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Forum Top: Items, Synthesis, and Gathering

  1. Sticky Thread Sticky: Welcome to Forum: Items, Synthesis, and Gathering!

    The purpose of this forum is for players to discuss various topics on items, synthesis and gathering in FINAL FANTASY XIV with other players. ...

    Started by Gildrein‎, 03-03-2011 03:19 PM
    • Replies: 0
    • Views: 40,741
    03-03-2011, 03:19 PM Go to last post
  1. Question for Crafters: What is a "Fair" HQ Rate?

    I would like to put forth to my fellow hard-core crafters especially, but also casual crafters: What do you think is a "fair" HQ rate? Please...

    Started by origamikitsune‎, 03-14-2011 12:11 PM
    • Replies: 4
    • Views: 2,109
    03-14-2011, 06:32 PM Go to last post
  2. [dev1017] Netflix

    Many people watch Netflix movies while crafting. What does that tell you? I think that tells you all you need to know.

    Started by Neptune‎, 03-11-2011 05:52 PM
    • Replies: 14
    • Views: 4,127
    03-14-2011, 02:03 PM Go to last post
  3. Mining and Botany request

    I was wondering if you could make Mining and Botany more like Fishing. With Fishing you can pretty much fish anywhere there is water and then you...

    Started by AlexiaKidd‎, 03-14-2011 08:33 AM
    dev1016, dev1017
    • Replies: 0
    • Views: 1,454
    03-14-2011, 08:33 AM Go to last post
  4. Crafting Request Location

    I was wondering if you could implement a system where players could drop the mat's off for an item and a reward and then crafters could go and look...

    Started by AlexiaKidd‎, 03-14-2011 08:25 AM
    dev1016, dev1017
    • Replies: 0
    • Views: 1,575
    03-14-2011, 08:25 AM Go to last post
  5. Proposal: Hidden Refinement Attribute for HQ'ing

    This is a proposal to add a refinement attribute for HQ'ing. The rationale is that the more you refine any piece of ore, for example, the higher...

    Started by Solipse‎, 03-14-2011 05:06 AM
    dev1017
    • Replies: 1
    • Views: 1,561
    03-14-2011, 05:36 AM Go to last post
  6. Party-based crafting

    A difficult issue the developers are having is that if you make crafting a quick process, materials will become so expensive that players will have...

    Started by Peregrine‎, 03-12-2011 08:17 AM
    dev1017
    • Replies: 8
    • Views: 2,873
    03-14-2011, 04:32 AM Go to last post
  7. Fatigue as a Crafter.

    Today was the first time I've hit fatigue on a DOH class. When I hit fatigue on a DOW class, it wasn't a big deal, especially when they increased the...

    Started by feint2021‎, 03-12-2011 10:06 PM
    • Replies: 6
    • Views: 1,890
    03-14-2011, 03:46 AM Go to last post
  8. Vintage Jester's Cap

    Can anyone help with recipe and required rank for this? Thanks.

    Started by zzapp‎, 03-12-2011 06:00 PM
    • Replies: 3
    • Views: 2,014
    03-14-2011, 02:20 AM Go to last post
  9. Crafting mystery: Moon phases, elements, days, and hours?

    Does anyone have insights into the relationship between moon phases, the elemental relationship between days and hours, and their effects on...

    Started by Mikita‎, 03-10-2011 08:21 AM
    crafting, elements, moon, synthesis, theory
    • Replies: 5
    • Views: 5,417
    03-13-2011, 10:15 PM Go to last post
  10. [Suggestion] Crafting System, Synthesis minigame, and Dancing.

    The Synthesis mini-game, in total, composes of Up, Down, Left, Right, X, and O for cancel, assuming you're using the controller. The gathering...

    Started by Rockne‎, 03-10-2011 06:52 PM
    • Replies: 2
    • Views: 1,740
    03-13-2011, 10:00 PM Go to last post
  11. Touch Up

    I feel it would be nice to be able to touch up non finished items as well when crafting. Sometimes even when using all +3 items and purely bold...

    Started by Hotohori‎, 03-13-2011 08:30 AM
    dev 1017
    • Replies: 2
    • Views: 2,294
    03-13-2011, 02:48 PM Go to last post
  12. [Game suggestion] Crafting Improvements

    I have some crafting suggestions. Here they come: Change the facilities-option. Make facility buffs stack, why does the new buff replace the old...

    Started by TheBullet‎, 03-08-2011 07:02 PM
    craft, dev1006, dev1016, dev1017, suggestion
    • Replies: 24
    • Views: 8,712
    03-13-2011, 05:03 AM Go to last post
  13. [Suggestion] Dying equipment

    Instead of having to dye a certain mat within a recipe to obtain dyed finish item, allow the finish items to be dyed or painted as well. Also, A...

    Started by Reika‎, 03-12-2011 02:08 AM
    dev1017
    • Replies: 3
    • Views: 1,568
    03-13-2011, 02:59 AM Go to last post
  14. combat-like crafting idea

    So, I think this could make crafting more entertaining and could be used to make it go faster as well I think. Basically for combat you start with...

    Started by moatcarp‎, 03-12-2011 11:06 PM
    • Replies: 1
    • Views: 1,262
    03-12-2011, 11:19 PM Go to last post
  15. Treespeak Grade 5 Mining Leves issue

    I've decided to quit doing these since more often than not the NM Goblin brigade (that's what I call them when my kids are in earshot) are blocking...

    Started by DagNabbit‎, 03-11-2011 01:09 AM
    • Replies: 5
    • Views: 1,998
    03-12-2011, 09:45 PM Go to last post
  16. [dev1014] Revision in Armor Requirements

    Please revision so that player must meet the rank before equipping armor but allow any class any armor still be in place. This would help crafter by...

    Started by Dyvid‎, 03-12-2011 11:00 AM
    dev1014
    • Replies: 0
    • Views: 1,625
    03-12-2011, 11:00 AM Go to last post
  17. [Suggestion] lay of the land (and similar skills)

    Higher ranks of this skill, such as Lay of the Land III, should also tell you the distance and direction of grade 1 and 2 deposits, instead of having...

    Started by Reika‎, 03-10-2011 10:37 AM
    • Replies: 8
    • Views: 3,761
    03-12-2011, 05:04 AM Go to last post
  18. [Suggestion] Dyeing equipment

  19. Desynthesis

    One of the features that I find I miss the most in regards to crafting, is the ability to desynthesize items. Unfortunately, I am afraid that...

    Started by Sorel‎, 03-09-2011 06:35 AM
    crafting, desynthesis, dev1017
    • Replies: 6
    • Views: 6,608
    03-11-2011, 10:08 PM Go to last post
  20. Boring and Tedious: the real problem of crafting

    Crafting, like the rest of the game, needs a ton of work. Let's look at something simple, clicking. It takes 6 freakin' clicks before I can even...

    Started by Winterclaw‎, 03-10-2011 03:05 AM
    • Replies: 15
    • Views: 4,425
    03-11-2011, 05:30 PM Go to last post

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