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		<title>FINAL FANTASY XIV Forum - General Discussion</title>
		<link>https://forum.square-enix.com/ffxiv/</link>
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		<language>en</language>
		<lastBuildDate>Wed, 04 Nov 2026 03:17:07 GMT</lastBuildDate>
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			<title>FINAL FANTASY XIV Forum - General Discussion</title>
			<link>https://forum.square-enix.com/ffxiv/</link>
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			<title>Proposal for un-limiting the limited jobs.</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532822-Proposal-for-un-limiting-the-limited-jobs.?goto=newpost</link>
			<pubDate>Tue, 03 Nov 2026 20:51:04 GMT</pubDate>
			<description>With the introduction of Evolved mode and the ability to switch between modes, I would like to make a proposal: Let limited jobs switch between...</description>
			<content:encoded><![CDATA[<div>With the introduction of Evolved mode and the ability to switch between modes, I would like to make a proposal: Let limited jobs switch between Limited mode and Evolved modes.<br />
<br />
My idea to make this work is to lock the Evolved mode at first, until all of the core rotational spells or monsters are obtained (with maybe an in game guide to show essential ones). Once they are obtained, they are then allowed to switch to an evolved mode and do content with normal jobs. <br />
<br />
Then if one switches back to Limited mode, their level is synced down to the current limited cap and they get to retain their unique playstyles in their content. <br />
<br />
Let me know what you guys think, are there are any other suggestions to let BLU and BST free?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>DeltaCyan</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532822-Proposal-for-un-limiting-the-limited-jobs.</guid>
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			<title>Ways to prevent cheating and botting without obnoxious software</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532820-Ways-to-prevent-cheating-and-botting-without-obnoxious-software?goto=newpost</link>
			<pubDate>Tue, 03 Nov 2026 20:34:46 GMT</pubDate>
			<description><![CDATA[I feel like SE could do more to deal with the cheating and botting problem than they're doing right now, but at the same time not slow gameplay to a...]]></description>
			<content:encoded><![CDATA[<div>I feel like SE could do more to deal with the cheating and botting problem than they're doing right now, but at the same time not slow gameplay to a crawl just because some obnoxious software has to do a scan. <br />
<br />
As a disclaimer, I am not a developer by any stretch of the imagination so I don't know how feasible these things would be. <br />
<br />
1) Server-side behavior - Rather than trying to look up what programs someone is running on their computer, SE could analyze what the characters do. Repeated, identical gathering routes? impossible reaction times? Players reacting from where they shouldn't be (like underground?) All of that could be detected and it would work across PC and consoles. (looking at you, Beastmaster rankings).<br />
<br />
2) Dedicated PVP chat detection - PVP needs special attention because things like automated targeting and access to skills players shouldn't have access to directly affects other players. Things like suspicious targeting, ability timing and repeated reactions to opponents actions. If something gets flagged, it gets reviewed by a human. That way we're not punishing overall fast reaction times, just statistically strange patterns. <br />
<br />
3) Validating more actions on the server - It should independently enforce movement limits, abilities, cooldowns and such rather than just trusting what the  client tells it. I think SE already does server log checks, so this would just build onto that. <br />
<br />
4) Stop transmitting unnecessary hidden information - If a client doesn't need it, the server shouldn't send it. This one in particular is for all those plugins that reveal character name changes and server switches. <br />
<br />
5) Marketboard and gathering automation - detect accounts that keep posting at an unnatural consistency or accounts that repeatedly follow the exact same routes. Changing prices in a kind of automated pattern. <br />
<br />
6) Report PVP activity directly from the results screen - Don't make us go through countless hoops of support menus to report suspicious activity. This one in particular is where SE could make some of the most immediate and noticeable improvements.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Stormfur</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532820-Ways-to-prevent-cheating-and-botting-without-obnoxious-software</guid>
