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		<title>FINAL FANTASY XIV Forum - DPS Roles</title>
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			<title>FINAL FANTASY XIV Forum - DPS Roles</title>
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			<title>Flawed Beastmaster Design???</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531448-Flawed-Beastmaster-Design?goto=newpost</link>
			<pubDate>Mon, 14 Sep 2026 06:00:07 GMT</pubDate>
			<description>Beastmaster is fun in the open world. But I have a real question about its overall design. 
 
To progress around the circle of colors, we need to...</description>
			<content:encoded><![CDATA[<div>Beastmaster is fun in the open world. But I have a real question about its overall design.<br />
<br />
To progress around the circle of colors, we need to continually cycle through our loaded beasts. <br />
<br />
But each beast has an affinity. For example, you might use  Pugil against a Fire Sprite. Each thing has a type, and you get an advantage against others. Kind of like a Pokémon.<br />
<br />
Now, if you're in the open world and want to do a fate, you have a choice, stick with one beast the whole time, which hurts your overall DPS due to not being able to go around the circle guage, or progress normally by swapping pets.<br />
<br />
Doesn't this break the whole reason for having affinities in the first place?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Metaphasic</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531448-Flawed-Beastmaster-Design</guid>
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			<title>Crusable Feedback</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531425-Crusable-Feedback?goto=newpost</link>
			<pubDate>Sun, 13 Sep 2026 23:30:46 GMT</pubDate>
			<description><![CDATA[First of I'm still progressing through the Crusable and it seems promising. However, my main gripe is the lack of returning to the board once inside...]]></description>
			<content:encoded><![CDATA[<div>First of I'm still progressing through the Crusable and it seems promising. However, my main gripe is the lack of returning to the board once inside a fight area. If I want to change pets for a fight realizing the pets that I brought were not the correct pets to bring, or I just plain forgot to set pets in the first place and just spammed the accept button, there needs to be a way to adjust my loadout. Currently the only option we are given if this happens is to completely &quot;Forfeit&quot; the ENTIRE run, even if it is much deeper into a run. It would be better if you could change once inside the fight area but before pulling. At least being able to return to the board and change your loadout would go a long way.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Hinalover</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531425-Crusable-Feedback</guid>
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			<title>Remove the Indigenous Clips from the Crucible Music</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531398-Remove-the-Indigenous-Clips-from-the-Crucible-Music?goto=newpost</link>
			<pubDate>Sun, 13 Sep 2026 01:43:27 GMT</pubDate>
			<description>The North American indigenous singing in the Cruciblr when I hit the final boss of the first board stopped me in my tracks and made me want to put...</description>
			<content:encoded><![CDATA[<div>The North American indigenous singing in the Cruciblr when I hit the final boss of the first board stopped me in my tracks and made me want to put the class down entirely. This is not the first time CBU3 has decided to inappropriately use indigenous culture in the game-- North American or otherwise!-- and it boggles the mind that no matter how many times it happens, and they receive pushback, it keeps happening.<br />
<br />
Indigenous art is protected for good reason; Colonial powers have attempted to kill their culture and profit from it at the peoples' expense time and time again over history, and to use these clips of their songs completely removed from their context and original people is further colonial violence against them. I've heard the 'oh we can't borrow influence or sounds anymore?' That is not the issue at hand. The issue here is the removal of *specific cultural art* from its context and history and meaning to be used by people outside of that community. While I'm not familliar with the particular song used in this BST track, these sorts of songs are often used in celebrations, special events, and sacred ceremonies to people who have already had to fight too hard to hold on to their culture. It's utterly inappropriate to then rip it from them for a random bit of flavour in your video game-- never mind that to me, it seems to have been used to make the environment feel more primal or 'savage'-- long understood to be racist and harmful stereotypes of indigenous peoples.<br />
<br />
Replace the track, CBU3. And knock it off.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Toastheaven</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531398-Remove-the-Indigenous-Clips-from-the-Crucible-Music</guid>
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			<title><![CDATA[[BST] Please let us name our beasts!]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/531353-BST-Please-let-us-name-our-beasts%21?goto=newpost</link>
			<pubDate>Fri, 11 Sep 2026 23:48:03 GMT</pubDate>
			<description>Title!! I am having a blast with beastmaster so far, but I have one major complaint: I can’t nickname my new friends!!! :( Please please consider...</description>
			<content:encoded><![CDATA[<div>Title!! I am having a blast with beastmaster so far, but I have one major complaint: I can’t nickname my new friends!!! :( Please please consider making this a future update. I need the world to see my sweet adorable chimera named Cupcake.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>shonee</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531353-BST-Please-let-us-name-our-beasts%21</guid>
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			<title>Beastmaster tame suggestion</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531255-Beastmaster-tame-suggestion?goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 18:29:14 GMT</pubDate>
			<description><![CDATA[Hello! 
