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		<title>FINAL FANTASY XIV Forum - Dungeons</title>
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			<title>FINAL FANTASY XIV Forum - Dungeons</title>
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			<title>Crucible QOL</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531422-Crucible-QOL?goto=newpost</link>
			<pubDate>Sun, 13 Sep 2026 20:51:16 GMT</pubDate>
			<description><![CDATA[1.  Keep the difficulty I'm attempting selected between runs. 
 
2.  Please just auto select the first 3 alive beasts in the selection if none are...]]></description>
			<content:encoded><![CDATA[<div>1.  Keep the difficulty I'm attempting selected between runs.<br />
<br />
2.  Please just auto select the first 3 alive beasts in the selection if none are selected upon entry.  There is zero reason to let you enter a fight without your beasts.  If you don't want to use them, then having them selected but unused during the fight is functionally the same.<br />
<br />
2a:  Alternatively, let us back out of an encounter we haven't started back to the board.<br />
<br />
&quot;There's a warning&quot;<br />
<br />
I've been pavlov'd the last 13 years to just hit yes to anything resembling a ready check.  Just auto select my pets if I forget, kthx.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Kabooa</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531422-Crucible-QOL</guid>
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			<title>Paying customers screwed out of new content</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531227-Paying-customers-screwed-out-of-new-content?goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 06:49:46 GMT</pubDate>
			<description><![CDATA[We all heavily use Duty Roulette to do content. However, there's a major problem with this system currently. Paying customers rarely, if ever, get to...]]></description>
			<content:encoded><![CDATA[<div>We all heavily use Duty Roulette to do content. However, there's a major problem with this system currently. Paying customers rarely, if ever, get to play new content that they paid for, and are still paying for.<br />
<br />
When I bought the Dawn Trail expansion, that set me back about $50 USD. The monthly subscription sent me back about another $15 a month. ARR and all those expansions for new players will cost them another $50 on top of Dawn Trail.<br />
<br />
$100 to play new content - can't wait to play it! It will be fun seeing this content in our daily roulettes... except we never do. This is a major problem that we are paying customers and we do not get to ever see the new content with duty roulette. The major reason for this is because we often get stuck with free-trial players doing older content. For a year I have never once been in an alliance raid other than Crystal Tower. 1 year. I paid to play the new alliance raids, not Crystal Tower, and to do that I queue up for them using Duty Finder. But I also want to do them in Duty Roulette. I paid for this content, I want to play it.<br />
<br />
But what I am noticing is that I am being used to fill parties in Duty Roulette that are made up of free trial players. I am being used to make the free trial players have a great gaming experience - encouraging them to never have to upgrade to the new content. With free trial players being allowed to continue this indefinitely up to level 80, this is a huge problem.<br />
<br />
Please give those of us to PAID to play the new content the ability to toggle Duty Roulette to only match us with other players who have paid to play content from Endwalker and beyond. If we want, we can toggle the option to include everyone, including the free trial members, if we feel like doing old content in Duty Roulette. I saw in the path notes this announcement:<br />
<br />
Windurst: The Third Walk has been added to Duty Roulette: Alliance Raids.<br />
<br />
That's a cruel joke because never once have I ever seen any Alliance Raid using Duty Roulette other than Crystal Tower. This is really starting to wear on me, too, especially now that I'm working on the newest relic, where it FORCES players to use the Duty Roulette system. I paid $100 to you, Square Enix, to play the most recent content, and never once, in an entire year, have I gotten the chance to play it using Duty Roulette. <br />
<br />
Duty Roulette is a MAJOR part of our daily playing, and to be deprived of the content we PAID TO PLAY because you force us to match with free trial players who cannot access that content, we never get to play what we PAID to play.<br />
<br />
Give players the right to choose whether or not they want to play older content with free trial players when using Duty Roulette. This is not OK to take our money and NOT deliver on the content we paid for.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Parsheval</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531227-Paying-customers-screwed-out-of-new-content</guid>
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			<title>Crucible first board</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531198-Crucible-first-board?goto=newpost</link>
			<pubDate>Tue, 08 Sep 2026 18:52:42 GMT</pubDate>
			<description><![CDATA[How do you get past the first board to continue with the BST story, I can't keep my HP high enough to survive and the HP potions and tents give you...]]></description>
			<content:encoded><![CDATA[<div>How do you get past the first board to continue with the BST story, I can't keep my HP high enough to survive and the HP potions and tents give you like no HP back. By the time I'm halfway through I'm in critical HP with no way to heal.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>LanaC</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531198-Crucible-first-board</guid>
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			<title>8 Man Praetorium</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531148-8-Man-Praetorium?goto=newpost</link>
			<pubDate>Mon, 07 Sep 2026 18:37:39 GMT</pubDate>
			<description><![CDATA[Hello! 