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			<title>FC community content</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532817-FC-community-content?goto=newpost</link>
			<pubDate>Tue, 03 Nov 2026 16:31:57 GMT</pubDate>
			<description>Just a thought, I know there is a bunch of things like  
 
-Shared Fates (Wish we could create a raid group as we are usually more than 8 members...</description>
			<content:encoded><![CDATA[<div>Just a thought, I know there is a bunch of things like <br />
<br />
-Shared Fates (Wish we could create a raid group as we are usually more than 8 members doing this event)<br />
-Raids, Trials, Dungeons<br />
-Maps<br />
-Mount farming<br />
-Other sociable events created by the player<br />
<br />
What about having a progress ribbon in EC with FC specific rewards?<br />
What if we could have an FC island where we can build an FC house as a community?<br />
When i say build, I mean an interface where FC members can apply material to like 10000 logs of X items.<br />
Unlock bridges on the island to build to give more access to more plots.<br />
What if you could unlock land plots for FC members to have their houses on?<br />
FC farming where not creature roam the pasture but your Chocobo's and gardens to grow the food for them?<br />
A Commission building where FC members request items for FC crafters to make.<br />
<br />
There is some much that could be done, but obviously not all caters to everyone, these are just my thoughts.<br />
<br />
Thanks for reading</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Aldhen</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532817-FC-community-content</guid>
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			<title>Photosensitivity and Epilepsy – Concerns Regarding Battle Effects in Dungeons, Trials</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532816-Photosensitivity-and-Epilepsy-%E2%80%93-Concerns-Regarding-Battle-Effects-in-Dungeons-Trials?goto=newpost</link>
			<pubDate>Tue, 03 Nov 2026 15:31:17 GMT</pubDate>
			<description><![CDATA[I'm sure this topic has been discussed before, but I'd like to bring it up again, particularly regarding raids and trials, but also dungeons. 
 
I...]]></description>
			<content:encoded><![CDATA[<div>I'm sure this topic has been discussed before, but I'd like to bring it up again, particularly regarding raids and trials, but also dungeons.<br />
<br />
I suffer from photosensitive epilepsy, CPS/FIAS (complex partial seizures/focal impaired-awareness seizures), and tonic-clonic seizures, alongside other neurological problems. Unfortunately, I've experienced difficulties with the intense flashing lights and visual effects from both players abilities and enemy/boss attacks.<br />
<br />
I know we can reduce other players battle effects, and I've already done so. This option has been an absolute godsend! However, my main concern is that there doesn't seem to be an equivalent option for effects coming from monsters and bosses.<br />
<br />
I've managed to reach the Dawntrail expansion and have had an amazing experience so far, with plenty of help from other players. Unfortunately, that changed when I encountered The Arcadion, which I had to abandon rather quickly because its visual effects triggered my seizures.<br />
<br />
I've also heard from other players that several upcoming dungeons and encounters contain similarly intense flashing effects. This genuinely worries me and has made me anxious about continuing to play, as I never know when another encounter might trigger a seizure.<br />
<br />
Before anyone suggests that I should simply stop playing, that's not what I'm asking for. I genuinely love FFXIV and want to enjoy all the content like everyone else. It's incredibly discouraging to feel that parts of the game are inaccessible because playing them could put my health at risk.<br />
<br />
I do my best to make my gaming environment comfortable, adjust the room lighting and keep my medication within reach. However, I'd really appreciate SE considering additional accessibility options, such as:<br />
<br />
Options to reduce or simplify enemy and boss visual effects.<br />
<br />
Reduced intensity, brightness and frequency of flashing effects.<br />
<br />
Alternative visual indicators for attacks instead of intense flashing animations.<br />
<br />
Clearer photosensitivity warnings for encounters containing potentially problematic effects.<br />
<br />
I understand that visual effects are important for communicating mechanics and making encounters engaging. I'm not asking for mechanics to be removed or made easier, just for alternative ways to display them without unnecessary visual intensity.<br />
<br />
I'd also love to hear from other players who experience photosensitivity or epilepsy. Have you encountered similar problems? Have you found any settings or workarounds that help?<br />
<br />
