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		<title>FINAL FANTASY XIV Forum - DPS Roles</title>
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			<title><![CDATA[Let's talk about Zephyr]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532716-Let-s-talk-about-Zephyr?goto=newpost</link>
			<pubDate>Sat, 31 Oct 2026 05:55:17 GMT</pubDate>
			<description>First things first, obligatory Job reveal trailer. (https://www.youtube.com/watch?v=qX5jtcXjmts) 
 
Only focusing on the combat (so the slide whilst...</description>
			<content:encoded><![CDATA[<div>First things first, obligatory <a href="https://www.youtube.com/watch?v=qX5jtcXjmts" target="_blank" rel="noopener nofollow">Job reveal trailer.</a><br />
<br />
Only focusing on the combat (so the slide whilst attacking in the opening isn't part of this).<br />
<br />
First things first, looks like a 3 hit combo to start, starting with a simple 3 shots into a 2 shots, spin into another 2 shots, last combo hit is then a spin whilst shooting forward, with a jump attack.  On the last shot of this attack, you do see the bird doing something, though I don't see anything obvious  It is likely just an auto attack.<br />
<br />
Next is the whistle whilst slamming the crossbow into the ground with a power up effect.  We then see rapid fire shots from the crossbow, likely a more powerful combo.  This time, however, at the end of the combo, we do see the bird pulse with lightning and the enemy getting struck with a lightning attack.  Could be related to the bird auto attack in that the initial buff also strengthens this hit.<br />
<br />
Next, shoot in the air to rain down bolts in an AoE.  Simple.<br />
<br />
Next is probably the most interesting part.  This is where the Zephyr grabs their bird and is able to fly around the arena.  During this, it looks like they are continuously attacking the opponent, then it finishes off with a final attack, ending the flying.<br />
<br />
Last attack is then he Zephyr charging up the laser attack whilst the bird charges and releases a drill like attack for them to both hit at the same time.<br />
<br />
There are 2 things I think that should be pointed out.  The first is the aerial movement.  Since it is similar to Dragoon's Skyshatter dive, will it also have a damage reduction?  The second is for the last attack.  If we can place the bird anywhere and it looks like there are 2 animations, one from the Zephyr and one from the bird, does this mean you will have 2 line AoEs from the same attack focusing on the main target, but they can attack at different angles?  Just a thought I had.<br />
<br />
Overall, I do like the look of Zephyr, but I do tend to need to play a job to know if I will play it long term.<br />
<br />
Is anyone else excited for Zephyr?  Disappointed?  Let's discuss.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Mikey_R</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532716-Let-s-talk-about-Zephyr</guid>
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			<title>Picto Rotation Question</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532563-Picto-Rotation-Question?goto=newpost</link>
			<pubDate>Mon, 26 Oct 2026 01:17:23 GMT</pubDate>
			<description><![CDATA[Heya, I'm playing Picto through Dawntrail MSQ and I have a question about Starry Muse and Hyperphantasia. 
 