 
I just wanted to say, i'm loving Beastmaster so far! There is a really great selection of monsties you can befriend! I very much love my Cu...]]></description>
			<content:encoded><![CDATA[<div>Hello!<br />
<br />
I just wanted to say, i'm loving Beastmaster so far! There is a really great selection of monsties you can befriend! I very much love my Cu Sith, or rather, my growlyfluff!<br />
<br />
I however have a suggestion/request if i may? </div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>st3alth23</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531255-Beastmaster-tame-suggestion</guid>
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			<title>Beastmaster is Fun</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531242-Beastmaster-is-Fun?goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 11:13:22 GMT</pubDate>
			<description>the only thing that would make it more fun is if I could forge a pact with Bee Cloud!!! 
 
whatever. go my ten thousand bees</description>
			<content:encoded><![CDATA[<div>the only thing that would make it more fun is if I could forge a pact with Bee Cloud!!!<br />
<br />
whatever. go my ten thousand bees</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Rishion</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531242-Beastmaster-is-Fun</guid>
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			<title>FF11 Beastmaster VS FF14 Beastmaster</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531230-FF11-Beastmaster-VS-FF14-Beastmaster?goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 07:14:30 GMT</pubDate>
			<description>Without too much hyperbole to point out the level of disappointment with the resources and time wasted making the FF14 Beastmaster a job that you...</description>
			<content:encoded><![CDATA[<div>Without too much hyperbole to point out the level of disappointment with the resources and time wasted making the FF14 Beastmaster a job that you can't play in content beyond ARR, and to make it unavailable to play with everyone else (like they did with BLU), reminds me why I still keep my FF11 subscription alive, and play it whenever this kind of &quot;new&quot; job gets released.<br />
<br />
If the devs do read this, look at the masterminds' work in FF11 who created BST and BLU, and just do what they did. It's a job and system that's been refined and perfected for 15 years. Most jobs in 11 are vastly superior to 14 in their abilities and flexibility, but that's more of a FF11 VS  FF14 debate, and that debate is easily solved by just playing FF11 when it gets to the point where you need a break from FF14. 14's aesthetic and quality of life is amazing, and the fast paced action is fun, it keeps me interested enough to want to play. The economy isn't as far gone as FF11's where 11's is beyond repair and can never be fixed unless they make it so you can no longer trade with other players or use the market board (there are private servers that actually made FF11 clones with this and it worked insanely well!).<br />
<br />
Back to the main point, please stop putting in time and resources when making a job like BST and BLU if you're not going to give it access to the rest of the game.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Parsheval</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531230-FF11-Beastmaster-VS-FF14-Beastmaster</guid>
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			<title>New DPS job NPC</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531205-New-DPS-job-NPC?goto=newpost</link>
			<pubDate>Tue, 08 Sep 2026 23:16:09 GMT</pubDate>
			<description>So I was thinking about the next job. Less of what it was but who it was. Every Expansion one of the scions takes on one of the new jobs. At first I...</description>
			<content:encoded><![CDATA[<div>So I was thinking about the next job. Less of what it was but who it was. Every Expansion one of the scions takes on one of the new jobs. At first I thought Ali would get it because the twins have been so prominent. But upon further reflection, I think it's going to be Estinien.<br />
<br />
The new job is ranged phys, it is unlikely to have any direct magic, more likely a passive use of it. Ali has always been a direct magic user mostly. Estinien really only uses magic passively and he and Alphi are the two shown with us in the trailer. I dont think it would be such a leap, excuse the pun, to go from dragoon to the new one. Considering the hints we've gotten.<br />
<br />
Anyone have any other opinions or thoughts?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>WiccaP</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531205-New-DPS-job-NPC</guid>