I'm not here to attack SE or criticise the developers, or attack anyone! I simply want to raise awareness of an accessibility concern that can have very real consequences for players like myself.<br />
<br />
FFXIV is a wonderful game, and I hope that players with photosensitive epilepsy can be given more options to enjoy everything it has to offer.<br />
<br />
Thank you for taking your time to read this &lt;3</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Dawnbreak88</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532816-Photosensitivity-and-Epilepsy-%E2%80%93-Concerns-Regarding-Battle-Effects-in-Dungeons-Trials</guid>
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			<title>Upgrading Normal Raid Gear</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532815-Upgrading-Normal-Raid-Gear?goto=newpost</link>
			<pubDate>Tue, 03 Nov 2026 11:50:45 GMT</pubDate>
			<description>We are drowning in pointless (and for the most part outdated) tokens in this game so I am very happy about the EC changes to gear, but I was confused...</description>
			<content:encoded><![CDATA[<div>We are drowning in pointless (and for the most part outdated) tokens in this game so I am very happy about the EC changes to gear, but I was confused why Savage is dropping Raid Gear. <br />
<br />
Can't we just have the same token from Savage upgrade Normal Raid Gear twice instead of obtaining a new set the first round of Savage and then upgrade it? They are visually identical except for visual effects which we should be able to toggle off now.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Moqi</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532815-Upgrading-Normal-Raid-Gear</guid>
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			<title><![CDATA[trying to find the character of a family member who's passed?]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532813-trying-to-find-the-character-of-a-family-member-who-s-passed?goto=newpost</link>
			<pubDate>Tue, 03 Nov 2026 11:02:24 GMT</pubDate>
			<description>Hey friends! 
Been playing FFXIV a while now. Recently I received some items of my cousin who passed away a couple years ago, some of those being a...</description>
			<content:encoded><![CDATA[<div>Hey friends!<br />
Been playing FFXIV a while now. Recently I received some items of my cousin who passed away a couple years ago, some of those being a 1.0 copy of FFXIV for PC with a few redeemed codes inside for legacy items like the Onion Helm. I've tried to ask Square Enix support if they could locate my late cousin's character but of course because of TOS they can't. Unfortunately his socials have no trace of his character and none of his IRL friends knew about it either - but it seemed like he played for a long time. He had the physical albums of all the expansions up to Endwalker. I'm really interested to see what he had achieved on his character but I don't know where to start, I don't even have a character name or the FC he was in. Any ideas of things I could try? Thanks everyone, have an incredible day. </div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>tbhitstofu</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532813-trying-to-find-the-character-of-a-family-member-who-s-passed</guid>
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			<title>A thought personal random incounters</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532803-A-thought-personal-random-incounters?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 22:50:31 GMT</pubDate>
			<description>Here’s a thought to make world maps more fun, while you are walking or traveling in a map add a possibility to get a random in counter for yourself...</description>
			<content:encoded><![CDATA[<div>Here’s a thought to make world maps more fun, while you are walking or traveling in a map add a possibility to get a random in counter for yourself with greater Gil rewards and possible new tier of gear like a orange set that gives more movement speed or higher stats, than base gear. And with random encounters they can be anything in the game.<br />
<br />
And with them you can give each job a unique duty skill like with ninja a real steal ability to get loot if stealing success in the random incounter</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>EmoprincessChloe</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532803-A-thought-personal-random-incounters</guid>
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			<title>Gender-Locked Gear is NOT Discrimination</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532798-Gender-Locked-Gear-is-NOT-Discrimination?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 19:34:20 GMT</pubDate>
			<description>The right to express yourself does not inherently imply an obligation for every creative work to accommodate every possible expression.  
