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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 36,076
    03-03-2011, 03:22 PM Go to last post
  1. New Public Dungeon to be added in 1.19?

    Going back to look at Letter XVI, I noticed under the 1.19 list that a new low level public dungeon was to be added, but what exactly does this...

    Started by Teknoman‎, 09-25-2011 12:08 PM
    exploration, final fantasy feel, low level, public dungeon, yoshi-p
    • Replies: 3
    • Views: 5,008
    09-26-2011, 03:23 PM Go to last post
  2. Behest difficulty.

    Seems like rank 25 behests are tuned a little high. Alot of the monsters are rank 39 or 40 , with even a couple around 44. That feels like it could...

    Started by hotah‎, 09-03-2011 04:13 AM
    • Replies: 3
    • Views: 4,148
    09-26-2011, 06:31 AM Go to last post
  3. FFXIV lacks animation

    ff needs more animation im standing still and the only thing that moves in the background are pcs fountains the clouds. SE make the game like more...

    Started by Carzilla‎, 08-01-2011 09:36 AM
    • Replies: 20
    • Views: 9,105
    09-23-2011, 09:14 AM Go to last post
  4. [dev1072]

    Abolishing anything not in another game... why? Can you tell me why it is that so many good features are being simply washed away? Is it that they...

    Started by Chumeia‎, 09-06-2011 03:41 PM
    dev1072
    • Replies: 9
    • Views: 5,721
    09-22-2011, 05:23 AM Go to last post
  5. Where to get SP at 40+?

    Did "Young Raptors" from lvl 28-40 and am SICK of them. Camp with the 49s still hold 300+ SP and the Camp 40s hold about 150+. While still decent,...

    Started by LavellaNyteshade‎, 08-15-2011 12:20 PM
    1 Deleted Post(s)
    • Replies: 7
    • Views: 4,564
    09-02-2011, 08:14 PM Go to last post
  6. Unable to Execute command

    I get this message when I try and cure people while they fight NM's Unable to execute command. Target does not meet the required conditions. ...

    Started by Technolust‎, 09-01-2011 11:33 AM
    • Replies: 1
    • Views: 4,158
    09-02-2011, 09:33 AM Go to last post
  7. Structures AND Interiors

    Whats with all the glitter? gridania guilds seem to be large 2 floor buildings with balconies but no way to access, hamlets look fun but u cant enter...

    Started by Carzilla‎, 08-21-2011 01:26 PM
    • Replies: 4
    • Views: 3,239
    09-02-2011, 09:32 AM Go to last post
  8. Respawn. Respawn. Respawn. Respawn.

    I appreciate that 1.18 implemented more suitable grind camps all around the r40 nodes and aetherytes. But this game has had serious problems with...

    Started by Zephy‎, 08-21-2011 09:39 AM
    • Replies: 4
    • Views: 3,294
    09-01-2011, 07:37 AM Go to last post
  9. [Suggestion] Longer/extensible action bars and saving bars by class

    In my opinion at the moment the current Action Bar implementation is really too limiting. 10 slots are way under what's needed to store someone's...

    Started by Abriael‎, 03-08-2011 06:51 PM
    actions, bars, combat, interface, skills
    • Replies: 20
    • Views: 9,387
    09-01-2011, 07:34 AM Go to last post
  10. Sylph - Attackable mobs?

    Feels quite wrong to have regular Sylphs as something you can exp off... Maybe that's just me.

    Started by tymora‎, 08-27-2011 03:20 PM
    • Replies: 9
    • Views: 3,849
    08-31-2011, 01:46 AM Go to last post
  11. Chocobos and Companies

    So since they stated that you have to get far enough into the companies to be able to get your own personal chocobo, and the Darkhold is in the...

    Started by Shosasosa‎, 08-24-2011 11:19 PM
    • Replies: 8
    • Views: 3,247
    08-29-2011, 08:12 AM Go to last post
  12. Do away with needless timers

    Perhaps one of the more frustrating parts of this game has to be timers. Sorry, but exactly WHY do we need timers on anything we do? Every leve,...

    Started by Phenidate‎, 08-23-2011 05:52 AM
    choice, choices, time, time limits, timeout
    • Replies: 14
    • Views: 5,549
    08-28-2011, 01:15 PM Go to last post
  13. A more entertaining boat ride.

    Kind of miss the monsters on that ferry in 11. As annoying as the sea horror was, it was very memorable and made the ride kind of fun. Oh, and the...

    Started by Altaeiu‎, 04-05-2011 03:48 AM
    • Replies: 52
    • Views: 12,406
    08-27-2011, 03:23 PM Go to last post
  14. Endgame = Raiding/Dungeons Only?

    A recent thread has heated some minds on the topic: http://forum.square-enix.com/ffxiv/threads/20763-Will-you-quit-if-this-game-becomes-raid-centric...

    Started by Tezz_Xivectro‎, 08-14-2011 02:12 AM
    • Replies: 8
    • Views: 3,422
    08-24-2011, 04:51 AM Go to last post
  15. Black shroud tweak suggestion

    I think black shroud would look better if: it was redone of course lol, if it had moon light shinning thru the tree canopy and it showed on the...

    Started by Carzilla‎, 08-11-2011 11:36 AM
    • Replies: 4
    • Views: 2,237
    08-23-2011, 01:51 AM Go to last post
  16. Ultra Super Awsome MEGA Fatality Suggestion

    Each area should have a Master Collosus NM that always roams the Land. ex. The Black shroud: Giant APE that jumps from tree to tree. Thanalan...

    Started by Carzilla‎, 08-22-2011 06:29 AM
    • Replies: 0
    • Views: 1,632
    08-22-2011, 06:29 AM Go to last post
  17. SP Grind Camps

    I had trouble finding a post that listed the camps we've all been finding without a lot of 'name-calling' and off-topic posts. The same might happen...

    Started by Kinseykinz‎, 07-31-2011 01:24 AM
    1 Deleted Post(s)
    • Replies: 28
    • Views: 13,383
    08-20-2011, 05:33 PM Go to last post
  18. Devs Want Behest Feedback

    "Thanks for your various feedback. We changed a bunch of stuff in path 1.17, and will continue to do so in the future, so please give us more...

    Started by Rentahamster‎, 04-21-2011 08:19 AM
    auto party, behest, dev1025, dev1026, public groups
    • Replies: 137
    • Views: 44,114
    08-19-2011, 12:46 PM Go to last post
  19. A little diversity in dungeons and caves

    I'd like to see things like Palborough mines in XI various levels lifts etc, or even secret areas in the field that aren't mapped like the secret...

    Started by Galliano‎, 08-18-2011 07:07 AM
    • Replies: 0
    • Views: 1,849
    08-18-2011, 07:07 AM Go to last post
  20. Instanced or Public Leveling Dungeons

    Purpose: Instanced or Public Dungeons or Raids with a primary focus on leveling up, but to also provide item-based rewards as drops from NM boss...

    Started by Chiz‎, 08-17-2011 07:11 AM
    dungeon, fun, leveling, loot, raid
    • Replies: 1
    • Views: 2,607
    08-17-2011, 10:58 PM Go to last post

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