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		<title>FINAL FANTASY XIV Forum - Dungeons</title>
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			<title>FINAL FANTASY XIV Forum - Dungeons</title>
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			<title>Alliance change on behalf of first time cutscene watchers.</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532921-Alliance-change-on-behalf-of-first-time-cutscene-watchers.?goto=newpost</link>
			<pubDate>Sat, 07 Nov 2026 00:46:28 GMT</pubDate>
			<description>I was having a conversation with other WoLs about people early pulling Raid bosses and Dungeon bosses when there are people watching cutscenes, and...</description>
			<content:encoded><![CDATA[<div>I was having a conversation with other WoLs about people early pulling Raid bosses and Dungeon bosses when there are people watching cutscenes, and how that responsibility seems to lie on people individually being polite and respectful, which can be a big ask in a semi anonymous online community. <br />
<br />
So I had the idea, what if these bosses had a wall, similar to the one containing the players at the start of the instance, around the bosses aggro zone preventing players from pulling until the cutscenes are over. This would allow players to skip their individual cutscene and position themselves as they wish without pulling the boss and pressuring a sprout to skip their cutscene or miss out on a portion of the fight? This I would hope wouldnt have the same distaste many players have with the unskippable cutscenes of the main scenario roulette, and hopefully not noticeably impact the amount of people who queue for Alliance raids in general?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>ThysGuy</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532921-Alliance-change-on-behalf-of-first-time-cutscene-watchers.</guid>
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			<title>Remove the Echo Buff</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532760-Remove-the-Echo-Buff?goto=newpost</link>
			<pubDate>Sun, 01 Nov 2026 01:52:34 GMT</pubDate>
			<description>When we die in instances, we get echo buff which powers up the party. This is ridiculous. What is the point of helping us we beat the content? If we...</description>
			<content:encoded><![CDATA[<div>When we die in instances, we get echo buff which powers up the party. This is ridiculous. What is the point of helping us we beat the content? If we wipe, we should improve our play. This kills the challenge. The game is already very easy.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>AngryLion</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532760-Remove-the-Echo-Buff</guid>
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			<title>Splitting Alliance Raids in two halves is an awful idea</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532737-Splitting-Alliance-Raids-in-two-halves-is-an-awful-idea?goto=newpost</link>
			<pubDate>Sat, 31 Oct 2026 10:26:29 GMT</pubDate>
			<description>I was happy with the news we got during Tokyo Fan Festival today, but this one breaks my heart. I think Alliance Raid being split in half is a...</description>
			<content:encoded><![CDATA[<div>I was happy with the news we got during Tokyo Fan Festival today, but this one breaks my heart. I think Alliance Raid being split in half is a terrible idea.<br />
First of all, it breaks the pacing. Imagine a New Adventurer playing through Crystal Tower raids for the first time. They defeat two bosses, and before they can get to Amon and Emperror Xande, they are made to wait. It makes first-time experience worse and new players would avoid Alliance Raids because of that.<br />
Secondly, finding 24 people for Alliance raids after Crystal Tower raids is difficult enough. But now you say a player would need to wait for this twice? That poor player might never finish the Alliance Raid then.<br />
Thirdly, the time required to join an Alliance Raid would get even worse for players who play alone and/or are DPS.<br />
All in all, Alliance Raids being split in half would further discourage players from doing Alliance Raids. Most players would do Evangelion raids either way, but they probably won't have any desire to do anything else.<br />
<br />
Please reconsider. I love this game and I want it to be accessible for new players. This feature would only scare them away and make them bored and frustrated.<br />
<br />