 
I think...</description>
			<content:encoded><![CDATA[<div>The right to express yourself does not inherently imply an obligation for every creative work to accommodate every possible expression. <br />
<br />
I think we can/should all agree that a transgender person deserves dignity, respect, and freedom of expression. Just as anyone else does. But acknowledging those rights does not require that every outfit in FF14 must be available to every character model. The first is a principle concerning us as human beings. The second is a preference concerning game design. Those two things can intersect without becoming morally equivalent. <br />
<br />
Moreover, restrictions based on an <b><u>avatar's</u></b> gender do not necessarily constitute discrimination against <b><u>the player</u></b>. A male avatar being unable to equip a particular outfit is a limitation regardless of whether the actual person controlling that character is straight, gay, transgender, cisgender, etc etc etc. The game is imposing a rule on an avatar, not making a determination about the legitimacy of its player's identity.<br />
<br />
Thank you!</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>JohnLakeside</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532798-Gender-Locked-Gear-is-NOT-Discrimination</guid>
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			<title>Just for fun: Does Google AI know your forum personality?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532795-Just-for-fun-Does-Google-AI-know-your-forum-personality?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 16:47:36 GMT</pubDate>
			<description>It sure seems to know me... 
 
Stormfur is a well-known regular contributor on the official Final Fantasy XIV forums. If you are seeing the name...</description>
			<content:encoded><![CDATA[<div>It sure seems to know me...<br />
<br />
Stormfur is a well-known regular contributor on the official Final Fantasy XIV forums. If you are seeing the name mentioned recently in the FFXIV community, it is likely due to their active participation in discussions surrounding high-profile game updates—such as player feedback on the Beastmaster limited job and combat balance.<br />
Alternatively, the name could refer to a few other things within the FFXIV and gaming sphere:<br />
• The Furnishing Design Contest Winner: A player named Stormfur won a spot in the official 2017 FFXIV Furnishing Design Contest for designing the &quot;Zen Rock Garden&quot; housing item.<br />
<br />
... Is this my 15 minutes of fame? ;)</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Stormfur</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532795-Just-for-fun-Does-Google-AI-know-your-forum-personality</guid>
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			<title>Yoshida fanfest interview</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532790-Yoshida-fanfest-interview?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 11:05:16 GMT</pubDate>
			<description>r/ffxiv has translated the interviewgiven during the fanfest. Some of the question have been partially discussed over the last days, as Dengeki and...</description>
			<content:encoded><![CDATA[<div>r/ffxiv has translated the interviewgiven during the fanfest. Some of the question have been partially discussed over the last days, as Dengeki and Famitsu published it, but <a href="https://www.reddit.com/r/ffxiv/comments/1xlsuwj/yoship_talks_a_new_content_which_allow_players_to/" target="_blank" rel="noopener nofollow">here is the full transcript.</a><br />
<br />
I'll just go about the questions that I found the most interesting, but don't hesitate to talk about the others.<br />
<br />
Question 15 is particularly interesting. It seems to imply that the trial series will be back as its own entity. If that's what it mean, this is huge. That would mean that we'll get at least one true FFXIV side story, but also that they'll unbloat the patches storyline. Being forced to have a dungeon AND and trial made the whole storytelling stiff, with some dungeon being useless filler (isle of Haam being one of the worst, it's the dungeon where you go for a fuel run. The one before Zelenia, while not as bad and good fanservice, is still basically useless). So if trial series are back, I'm all for it. (I'm even for them not being limited to trials, but swap dungeon and trials between the series and the msq depending of the need. You could have 2 trial and a dungeon in the serie, for example). If that's what it means, the place of this announcement was in the keynote. But there is a world where he just basically said &quot;hey, msq is FFXIV original content&quot; and...duh! Seeing the convoluted way they sometimes say things, chances that's what he meant are far from zero. This might also be a translation issue.<br />
<br />
Now for the &quot;all of the crossover content are integrated in a manner that is based on the world view of FFXIV&quot; part, I'm still unconvinced. You can do all the efforts you want, you're not gonna do an Eva crossover without showing an Eva. FFVII has more chances to be integrates (as city of 9th, for example), if they do something similar to what they did with Fran, but overall, I'm not convinced.<br />
