last post
  13. Attack red name only please.....DOTO DT DOT NO!

    I hate this. I should be able to attack what I want when I want! This red name deal is frustrating, especially since those mobs with yellow names are...

    Started by Morticous‎, 04-14-2011 12:46 PM
    • Replies: 10
    • Views: 3,984
    04-20-2011, 12:18 PM Go to last post
  14. Some mobs are too easy?

    In my opinion, when I first started playing the game (beta and then CE release), the mobs were entirely too easy, I know there has been threads...

    Started by zaviermhigo‎, 04-18-2011 04:10 PM
    • Replies: 4
    • Views: 1,984
    04-19-2011, 04:17 AM Go to last post
  15. Behest auto party feature

    I want to know why behest doesn't automatically set up a party with everyone that joins behest. Currently when every behest starts up a party is...

    Started by Eruantien‎, 04-11-2011 05:51 PM
    • Replies: 13
    • Views: 3,790
    04-18-2011, 08:12 PM Go to last post
  16. [dev1031] Old NMs reinstated

    Think that maybe we could see back some old NM names that accompanied our experience in FFXI.. I'll make a few examples.. Hoo Mjuu the Torrent:...

    Started by Lenneth_Valkyrie‎, 04-17-2011 10:09 PM
    notorious monsters, [dev1031]
    • Replies: 7
    • Views: 2,764
    04-18-2011, 08:07 PM Go to last post
  17. [Suggestion] Echo Warrior (Endgame feature)

    I was thinking about a good way to add an endgame content here and this idea came in mind. The Echo Warrior system. Right now the Echo is just a...

    Started by Lienn‎, 04-17-2011 11:14 PM
    dev1001, dev1002, dev1003
    • Replies: 0
    • Views: 2,320
    04-17-2011, 11:14 PM Go to last post
  18. Dear Development Team: Please, please do not get influenced by the forum-impatience.

    What realy strikes me while reading the forum is how increadibly impatient some people and their demands are. And i know peolple feel that way...

    Started by Jabo‎, 04-16-2011 05:28 AM
    • Replies: 4
    • Views: 1,547
    04-17-2011, 12:33 AM Go to last post
  19. Enemy icon/rank

    I've posted this under general discussion, but it should probably be moved here- ...

    Started by Hayze‎, 04-16-2011 08:56 PM
    • Replies: 0
    • Views: 1,409
    04-16-2011, 08:56 PM Go to last post
  20. [dev1030] ideas for enemy distribution

    Rather then having enemies in "clearly defined zones" standing around waiting to get tromped, please please please plan something more like a living...

    Started by sivant‎, 04-15-2011 12:18 PM
    • Replies: 1
    • Views: 1,397
    04-16-2011, 03:22 AM Go to last post

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