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Forum Top: Items, Synthesis, and Gathering

  1. Sticky Thread Sticky: Welcome to Forum: Items, Synthesis, and Gathering!

    The purpose of this forum is for players to discuss various topics on items, synthesis and gathering in FINAL FANTASY XIV with other players. ...

    Started by Gildrein‎, 03-03-2011 03:19 PM
    • Replies: 0
    • Views: 40,769
    03-03-2011, 03:19 PM Go to last post
  1. [Suggestion] Lower the Focus on Crafting

    The title says it all. I think the game is entirely too innertwined with crafting. I am fine with there being crafting classes and quests in the...

    Started by Amsai‎, 03-09-2011 11:32 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 6,710
    03-10-2011, 09:18 AM Go to last post
  2. Suitably ranked local levequests are now more readily available.

    Could you guys, I don't know, actually implement what you said you did? Beyond rank 25 it's a barren wasteland. Barely any local levequests worth...

    Started by Soren_Levnin‎, 03-10-2011 03:08 AM
    • Replies: 5
    • Views: 1,758
    03-10-2011, 09:08 AM Go to last post
  3. Resource maps for gatherers

    First post in the new forums yay... and now the post :p If you need information on where things can be found when gathering in Final Fantasy XIV...

    Started by KidaKalastus‎, 03-08-2011 04:40 PM
    • Replies: 9
    • Views: 4,952
    03-10-2011, 01:49 AM Go to last post
  4. Local Guildleves: Display class and attempts remaining in journal menu

    I've been enjoying the recent streamlining of the synthesis UI, and have one small suggestion to make: I'd like the journal menu and the requested...

    Started by Baelari‎, 03-10-2011 01:39 AM
    local leve, synthesis, user interface
    • Replies: 0
    • Views: 1,740
    03-10-2011, 01:39 AM Go to last post
  5. [Suggestion] Logging and Mining targeting resources

    This is specific to DOL Logging and Mining. I feel these recommendations could make DOL (Mining and Logging) a more desirable class without...

    Started by cloverkitty‎, 03-09-2011 05:29 AM
    • Replies: 3
    • Views: 2,369
    03-09-2011, 11:14 PM Go to last post
  6. Fishing Guide

    If anyone has some secret spots for fishing or great SP areas, please share :) Myself, new to fishing, is about to start the job and would love to...

    Started by Snipplwits‎, 03-09-2011 07:30 AM
    • Replies: 2
    • Views: 2,257
    03-09-2011, 10:36 PM Go to last post
  7. Unknown Crafts... Recipes Not yet found???

    I was wondering If there are any Crafts / Recipes in the game that have not been discovered and if it is possible for us the player to mix and match...

    Started by Auleirra‎, 03-08-2011 08:03 PM
    • Replies: 8
    • Views: 2,587
    03-09-2011, 09:56 PM Go to last post
  8. Crafing Fatigue, Do away with it.

    The title says it all. I am currently a R43 blacksmith. As soon as i lose fatigue, it is back after 30k more SP. I know that the fatigue point is...

    Started by Reika‎, 03-09-2011 04:30 PM
    • Replies: 2
    • Views: 1,730
    03-09-2011, 05:15 PM Go to last post
  9. [Suggestion] Adding 'used' recepies into a 'Journal'

    I would really love to play FFXIV in full screen. However, its rather difficult to do when i want to concentrate on my crafting classes, and i can...

    Started by Sheepdawg‎, 03-09-2011 06:45 AM
    • Replies: 5
    • Views: 2,451
    03-09-2011, 03:59 PM Go to last post
  10. [Suggestion] Add "Bonus Ingredients" to Synth Recipes

    One thing that can add diversity to the synthesis mechanism would be ingredient items that can add bonuses to an otherwise basic recipe. For...

    Started by Astral_Arcadian‎, 03-09-2011 02:21 PM
    bonus, suggestion, synthesis
    • Replies: 0
    • Views: 1,700
    03-09-2011, 02:21 PM Go to last post
  11. [suggestion] Class-specific repair request bazaar icon

    The addition of a specifc bazaar icon when there are items to be repaired in the bazar has been a true boon to the repair system, but in my personal...

    Started by Abriael‎, 03-08-2011 06:20 PM
    crafters, icons, interface, repairing, repairs
    • Replies: 6
    • Views: 2,721
    03-09-2011, 01:08 PM Go to last post
  12. DoL pace is slow, animations are not the main problem.

    As a DoL main, I will say thank you for the animation changes, they have helped. However the main issue that cripples the pace of DoL classes is the...

    Started by Purplenv‎, 03-08-2011 10:56 PM
    • Replies: 8
    • Views: 2,640
    03-09-2011, 12:46 PM Go to last post
  13. Crafting Guides

    Does anyone know where I can find crafting guides by players for FFXIV? I guess I'm spoiled because when I joined FFXI there were many crafting...

    Started by Gracious‎, 03-09-2011 01:16 AM
    • Replies: 4
    • Views: 2,094
    03-09-2011, 11:33 AM Go to last post
  14. Culinary food effects

    i am pretty sure alot of people would agree with me if the effects of food that culinarians made were increased. As they stand now the effects are...

    Started by xneonobodyx‎, 03-09-2011 05:54 AM
    • Replies: 3
    • Views: 1,912
    03-09-2011, 08:49 AM Go to last post
  15. Guild support

    Not excatly sure if this is the proper place to post this but here goes. One of the problems I have with synthing is the lack of proper guild...

    Started by Rizon‎, 03-08-2011 05:05 PM
    • Replies: 5
    • Views: 2,276
    03-09-2011, 06:57 AM Go to last post
  16. Crafting in broken equipment

    Ever since SE released this Ask the Devs!: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=20fcc2711c93d028f703c85b9e12226031f07537 I've...

    Started by Bannibal‎, 03-09-2011 05:34 AM
    broken, crafting
    • Replies: 1
    • Views: 2,026
    03-09-2011, 05:35 AM Go to last post
  17. Risk and control still sketchy to me

    I do believe the lodestone statement that some synths favor craft and some magic craft in terms of success rates and progress even though it has been...

    Started by Peregrine‎, 03-08-2011 05:22 PM
    • Replies: 6
    • Views: 2,140
    03-09-2011, 04:30 AM Go to last post
  18. The Issue of Crafting

    Each crafting class is supposed to be an entire class in and of itself. I agree with this, and beleive that the Devs chose to make it so...

    Started by Nicodemus‎, 03-09-2011 03:18 AM
    • Replies: 0
    • Views: 1,469
    03-09-2011, 03:18 AM Go to last post
  19. Balance Gathering SP

    Due to the way gathering works and hitting a higher node gives you more SP while a node more suitably ranked gives you no bonus, the 40+ ranks are...

    Started by Xenor‎, 03-08-2011 09:30 PM
    • Replies: 2
    • Views: 1,862
    03-08-2011, 10:22 PM Go to last post
  20. [Suggestion] DoL targeting should default to self

    I think it would be better if the targeting system defaulted target selection to oneself, when currently a DoL class (and perhaps a DoH class - would...

    Started by MyauNei‎, 03-08-2011 09:56 PM
    • Replies: 1
    • Views: 1,589
    03-08-2011, 10:05 PM Go to last post

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