 
For someone who wasn't here when 8 Man Praetorium was a thing, Could I get a TLDR of what it was like and how its different from today's...]]></description>
			<content:encoded><![CDATA[<div>Hello!<br />
<br />
For someone who wasn't here when 8 Man Praetorium was a thing, Could I get a TLDR of what it was like and how its different from today's Praetorium. It's always interesting to me learning about past FF14.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Mogmi</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531148-8-Man-Praetorium</guid>
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			<title>HOW TO ESCAPE DUTY ROULETTE HELL</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531044-HOW-TO-ESCAPE-DUTY-ROULETTE-HELL?goto=newpost</link>
			<pubDate>Fri, 04 Sep 2026 00:30:00 GMT</pubDate>
			<description>Make a new character, boost it to Endwalker, and never never never unlock any trials or raids before Endwalker. 
 
You still experience the hell of...</description>
			<content:encoded><![CDATA[<div>Make a new character, boost it to Endwalker, and never never never unlock any trials or raids before Endwalker.<br />
<br />
You still experience the hell of dog shite content when doing levelling roulette and get stuck 9 out of 10 times with a free trial parasite doing Shiteastasha, but you will never, ever, ever, have to do any horrible, low level garbage content. The inspiration to do this was making the most recent relic where it forces us to use the Duty Roulette to upgrade it.<br />
<br />
This is the best decision I ever made. I encourage any other PAYING customer to do this if you want to have the most enjoyable experience playing FFXIV using Duty Roulette. You will no longer have to suffer the pain of playing jobs at horribly low levels ever again.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>JustSayNo</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531044-HOW-TO-ESCAPE-DUTY-ROULETTE-HELL</guid>
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			<title>Remove forced Alexander Gordian item drops from A1-4N</title>
			<link>https://forum.square-enix.com/ffxiv/threads/531037-Remove-forced-Alexander-Gordian-item-drops-from-A1-4N?goto=newpost</link>
			<pubDate>Thu, 03 Sep 2026 16:40:31 GMT</pubDate>
			<description>Tiny little request. Remove the precision Gordian items (bolts, lens, springs, and shafts respective from 1-4) from the automatic drop table from...</description>
			<content:encoded><![CDATA[<div>Tiny little request. Remove the precision Gordian items (bolts, lens, springs, and shafts respective from 1-4) from the automatic drop table from Alexander normal floors 1-4. The only items you can exchange for said items (one Unidentifiable Bone/Shell/Ore/Seeds for 3 bolts/lens/springs/shafts respectively) are all available with poetics in Idyllshire. There might be one person out there who is using this as a method to get grade 3 topsoil or progress their anima relics or something but I think it's a necessary change.<br />
<br />
Discarding them is an annoyance at worst 99% of the time, but my anecdote is that I once tossed a Orderly Runner's Secrets from Delubrum Reginae (Savage) by mistake because it uses the same box of junk inventory icon as the springs and I wasn't paying full attention. Don't be like me, pay attention to what you're throwing away.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>snombinary</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/531037-Remove-forced-Alexander-Gordian-item-drops-from-A1-4N</guid>
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			<title>Dawntrail Deep Dungeon summary, feedback and ideas for possible Evercold edition</title>
			<link>https://forum.square-enix.com/ffxiv/threads/530832-Dawntrail-Deep-Dungeon-summary-feedback-and-ideas-for-possible-Evercold-edition?goto=newpost</link>
			<pubDate>Tue, 25 Aug 2026 20:26:43 GMT</pubDate>
			<description><![CDATA[Dawntrail is coming to a close, so i think it is a good time to write this post, summarising my and part of community's experience with deep dungeons...]]></description>
			<content:encoded><![CDATA[<div>Dawntrail is coming to a close, so i think it is a good time to write this post, summarising my and part of community's experience with deep dungeons this expansion and share ideas for future of this content.<br />
<br />
<b>Technical Improvements and System Changes</b><br />
Pilgrim's Traverse introduced some big improvements to the deep dungeon system. Multiple checkpoint floors, matched queue all the way to 100, excellent aetherpool grind and potion farming changes. <br />