<br />
Q14 mentionned that fierce is aimed to bridge the gap between normal and extreme. Yoshi-P said &quot;this will mean it’s designed so that players can take on the challenge after witnessing the base mechanics in Normal&quot;, which sound good. Since they announced that new difficulty level, my fear has been that it needs PF and organisation, and if that's the case, I think Fierce will be a failure, because it would just be &quot;another content that needs PF/discord to run&quot;, and I don't think that's what most FFXIV players are asking for.<br />
<br />
But this question also show that SE sees midcore content as a difficulty level (interview litterally call it that, saying FFXIV didn't have midcore content until now - which should end the extreme is midcore content debate, for SE it's high end). This is not a good sign. I think midcore is more about investment and accessibility (that's I tend to see relics up until ShB as midcore content as long as you decide to make many of them), and difficulty is only one of the tools to make that. But overall, I'm slightly relieved about fierce.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>CNitsah</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532790-Yoshida-fanfest-interview</guid>
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			<title>NA Same Region 24 hr downtime</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532789-NA-Same-Region-24-hr-downtime?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 11:04:18 GMT</pubDate>
			<description>Nov. 10 there will be a 24 hour downtime to apply the same region matchmaking to NA and Europe: 
...</description>
			<content:encoded><![CDATA[<div>Nov. 10 there will be a 24 hour downtime to apply the same region matchmaking to NA and Europe:<br />
<br />
<a href="https://na.finalfantasyxiv.com/lodestone/topics/detail/50458eeb98ca9466c69b85074f5326be0b3f3a94" target="_blank" rel="noopener nofollow">https://na.finalfantasyxiv.com/lodes...5326be0b3f3a94</a></div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Ryvick</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532789-NA-Same-Region-24-hr-downtime</guid>
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			<title><![CDATA[I mean, can't really blame them]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532788-I-mean-can-t-really-blame-them?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 11:02:01 GMT</pubDate>
			<description>Most of the raids that were released were pretty well received while anytime they released something like Eureka/Bozja/OC/BST they usually miss the...</description>
			<content:encoded><![CDATA[<div>Most of the raids that were released were pretty well received while anytime they released something like Eureka/Bozja/OC/BST they usually miss the mark with casual players and it's filled with complaints<br />
<br />
MSQ players also saw that they fumbled the story once in Dawntrail and it all made them quit for like 2 years<br />
<br />
The only players that seem to stick around are the raiders (until they clear) and the venue/social players<br />
And now the raiders get more content to play and the social players get more emphasis on their characters with skin animations for example<br />
<br />
So honestly, can't blame SE for catering more to the raider playerbase, that's basically their strongsuit there</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>ShadowA</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532788-I-mean-can-t-really-blame-them</guid>
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			<title>Please Address the Account Identification and Privacy Issue Before Region-Matching</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532787-Please-Address-the-Account-Identification-and-Privacy-Issue-Before-Region-Matching?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 10:52:12 GMT</pubDate>
			<description>With the ongoing implementation of same-region player matching in Patch 7.58, I feel there is an important privacy and player-safety issue that SE...</description>
			<content:encoded><![CDATA[<div>With the ongoing implementation of same-region player matching in Patch 7.58, I feel there is an important privacy and player-safety issue that SE needs to address.<br />
<br />
I'm referring to the EchoVault (EV) plugin &amp; website, &amp; the underlying account-identification system that makes it possible to link multiple characters to the same service account.<br />
<br />
<b>The problem is bigger than one website.</b><br />
<br />
As EV explains, the game client receives an identifier associated with a player's service account. This identifier allows characters belonging to the same account to be recognised &amp; linked together.<br />
<br />
When a player blocks someone, they should be protected from that person's alts as well. That is an important safety feature, particularly for players dealing with harassment, stalking/unwanted contact.<br />
<br />
However, the problem is that the same underlying mechanism also makes it possible for 3rd parties to identify &amp; associate characters belonging to other players.<br />