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			<title>dear : Naoki Yoshida</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531160-dear-Naoki-Yoshida?goto=newpost</link>
			<pubDate>Mon, 07 Sep 2026 22:58:32 GMT</pubDate>
			<description>i wish thunder cloud trait would come back to black mage, becose it was the best and ive liked it alot, doing alot of thunder now with thunderhead...</description>
			<content:encoded><![CDATA[<div>i wish thunder cloud trait would come back to black mage, becose it was the best and ive liked it alot, doing alot of thunder now with thunderhead the skill thunder became so much useless that it just became a simple dot skill dealing less dmg than what thunder cloud could achieve.:( the removal of my favorite spell suck</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>YukikiYuki2</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531160-dear-Naoki-Yoshida</guid>
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			<title>Help with Pictomancer and Mind over Manor</title>
			<link>https://forum.square-enix.com/ffxiv/threads/530951-Help-with-Pictomancer-and-Mind-over-Manor?goto=newpost</link>
			<pubDate>Sun, 30 Aug 2026 00:15:51 GMT</pubDate>
			<description>I am not getting how to cast Mog of the Ages. Assume Pom Motif and Living Muse are on buttons 1 and 2 of hot bar 3. I press 1, 2, 1, 2... and 2 is...</description>
			<content:encoded><![CDATA[<div>I am not getting how to cast Mog of the Ages. Assume Pom Motif and Living Muse are on buttons 1 and 2 of hot bar 3. I press 1, 2, 1, 2... and 2 is supposed to turn into that spell. It isnt. What am I doing wrong?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Metaphasic</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/530951-Help-with-Pictomancer-and-Mind-over-Manor</guid>
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			<title>a new job idea that will bring love back to Final Fantasy Tactics advance</title>
			<link>https://forum.square-enix.com/ffxiv/threads/530700-a-new-job-idea-that-will-bring-love-back-to-Final-Fantasy-Tactics-advance?goto=newpost</link>
			<pubDate>Wed, 19 Aug 2026 01:48:02 GMT</pubDate>
			<description><![CDATA[Since I'm bad at spelling and writing I let the AI go over what I'm saying so it doesn't get jumbled I hope that's all right 
 
[Job Concept] Merging...]]></description>
			<content:encoded><![CDATA[<div>Since I'm bad at spelling and writing I let the AI go over what I'm saying so it doesn't get jumbled I hope that's all right<br />
<br />
[Job Concept] Merging FFTA Juggler &amp; FFVI Gambler into a Physical Ranged DPS (The Tataru Connection!)Hello Yoshi-P and the FFXIV Development Team!I want to propose a brand-new Physical Ranged DPS job that beautifully blends two classic legacy archetypes: the Juggler from Final Fantasy Tactics Advance and the Gambler from Final Fantasy VI (Setzer's iconic role).By merging the kinetic, acrobatic juggling animations of FFTA with the suave, card-flicking, dice-rolling flair of a high-roller, you create a visually spectacular &quot;Showman&quot; or &quot;Trickster&quot; job that doesn't exist in the game yet.How It Could Play:Weapon: Razor-sharp playing cards, throwing daggers, and trick dice.The Loop: Executing clean &quot;juggling&quot; combos manipulates a &quot;Slots&quot; or &quot;Hand&quot; job gauge. Building up matching symbols allows the player to unleash massive classic abilities like Firebomb or Joker Doom during burst windows.Utility: Using a reworked version of the Juggler's Smile, the job can pass a tactical &quot;good luck&quot; buff to an ally to increase their critical or direct hit rate.The Lore &amp; The Tataru Connection:What makes this job perfect for FFXIV is how flawlessly it ties into Tataru Taru. Throughout the story, Tataru embodies both halves of this identity. She worked as a street performer/singer in Ishgard, and her entire life has been shaped by high-stakes monetary risks and investments.The Ultimate Payoff:We have watched every single main Scion adopt a unique job and fight by our side. Tataru famously struggled with Arcanist training, but this job fits her perfectly. The job questline could feature Tataru finally obtaining a Soul Crystal of her very own, stepping up to become the official representative of the Juggler/Gambler class!Thank you for reading, and I hope you consider bringing this Ivalice and FFVI crossover to life!</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/658-DPS-Roles">DPS Roles</category>
			<dc:creator>Aary2002</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/530700-a-new-job-idea-that-will-bring-love-back-to-Final-Fantasy-Tactics-advance</guid>
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