I also noted positive combat changes - when a mob casts important skills, the animations are more visible and if a mob has a buff aura, the aura is visible on the mob.<br />
Palace of the Dead also got an update that basically made aetherpool and potion grinding free. While it did provide relief and allowed the community to play more of what we want instead of farming, i believe that Pilgrim's Traverse system is the superior version. I wish it was introduced to Heaven-on-High and Eureka Orthos.<br />
Patch 7.5 change brought removal of KO penalties on &quot;story floors&quot; (PotD 1-100, others 1-30) that proved controversial. While intended as an accessibility boost, players could already clear story floors with KOs on record. The unintended side effect hits the competitive ranking community: because KOs on early floors no longer invalidate a high-score attempt, players can continuously reset sets to farm favorable RNG (such as mimic or treasure room spawns) without losing the run. This rewards raw time commitment over execution and skill. A simple floor 100 checkpoint for PotD would have provided same accessibility without disrupting ranking integrity.<br />
<br />
<b>Pilgrim's Traverse Gameplay and Solo Experience</b><br />
Pilgrim’s Traverse succeeds in casual setting - it’s approachable, fun with friends, and the weekly log keeps steady player numbers going through it.<br />
However, it falls short as a solo challenge. PT’s solo difficulty relies far too heavily on dodging AoE mechanics, most of which can be trivially avoided via Line of Sight (LoS), which while being 'cheesy' is the prefered option due to mob damage nor time management being a threat. By comparison, older Deep Dungeons featured a healthier balance of threat types: direct incoming damage, status effects, area denial, resource and time management.<br />
PT feels like a collection of good concepts cut short before reaching their potential. Votive Candelabras, for instance, skew so heavily toward player buffs that their negative effects are negligible and easily counterable. Given that datamined graphics point to unused negative Votive effect, it’s disappointing that the final design pulled back on challenge.<br />
I suspect this drop in difficulty stems from forcing Pilgrim's Traverse to host the Quantum trial system and intention to have as many people get to Quantum as possible.<br />
While Quantum itself is definitely a good idea and worth exploring further, i dont think it was a good idea to tie it to deep dungeon<br />
<br />
I'll continue in comments.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>ThurinTurambar</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/530832-Dawntrail-Deep-Dungeon-summary-feedback-and-ideas-for-possible-Evercold-edition</guid>
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			<title>Add A Hardcore mode for Veterans and New Players</title>
			<link>https://forum.square-enix.com/ffxiv/threads/530724-Add-A-Hardcore-mode-for-Veterans-and-New-Players?goto=newpost</link>
			<pubDate>Wed, 19 Aug 2026 22:39:46 GMT</pubDate>
			<description><![CDATA[I’ve had an idea—since I see so many people complaining about whether the game is too easy or too hard—to add a "Hardcore" game mode for players,...]]></description>
			<content:encoded><![CDATA[<div>I’ve had an idea—since I see so many people complaining about whether the game is too easy or too hard—to add a &quot;Hardcore&quot; game mode for players, whether they are new, veterans, or anyone else.<br />
This Hardcore mode would allow you to experience the story and all challenging content in one go. For example, if the *A Realm Reborn* story requires you to defeat Ifrit, you would fight him immediately in his Extreme phase—at minimum item level and without the Echo buff. Similarly, if you need to complete an older 8-player raid, you would do it in Savage mode, again at minimum item level and without the Echo.<br />
<br />
Note: Current content would continue to follow the existing progression—Normal mode first, then Savage. I would also suggest—if the developers are able to do so—that new Trials be released directly as Extreme encounters within this mode. Meanwhile, the standard mode would simply follow the current release pattern. This Hardcore mode is best suited for veterans and new players alike who want to experience the game's content exactly as it was originally released, without any external assistance.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/648-Dungeons">Dungeons</category>
			<dc:creator>Reagnar</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/530724-Add-A-Hardcore-mode-for-Veterans-and-New-Players</guid>
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