(<a href="https://forum.square-enix.com/ffxiv/threads/532734-%E3%82%A2%E3%83%A9%E3%82%A4%E3%82%A2%E3%83%B3%E3%82%B9%E3%83%AC%E3%82%A4%E3%83%89%E3%82%922%E3%81%A4%E3%81%AB%E5%88%86%E5%89%B2%E3%81%99%E3%82%8B%E3%81%AE%E3%81%AF%E3%80%81%E6%9C%80%E6%82%AA%E3%81%AE%E3%82%A2%E3%82%A4%E3%83%87%E3%82%A2%E3%81%A0?p=6854454#post6854454" target="_blank" rel="noopener nofollow">Japanese Forum thread I made earlier</a>)</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>JazzPlaysFF</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532737-Splitting-Alliance-Raids-in-two-halves-is-an-awful-idea</guid>
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			<title>Mistwake: An Epileptic Nightmare</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532694-Mistwake-An-Epileptic-Nightmare?goto=newpost</link>
			<pubDate>Fri, 30 Oct 2026 19:32:38 GMT</pubDate>
			<description>Hey there, I was wondering if anyone else with epilepsy has noticed how 14 has an increasing amount of massive screen flash with Mistwake itself...</description>
			<content:encoded><![CDATA[<div>Hey there, I was wondering if anyone else with epilepsy has noticed how 14 has an increasing amount of massive screen flash with Mistwake itself being the stand out issue one for me? I figured this may be the forum location (since it's mostly specific dungeons that seem to be the biggest culprits) for this but if not sorry I'm just kinda fed up at the lack of accessibility in the game in general. I also recently saw how the newest collab event mini-game has been flagged for potential photosensitive issues as well BUT that's probably for another forum just figured I'd give another, more recent example of what I mean.<br />
<br />
Obviously it's always been there in varying degrees, player attacks being super bright in dark areas and what not, but an entire portion of this recently past MSQ was almost unplayable for me to a point I debated saving for a story skip and dropping my sub till EC drops. I know they've also done lighting fixes and such in the past so it's known these are issues their players have and they're aware of so why not work towards some sorta big help. I love this game so much and it brings me so SO much comfort but epilepsy is a huge issue like it can get people really messed up if they aren't careful. I've gotten to the point I put that I'm epileptic on my adventure plate AND have a pretyped sorry in advance message for when I get the big culprits for me so my other party members are aware but that all relies on people either checking my AP or the chat log.<br />
<br />
I'm just hoping, from the set up we've seen, that EC will be a much needed reprieve from it and that maybe Square will care about us epileptics for once in the future. Like yeah the idea is cool, and I know Mistwake gear is really neat, but give us some sorta option to like either reduce screen flash or anything at this point. The games been out how long? <br />
<br />
Again sorry if this wasn't the proper place to post this!<br />
<br />
Edit: I wanna point out I have found a thread a mod replied to with solutions, and they simply aren't enough for some epileptics. I did all of that and STILL see glaring issues with some newer content that just flat out needs to be addressed as a whole.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>CopriComa</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532694-Mistwake-An-Epileptic-Nightmare</guid>
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			<title><![CDATA[Dungeons & Raids Are Too Easy]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532668-Dungeons-Raids-Are-Too-Easy?goto=newpost</link>
			<pubDate>Fri, 30 Oct 2026 01:10:04 GMT</pubDate>
			<description><![CDATA[Dungeons and raids in this game are too easy except for Savage. It is no fun at all. Seriously, you don't need to anything. If 1 player is AFK, the...]]></description>
			<content:encoded><![CDATA[<div>Dungeons and raids in this game are too easy except for Savage. It is no fun at all. Seriously, you don't need to anything. If 1 player is AFK, the remaining players can easily complete. I can complete many of them with my eyes closed. Dumbing down content (especially the older expansions) is a very bad design. Make them challenging again. iLvL and Level sync should be forced for all instances.<br />
<br />
What is the point of playing a game that you always win?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>AngryLion</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532668-Dungeons-Raids-Are-Too-Easy</guid>
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			<title>Updating content</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532543-Updating-content?goto=newpost</link>
			<pubDate>Sat, 24 Oct 2026 08:32:56 GMT</pubDate>
			<description>There is one giant elephant in the room connecting most of my previous posts so far. 
Why is square enix allergic to updating content? 
