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		<title>FINAL FANTASY XIV Forum - Items, Synthesis, and Gathering</title>
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			<title>FINAL FANTASY XIV Forum - Items, Synthesis, and Gathering</title>
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			<title>Enhancing the Economic Value and Desynthesis Rewards of Ocean FishingDear Final Fanta</title>
			<link>https://forum.square-enix.com/ffxiv/threads/529747-Enhancing-the-Economic-Value-and-Desynthesis-Rewards-of-Ocean-FishingDear-Final-Fanta?goto=newpost</link>
			<pubDate>Thu, 16 Jul 2026 08:23:47 GMT</pubDate>
			<description>Dear Final Fantasy XIV Development Team,First and foremost, I would like to express my deepest gratitude for your incredible work on the ongoing...</description>
			<content:encoded><![CDATA[<div>Dear Final Fantasy XIV Development Team,First and foremost, I would like to express my deepest gratitude for your incredible work on the ongoing evolution of our beloved star. As a veteran MMORPG player with over two decades of experience across various titles, I can confidently say that the Ocean Fishing mechanic is an absolute masterpiece of game design. The intricate weather conditions, bite timings, diverse bait systems, and beautiful fish designs make it incredibly engaging and dynamic. My passion for this content even led me to create detailed, high-yield guide videos for our community on YouTube.However, as a dedicated high-level Fisher and Crafter who enjoys the economic depth of Eorzea, I would like to constructively highlight a significant missed opportunity regarding the reward structure of this system.Currently, after a player achieves their personal milestones—such as unlocking specific mounts, minions, achievements, or capping their Gatherer’s Scrips—the actual fish caught during these voyages lose almost all practical purpose. Aside from a few select species that can be placed in housing aquariums, the vast majority of these meticulously designed fish act as inventory clutter, yielding negligible Gil when sold to shop vendors. This creates a disconnect where a beautifully polished, highly enjoyable gameplay loop becomes isolated from the game's broader, living economy.To enhance the longevity of Ocean Fishing and integrate it into the core crafting ecosystem, I would like to humbly propose a solution utilizing the Desynthesis system:Resource Recycling through Desynthesis: Allow high-level or rare Ocean Fishing catches to be desynthesized into actual, high-demand crafting and cooking ingredients, rather than useless items.Targeted Yields: Depending on the region and difficulty of the catch, desynthesizing these fish could yield substantial amounts of high-tier Water and Ice Crystals/Clusters, as well as unique Culinary Ingredients needed for endgame Culinarian and Alchemist Master Recipes.Why this would benefit the game:This change would establish a healthy, symbiotic relationship between Fishers and Crafters. It would revitalize the Market Board, provide Ocean Fishing with a permanent, self-sustaining economic value, and give players a compelling reason to continuously board the ferry even after completing their personal achievement checklists.Thank you very much for taking the time to read this feedback and for always listening so closely to the community. Your respect for the players' time is what makes FFXIV a true home for so many of us.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/653-Items-Synthesis-and-Gathering">Items, Synthesis, and Gathering</category>
			<dc:creator>Atalef</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/529747-Enhancing-the-Economic-Value-and-Desynthesis-Rewards-of-Ocean-FishingDear-Final-Fanta</guid>
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			<title>Mounts</title>
			<link>https://forum.square-enix.com/ffxiv/threads/529646-Mounts?goto=newpost</link>
			<pubDate>Wed, 08 Jul 2026 22:37:00 GMT</pubDate>
			<description><![CDATA[Just posting this here to say I tried, I'm not even sure these get seen or if I am posting in the right place 
 
I'm a bit of a mount collector in...]]></description>
			<content:encoded><![CDATA[<div>Just posting this here to say I tried, I'm not even sure these get seen or if I am posting in the right place<br />
<br />
I'm a bit of a mount collector in FFXIV, and the Favorite Mounts feature is incredibly useful. That said, with how many mounts are in the game today, it feels really restrictive. I'd love to see the limit increased so we can favorite more mounts than we currently can.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/653-Items-Synthesis-and-Gathering">Items, Synthesis, and Gathering</category>
			<dc:creator>Kyleamus</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/529646-Mounts</guid>
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			<title>Helm Idea/wishlist</title>
			<link>https://forum.square-enix.com/ffxiv/threads/529599-Helm-Idea-wishlist?goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 03:58:35 GMT</pubDate>
			<description>I just want to say for years now, I have wanted a classic black mage face/helm similar to the dwarves but without the beards. I really want to play...</description>
			<content:encoded><![CDATA[<div>I just want to say for years now, I have wanted a classic black mage face/helm similar to the dwarves but without the beards. I really want to play as a classic black mage or Vivi like character.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/653-Items-Synthesis-and-Gathering">Items, Synthesis, and Gathering</category>
			<dc:creator>Straggyemt</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/529599-Helm-Idea-wishlist</guid>
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			<title>Auxesia Exploration Token</title>
			<link>https://forum.square-enix.com/ffxiv/threads/529590-Auxesia-Exploration-Token?goto=newpost</link>
			<pubDate>Sat, 04 Jul 2026 08:03:11 GMT</pubDate>
			<description><![CDATA[Sorry if someone has already posted about this, I tried to search for it but failed. 