While under the effects of Starry Muse,...]]></description>
			<content:encoded><![CDATA[<div>Heya, I'm playing Picto through Dawntrail MSQ and I have a question about Starry Muse and Hyperphantasia.<br />
<br />
While under the effects of Starry Muse, should I focus on using my other muses for burst damage, or should I focus on using my black/white spells to clear hyperphan. stacks?<br />
<br />
Also, should I be using Holy in White during my regular rotation, or saving them for the burst window of Starry Muse?<br />
<br />
I'm not versed in all the technical lingo and jargon that comes with optimising, so I would prefer answers to be beginner accessible if possible please!</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>GothTransGirl</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532563-Picto-Rotation-Question</guid>
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			<title>How to Make BLM Great Again</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532538-How-to-Make-BLM-Great-Again?goto=newpost</link>
			<pubDate>Sat, 24 Oct 2026 01:59:02 GMT</pubDate>
			<description>Hello and welcome to my Ted Talk. I wanted to bring to your attention today the ways that Black Mage could be greatly improved and be relevant in...</description>
			<content:encoded><![CDATA[<div>Hello and welcome to my Ted Talk. I wanted to bring to your attention today the ways that Black Mage could be greatly improved and be relevant in today's PvE and PvP content.<br />
<br />
The game clearly recognizes me as an expert Black Mage since I have unlocked Expert Roulettes. As an expert BLM, who only uses Spell Speed to be the fastest Xenoglossy on the server, I have an infinite knowledge of how the class works through countless hours of primarily PvP'ing with it since a few months ago. Here are some tips and critiques to improve BLM and make it great again:<br />
<ol class="decimal"><li>It is only natural that in PvE Black Mages deserve positionals so that they can become the best melee caster in the game. As BLMs we are severely limited when shooting across the arena towards the boss and not being able to move to get those crit hits on positionals. What is the point of the tank moving the boss if not the flank being moved towards us?</li>
<li>As positionals are incredibly important for BLMs it is nearly as important as hitting the boss and players with our staffs. As a BLM I have a really big stick, so why can't I hit people and bosses with it? It should be an essential part of our rotation and will raise the high skill ceiling level.</li>
<li>We have a trait that is called Maim and Mend. Not just one but two! Where are our heals then?</li>
<li>Firestarter in PvE should apply a DoT which lasts 60 seconds. In PvP, Wreath of Fire burns people but does not produce a DoT. It should produce a DoT which then burns the wretches alive for at least 45 seconds.</li>
<li>We do not have, and should have, a Thunder DoT in PvP despite having lightning damage.</li>
<li>While other casters rely on Lucid Dream it becomes entirely useless for BLMs to have on their bar. Instead it should grant &quot;Power of Imagination&quot; as a DPS boost.</li>
<li>Black Mages should not have Sleep as an ability, utterly useless as we are not Dream Mages.</li>
<li>In order to raise the PvE skill ceiling we should be allowed to run and cast at the same time. As melee dps it would bring our DPS up if we're moving and reduce the damage output if we're standing still. After all, we deserve to also do the PvP dance during our PvE runs. Our Leylines should also move with us so that we can keep uptime.</li>
<li>Leylines should buff members since so many White Mages and other casters like to stand in my puddle for some reason. When we're out of combat Ley Lines should become a portable mount.</li>
<li>Why is it called Paradox? It combines fire and water which turns into steam which removes tension from muscles. It could be like a hot spring--revitalizing your skin (making you look younger), it reduces cooldowns, it does it all!</li>
<li>We have Enhanced Polyglot II--so why doesn't Google translate all the other languages for me. This is the age of AI, it should just do it for us. That way as a BLM that means I can go to Japan, even to Germany!</li>
<li>We've got Swift Cast, Triple Cast--where is Double Cast??</li>
</ol><br />
Cont.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Kepii</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532538-How-to-Make-BLM-Great-Again</guid>
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			<title>Summoner in Evercold hopes</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532464-Summoner-in-Evercold-hopes?goto=newpost</link>
			<pubDate>Wed, 21 Oct 2026 04:35:36 GMT</pubDate>
			<description>I know some of this has been said by others in part, but I put together a list of my own feelings. 
 