And by that I...</description>
			<content:encoded><![CDATA[<div>There is one giant elephant in the room connecting most of my previous posts so far.<br />
Why is square enix allergic to updating content?<br />
And by that I don't mean only new iteration of content that they always promise to bring new stuff into only to discover that absolutely nothing has changed.<br />
No, I mean why don't we have updates to existing content, at all?<br />
<br />
There are a few examples where they tried and their answer most of the time is delete the content and remake it. Diadem in heavensward was scrapped and released again as an open zone raid, sort of precursor to exploration zones I would say, even the lockboxes originated there. But people still didn't engage with it enough and they fully scrapped it again and turned the map into a gathering zone.<br />
<br />
Astralagos is turned off for years as a pvp map, still saying that it will come back, we all know that it's dead and there are no plans to bring it back...<br />
<br />
Pvp is another example of how often they are heavily resistant to change. But I would say pvp is also an example of how good change can revitalize the content. I'm not a pvp player at all, I don't engage with pvp often, but I enjoy it after they completely scrapped pve kits for new pvp ones.<br />
And now they are entering an era where they promise to change and update everything, starting with evolved mode, going in with Chocobo companions.<br />
I am quite happy to see them tackle some of these problems.<br />
<br />
But I think we shouldn't stop there. We should finally see the update to deep dungeons we always wanted, and not just to a new deep dungeon, but completely revamp all the previous ones as well.<br />
Bring in new rewards to variant dungeons, including the current ones.<br />
Take the south horn forked tower and rebalance it with a new story mode version and put it into the game.<br />
<br />
If square enix wants to create content with no community input, only to then gather feedback, iterate on the content and barely listen to any of the feedback. Then I'm not sure they actually care about having a healthy community.<br />
<br />
And normally I am all in for preserving content, except none of this content is what it used to be anyway. New jobs, changes to existing jobs, reworks and rebalances. Even synced content with it's own gear system like palace of the dead plays nothing like it was on release. I would rather see it updated and maintained, then simply left to rot.<br />
And I still don't believe maintaining old content is that big of an undertaking. You could just take labyrinth of the ancient and double the health bar of everything inside and probably make it a lot better for almost no work at all xD</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Kitsune37</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532543-Updating-content</guid>
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			<title>Future Bosses</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532523-Future-Bosses?goto=newpost</link>
			<pubDate>Fri, 23 Oct 2026 12:25:33 GMT</pubDate>
			<description>Hello, I was just thinking of some bosses that have not made an appearance in FF14 yet from older games two such characters are Nova Dragon and Kuja...</description>
			<content:encoded><![CDATA[<div>Hello, I was just thinking of some bosses that have not made an appearance in FF14 yet from older games two such characters are Nova Dragon and Kuja from FF9. I would love one day see both of them appear in someway in future Dungeons/Trials. Nova Dragon was one of the coolest looking bosses in FF to me and I’m sad they are missing currently still from FF14.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Mogmi</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532523-Future-Bosses</guid>
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			<title>The issues with level sync</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532302-The-issues-with-level-sync?goto=newpost</link>
			<pubDate>Thu, 15 Oct 2026 09:45:13 GMT</pubDate>
			<description><![CDATA[Okay I lied, here's another post from me. 
 
This has been bugging me and my friend for the past few months, a lot of old content just isn't fun to...]]></description>
			<content:encoded><![CDATA[<div>Okay I lied, here's another post from me.<br />
<br />
This has been bugging me and my friend for the past few months, a lot of old content just isn't fun to do. It hasn't been for years and ever since the stat squish in endwalker it's only been getting worse. Alliance raids are the worst offenders, labyrinth was never even rebalanced after they changed it from 6 tanks to 3 tanks...<br />
<br />
And this must be probably the worst thing about being a new player as well, you queue into your first dungeon, sastasha. While the dungeon was never particularly hard, at least I remember the times where you needed to actually interact with the boss gates so adds won't spawn, these days people don't even know there is an add mechanic at all. There were days where overpulling in sastasha meant that the tank and healer had to be perfectly in sync or it's a wipe, now you can just run through the dungeon like a kid running through a park, smiling at everything around you.<br />
<br />
And I'm honestly tired recommending this game to others but having to say, &quot;btw don't expect to feel good combat content until like level 70+&quot;. That's hundreds of hours that is teaching people to ignore mechanics and not care about their dps rotations...<br />
<br />
I'm not asking for story content to be difficult, but it can't be easier than overworld fates.<br />
I honestly hope that the upcoming zone scaling in evercold is a preview of a better scaling system, but some instances need more than just better scaling, syrcus tower is infamous for having a boss that even back in release no one even knew what the platform mechanic is because it never happens. Some dungeons were absolutely gutted from mechanics because of duty support.<br />
<br />
But even before a possible better sync system and hopefully some redesign of older content, there is actually one thing the devs can do right away. Make it possible to queue in min ilvl into roulettes and give a damn good reason for why people would want to do that. Ton of extra exp, more tomestones, bonus gil, whatever, making the daily roulette grind more fun by simply giving it min ilvl option for matchmaking would go a long way already.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Kitsune37</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532302-The-issues-with-level-sync</guid>
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