 
You didn't think this through too well when adding the...]]></description>
			<content:encoded><![CDATA[<div>Sorry if someone has already posted about this, I tried to search for it but failed.<br />
<br />
You didn't think this through too well when adding the mission rewards in Auxesia. I am talking specifically about token exchange.<br />
<br />
I decided to get the achievement for reaching 500k points on each of the crafters, and after doing only TWO, my inventory was flooded with tokens that can only be spent in one way, the mount. At first, it was also a good way to make money, but currently, the prices are ridiculous and almost nobody buys them. Right now, and not for the first time, I exchanged 50k tokens for Booklets just to save space in my inventory.<br />
<br />
Currently, I have 2,444 of them...<br />
<br />
I look forward to some patch that will allow spending Booklets on something more than just the mount.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/653-Items-Synthesis-and-Gathering">Items, Synthesis, and Gathering</category>
			<dc:creator>Sinnerslazer</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/529590-Auxesia-Exploration-Token</guid>
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			<title>All Gold Stars and 11M Class Points - Cosmic Exploration Retrospective Feedback</title>
			<link>https://forum.square-enix.com/ffxiv/threads/529574-All-Gold-Stars-and-11M-Class-Points-Cosmic-Exploration-Retrospective-Feedback?goto=newpost</link>
			<pubDate>Fri, 03 Jul 2026 02:44:53 GMT</pubDate>
			<description>I wanted to take the time to offer extensive feedback for Cosmic Exploration, as I believe this content had considerable potential that was not met...</description>
			<content:encoded><![CDATA[<div>I wanted to take the time to offer extensive feedback for Cosmic Exploration, as I believe this content had considerable potential that was not met in this expansion. I would like to see DoH/DoL content like this continued into the future, but also for it to be improved as much as possible when it does return.<br />
<br />
With my server finishing all Auxesia upgrades over a week ago now, I have taken a good bit of time to sit on my thoughts and refine them with much consideration. It is my hope that some of this makes it to the development team for their consideration for potential future content of the same variety.<br />
<br />
This will be a longer thread and I appreciate anyone taking the time to read it. I am going to keep this brief as possible while still touching on as many topics as I can provide good feedback on, so please forgive any details I brush over or omit for the sake of character counts. This will be an initial post and 2 replies.<br />
<br />
<br />
<b>About the Author</b><br />
<br />
To explain the perspective this feedback comes from:<br />
I am Peridot Grayflame from Excalibur, in the North America server region. <br />
I was first on my server to earn the &quot;Ready for Liftoff&quot; title, for completing all mission gold stars on Sinus Ardorum. On the subsequent planets I was one of the first three on my server to get the respective all-gold titles. <br />
Additionally I completed the all-500k class point grind during Sinus Ardorum, won Star Contributor at least once every planet, and have now passed 1 million class points in all classes.<br />
<br />
I will be highly critical for much of this feedback. So let me begin with a note of major positivity:<br />
<br />
<br />
<b>An Earnest Commendation</b><br />
<br />
I want to extend my admiration and respect for the developer(s) responsible for Sinus Ardorum's original mission designs. Sinus Ardorum as released was in my opinion one of the most intentionally-made and well-designed pieces of non-combat content in the game. So many missions functioned as stepping stones and tutorials, and there was a clear skill progression through the missions. Following all the missions prepared the player to tackle the pinnacle of difficulty the content had to offer.<br />
I want to extend my deepest thanks for your hard work on Sinus Ardorum, as this was some of the best non-combat content to ever come to Final Fantasy XIV. I truly felt I was playing through an experience carefully crafted and designed with the highest attention to detail, and I believe the earnest work done there should be something the creator(s) are always proud of.<br />
<br />
Should only one piece of feedback I am here to offer make it to the developers, I hope it is this sentiment.<br />
<br />
<i>(continued in 2 replies)</i></div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/653-Items-Synthesis-and-Gathering">Items, Synthesis, and Gathering</category>
			<dc:creator>PeridotOlivine</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/529574-All-Gold-Stars-and-11M-Class-Points-Cosmic-Exploration-Retrospective-Feedback</guid>
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			<title>Minor Armoire Suggestion</title>
			<link>https://forum.square-enix.com/ffxiv/threads/529504-Minor-Armoire-Suggestion?goto=newpost</link>
			<pubDate>Mon, 29 Jun 2026 10:25:17 GMT</pubDate>
			<description>I just have a tiny suggestion.  I love the recent Armoire update btw.  It helped with cleaning up my inventory space and organize my gear to a great...</description>
			<content:encoded><![CDATA[<div>I just have a tiny suggestion.  I love the recent Armoire update btw.  It helped with cleaning up my inventory space and organize my gear to a great degree.  The only suggestion I have, which has also been a curiosity of mine for a while, is why was the Postmoogle Cap never added or updated to allow it to be stored in the Armoire.  I always felt like it deserves to be given that status.  <br />
     It's a unique cosmetic item and you have to go through a pretty lengthy quest chain to earn it.  I guess that I always felt it deserved to have that storage privilege.  Like I said, just a minor curiosity suggestion lol.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/653-Items-Synthesis-and-Gathering">Items, Synthesis, and Gathering</category>
			<dc:creator>Tesort21</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/529504-Minor-Armoire-Suggestion</guid>
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