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		<title>FINAL FANTASY XIV Forum - Dungeons</title>
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			<title>FINAL FANTASY XIV Forum - Dungeons</title>
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			<title>Deep Dungeon Roulette</title>
			<link>https://forum.square-enix.com/ffxiv/threads/527436-Deep-Dungeon-Roulette?goto=newpost</link>
			<pubDate>Sat, 11 Apr 2026 18:59:14 GMT</pubDate>
			<description><![CDATA[I feel this has likely been said a million times before, but I truly feel it's time to add a deep dungeon roulette to the game. 
 
Palace of the Dead...]]></description>
			<content:encoded><![CDATA[<div>I feel this has likely been said a million times before, but I truly feel it's time to add a deep dungeon roulette to the game.<br />
<br />
Palace of the Dead has matchmaking for floors 1-100<br />
Heaven on High has matchmaking for floors 1-30<br />
Eureka Orthos has matchmaking for floors 1-30<br />
Pilgrim's Traverse has matchmaking for floors 1-100<br />
<br />
With this many floor sets in the game it's nearly impossible to actually take advantage of the matchmaking system to clear this content without gathering a group manually. This problem gets worse each and every time more deep dungeon content is added, but would be immediately remedied by a roulette option.<br />
<br />
<br />
The largest hurdles I can think of would be gear levels and save slots. Gear levels could just hard lock you from queuing into floors you could not otherwise enter normally of course. As for saves, I would suggest a sort of third, placebo save file for all who queue in via the roulette which clears itself off after you leave. This would leave the matchmaking save intact for the one who queued in naturally.<br />
<br />
I would love to see the community input on this since I figure just about everyone has had a similar thought at some point and I know my thoughts alone won't cover every potential issue.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Reptiletc</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/527436-Deep-Dungeon-Roulette</guid>
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			<title>Dungeon damage has become laughable.</title>
			<link>https://forum.square-enix.com/ffxiv/threads/527374-Dungeon-damage-has-become-laughable.?goto=newpost</link>
			<pubDate>Tue, 07 Apr 2026 05:17:21 GMT</pubDate>
			<description><![CDATA[Lately I've just been standing in enemy AOEs any time if it would cause a loss of uptime to run out of them. Laughing as maybe the avoidable aoes do...]]></description>
			<content:encoded><![CDATA[<div>Lately I've just been standing in enemy AOEs any time if it would cause a loss of uptime to run out of them. Laughing as maybe the avoidable aoes do 20% of my lifebar at the maximum. It's for sure good with Samurai because i can just generate more kenki and get hit on purpose.<br />
<br />
As healer the situation becomes even more pitiful, I don't even move because it's my responsibility to heal and don't need to worry about it. So I stand in the middle of the pack and just spam my AOE, getting hit by absolutely everything, even stuff I don't need to get hit by. as long as my ogcds tick I'm not in trouble, and the tanks rarely need healing. I'll also just stand in most of them as tank. Maybe the bosses got harder, but the trash mobs are a joke. And as once I realized I could stand in just about every AOE, it became funny to watch people actually bother avoiding them. We could be doing these dungeons 25% faster by just standing in the middle and hitting everything.<br />
<br />
It's really got to ARR levels of pitiful. the auto-attacks tickle too. Whenever I get a leveling dungeon between HW-EW I need to remind myself there's some mobs that actually hit hard, and I can't stand in every aoe and got to keep the tank alive.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>SalamanderIX</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/527374-Dungeon-damage-has-become-laughable.</guid>
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			<title>Make dungeons fun again</title>
			<link>https://forum.square-enix.com/ffxiv/threads/527241-Make-dungeons-fun-again?goto=newpost</link>
			<pubDate>Fri, 27 Mar 2026 13:05:21 GMT</pubDate>
			<description><![CDATA[I started Endwalker and found the Dungeons have become "Dance Dance Revolution" where you have to learn a dance routine to progress.  Even with NPCs...]]></description>
			<content:encoded><![CDATA[<div>I started Endwalker and found the Dungeons have become &quot;Dance Dance Revolution&quot; where you have to learn a dance routine to progress.  Even with NPCs and you tap dance with them to get to the magic spot, even before the warning is given, you still take a hit or a wipe.  I guess that some players like the challenge while the casual player is just trying to have fun.  Diablo solved this by allowing you to select difficulty.  I don't want to have to spend time reviewing Youtube to play the game.  And while 13 year old girls may like &quot;Dance Dance Revolution&quot;  I don't. I was thinking of quitting but the FC raid leader said the end game raids are fun so I'll finish Downtrail, but I won't be buying any more expansions if the dungeons are just silly time waisters,  how can any one have fun if they have to focus on the ground and be ready to dance.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>xdandeman</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/527241-Make-dungeons-fun-again</guid>
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			<title>Deep Dungeon Disconnect Protection</title>
			<link>https://forum.square-enix.com/ffxiv/threads/527120-Deep-Dungeon-Disconnect-Protection?goto=newpost</link>
			<pubDate>Sun, 22 Mar 2026 00:45:59 GMT</pubDate>
			<description><![CDATA[Deep Dungeons need to have some sort of protection for when the servers are bugging out beyond what's already there. It's great that a disconnect...]]></description>
			<content:encoded><![CDATA[<div>Deep Dungeons need to have some sort of protection for when the servers are bugging out beyond what's already there. It's great that a disconnect doesn't end the run anymore, but that doesn't help when the game lags and you get frozen in an AoE or in a fight. I can't even count the number of times at this point I've lost a run because the servers started lagging. It's not my internet, because this only happens in FFXIV. Not in any other game or even any other MMO. Just this one.<br />
<br />
Maybe somehow the game will detect if you're disconnecting and if you die during it then it won't count against you, that'd be ideal but I'm not actually sure that'd be possible. What's probably far easier and more likely to be possible is to just give an option to save your floor and leave the dungeon whenever you want. Everything on that floor would be saved as it is, so you can't use it to get extra items, avoid enemies, or get extra time which preserves the challenge. But if you notice you're starting to lag, you can just leave and return later when the servers are functioning properly.<br />
<br />
I understand the point of these is to be a challenge and make it so you have to do ten floors at once. If things functioned properly, I'd have no issue with that. But there's no point in taking that challenge in the first place if it's impossible to complete because the servers don't work, and it's beyond frustrating to spend 5+ hours on a run and then get sent back to the start because of something that wasn't even your fault.<br />
<br />
Edit, three days after the post: take a wild guess what just happened. It's seriously ridiculous. At this point I don't even mind whatever their solution may be, allow saving and exiting or make some other solution, anything is fine. They just need to do *something*.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>royalenigma</dc:creator>
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