I am a SMN/SCH main and I have some desires for...</description>
			<content:encoded><![CDATA[<div>I know some of this has been said by others in part, but I put together a list of my own feelings.<br />
<br />
I am a SMN/SCH main and I have some desires for the coming change in Evercold.  As I do not have any clue how they can clean up summoner from what it is today, aside from removing 'Searing Light', and maybe though I hope not 'Resurrection.'  I am going to base this on what we have today and what I want and hope for.  This will likely age like milk left outside.<br />
<br />
---&gt;   0.  First of all I want Action Glam to be something we can apply by text command mid battle.  Such as &quot;/petsize all small&quot; so we can build macros that actively change how our skills look on the fly.<br />
<br />
1.  'Solar Bahamut' gets merged into 'Bahamut' so its an evolution instead of a separate summon.  <br />
2.  The back-half (Phoenix phase) of the rotation should get replacement Egi (Primals), even if the effective skills are the same I want to summon something other then Ifrit, Garuda, and Titan.  I am not asking for actual rotation change for this, just what is a glam over the summons and their attacks.<br />
    Ifrit replaced by Leviathan <br />
    Garuda replaced by Ramuh    <br />
    Titan replaced by Shiva<br />
    - if we can even glam this in a macro as outlined in idea #0 above I could accept this... I am fully willing to work a glam change macro into my rotation.  I challenge anyone to honestly tell me they would not consider it.<br />
3.  With the Action glam I want to be able to replace current summons with the Eden variants.  <br />
4.  Kind of a reach but as Solar Bahamut is holy element, why not get action change to Alexander.  If you need to lock this behind TEA then I am sure people will run it just for that.<br />
5.  In Akadaemia Anyder we face a boss named Quetzalcoatl, this was a Wind summon from previous FF, having the option to glam that over Garuda would be a cool idea too.  I am sure there are other bosses that could fill the same role for other summons.  <br />
6. Perhaps its time to lose Carbuncle as being always there. It stands around like a mascot being dismissed to bring out other creatures to actually fight with, and its only use is to cast 'Radiant Aegis.'  I want it to operate in the pre 50 zone as a proper prelude to Bahamut.  Instead of 'Aethercharge' Lets have 'Summon Carbuncle' and give it some basic scaled down 'Astral Impulse', and Let us cast 'Radiant Aegis' at any time. <br />
7.  If we can glam Bahamut then I want the LB3 glamed to match, instead of doing the current 'Tetraflare' if I glam it to Alexander I want to do 'Divine Judgement' or a variant of it.<br />
8.  Physick is a pointless temptation.  please remove.<br />
9.  Keep Resurrection, if you want to restrict or make it 'special' then lock it to our holy summon and make it instant since it will have a tiny unreliable window.<br />
10.  If we must keep Carbuncle then let us glam it to 'Silkie' from 'Sil'dihn Subterrane'  Silkie was a summon. (or the Proto-Carbuncle from Pandaemonium)<br />
<br />
<br />
This is just my hopes for EC.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>WarGiver</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532464-Summoner-in-Evercold-hopes</guid>
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			<title><![CDATA[What Would You Have Wanted From "Evolved" DPS?]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532142-What-Would-You-Have-Wanted-From-Evolved-DPS?goto=newpost</link>
			<pubDate>Sun, 11 Oct 2026 05:08:37 GMT</pubDate>
			<description>See title. Discuss if you want. 
 
 
 
Will add my $0.02 in time, but hidden since this is meant for general discussion.</description>
			<content:encoded><![CDATA[<div>See title. Discuss if you want.<br />
<br />
<br />
<br />
<font size="1">Will add my $0.02 in time, but hidden since this is meant for general discussion.</font></div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Shurrikhan</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532142-What-Would-You-Have-Wanted-From-Evolved-DPS</guid>
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			<title>Where is the quest at BST?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532134-Where-is-the-quest-at-BST?goto=newpost</link>
			<pubDate>Sat, 10 Oct 2026 13:33:13 GMT</pubDate>
			<description><![CDATA[I think I’ve met all the requirements: level 50, completed the “Absolute Weapon” quest, and I have all the DLC, but there’s no quest's NPC in...]]></description>
			<content:encoded><![CDATA[<div>I think I’ve met all the requirements: level 50, completed the “Absolute Weapon” quest, and I have all the DLC, but there’s no quest's NPC in Gridania. Maybe I didn’t meet some condition*—*please help</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Kolfin</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532134-Where-is-the-quest-at-BST</guid>
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