<br />
As EV acknowledges, session-scoped identifiers are still compared within a session. Information can also potentially be accumulated across multiple sessions &amp; observers over time.<br />
<br />
<b>Why this matters even more with the upcoming changes</b><br />
<br />
With Patch 7.58, players across all logical data centres within the same physical region will be able to interact through expanded matchmaking.<br />
<br />
Players should be able to join duties, use PF, meet new people &amp; interact with the wider community w/out having their different characters identified, associated &amp; potentially tracked by 3rd-party databases. This is particularly concerning for players who keep their characters separate for personal, social or privacy reasons.<br />
<br />
<b>There is already a proposed technical solution.</b><br />
<br />
What makes this particularly frustrating is that the EV website has published an explanation of how the problem could be resolved:<br />
<br />
<a href="https://echovault.gg/accountid" target="_blank" rel="noopener nofollow">https://echovault.gg/accountid</a><br />
<br />
The proposal is to move the account-wide blacklist identification process to the server side. Instead of giving every client an identifier that allows characters to be compared against one another, the server could independently determine whether a character belongs to an account that the viewing player has blocked.<br />
<br />
The client would only need to receive the result of that check.<br />
<br />
This would preserve the intended account-wide blacklist protection without exposing a reusable or comparable identifier that 3rd-party tools could use to associate unrelated players' characters.<br />
<br />
Importantly, this would address the underlying issue rather than simply making the information harder to obtain.<br />
<br />
I want to be clear that this isn't about preventing people from using 3rd-party tools simply because they exist. It is about protecting players from having their different characters linked together without their knowledge/consent.<br />
<br />
Privacy should be enforced at the source, expanding the player pool should not come at the expense of player privacy &amp; safety.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>itsmehi</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532787-Please-Address-the-Account-Identification-and-Privacy-Issue-Before-Region-Matching</guid>
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			<title>For the Loporrit</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532786-For-the-Loporrit?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 10:43:24 GMT</pubDate>
			<description>who do i need to bribe to get a Loporrit mask or costume set much like the moogle one in the online store?</description>
			<content:encoded><![CDATA[<div>who do i need to bribe to get a Loporrit mask or costume set much like the moogle one in the online store?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Kilted_Gaming</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532786-For-the-Loporrit</guid>
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			<title>Treasure maps ... but Crucible format?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532784-Treasure-maps-...-but-Crucible-format?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 07:17:15 GMT</pubDate>
			<description><![CDATA[4 Player Crucible with the rewards of a treasure map? Clearing more rooms means more chances at the Yan mount, but more likely that you'll die and...]]></description>
			<content:encoded><![CDATA[<div>4 Player Crucible with the rewards of a treasure map? Clearing more rooms means more chances at the Yan mount, but more likely that you'll die and not get to the end, which should have its own big incentive--maybe a guaranteed chest? Or maybe it's just required to get the rewards you collected.<br />
<br />
You get to also customize your own powers like in the Crucible for beastmaster, with items that have benefits as well as penalties, like the 1% doom helmet. <br />
<br />
The theme also kinda fits treasure maps, since you're traversing a map.<br />
<br />
Thoughts? I personally find regular treasure maps a huge snoozefest, especially the trash fights.<br />
<br />
Also, since people want more difficult content without stepping into the extreme territory ... maybe allow people to set the level of the map? Like how with leves it asks if you wanna +4 your leves, you could +4 or +3 or +2 your map. It gets harder, but better chances at a reward? <br />
<br />
The thing I've noticed is that there's different types of &quot;casual&quot; players, ones that think the normal content is too hard, and others who think the normal content is too easy. This way the people who find normal raids too easy and the people who find the wuk lamat duty too hard can both enjoy the content.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/667-General-Discussion">General Discussion</category>
			<dc:creator>Miradelle</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532784-Treasure-maps-...-but-Crucible-format</guid>
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