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		<title>FINAL FANTASY XIV Forum - Quests</title>
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			<title>FINAL FANTASY XIV Forum - Quests</title>
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			<title>Horrible player experience - 2026 All Saints event</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532794-Horrible-player-experience-2026-All-Saints-event?goto=newpost</link>
			<pubDate>Mon, 02 Nov 2026 15:16:59 GMT</pubDate>
			<description><![CDATA[I am not a frequent player, so I sometimes aren't aware of events. This morning I logged on and realized the All Saints event was going to end. So I...]]></description>
			<content:encoded><![CDATA[<div>I am not a frequent player, so I sometimes aren't aware of events. This morning I logged on and realized the All Saints event was going to end. So I did the quest and run through everything... until the end when I was interacting with the NPC to turn in the quest in order to exit back to Mih Khetto's Amphitheatre. Suddenly the NPC vanished because the event ended. <br />
WHAT A HORRIBLE PLAYER EXPERIENCE!!!<br />
Yoshi and the dev team - you could do better! <br />
At least let those who are in an instance in the process of completing the quest/even to finish. Alternatively, you could also not allow players to initiate the event quest with a messaging such as &quot;you will not have enough time to complete this quest.&quot; I am kinda shocked and disappointed at how little attention and care was paid to this game, which is a cash cow for Square Enix.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/647-Quests">Quests</category>
			<dc:creator>GenAznX</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532794-Horrible-player-experience-2026-All-Saints-event</guid>
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			<title>MSQ Quests Should Not Reward Items</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532667-MSQ-Quests-Should-Not-Reward-Items?goto=newpost</link>
			<pubDate>Fri, 30 Oct 2026 01:00:15 GMT</pubDate>
			<description>Hello. 
 
The game is so meaningless until the latest patch as of now. Every MSQ quest gives you overpowered free items. You do nothing to earn them....</description>
			<content:encoded><![CDATA[<div>Hello.<br />
<br />
The game is so meaningless until the latest patch as of now. Every MSQ quest gives you overpowered free items. You do nothing to earn them. And from Heavensward they are also HQ. Why is there crafting in this game? Why is there Dungeon/Raid drops? The entire game has been dumbed down too badly. MSQ quests should not give rewards and rewards from other quests should not be OP. For example they should not be HQ. I have no fun playing through expansions because of this. I don't care someone creating 3rd character needing it.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/647-Quests">Quests</category>
			<dc:creator>AngryLion</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532667-MSQ-Quests-Should-Not-Reward-Items</guid>
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			<title>RANT...WISH...WHATEVER</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532663-RANT...WISH...WHATEVER?goto=newpost</link>
			<pubDate>Thu, 29 Oct 2026 19:43:48 GMT</pubDate>
			<description><![CDATA[I've done this many times before, but right at the moment once again I'm leveling a scholar, and the job quest "In Loving Memory" is driving me...]]></description>
			<content:encoded><![CDATA[<div>I've done this many times before, but right at the moment once again I'm leveling a scholar, and the job quest &quot;In Loving Memory&quot; is driving me crazy, I keep failing it because the stupid Soteto refuses to leave tanking to the damn tank, AND this is my main point, this damn quest puts you in the functional form of a group, you're supposed to heal two different NPCs BUT, you dont have the &quot;semantics&quot; of a group. WHY OH WHY, in a solo synced mission like this can't they form you into a group.  The problem here, for someone who might not play a scholar, is that you can't use group heals because they're not in your group. If the NPCs behaved like a group, if your tank actually maintained agro so you only had to heal him.... It's all these stupid broken things that make this duty hard, otherwise it would be simple and easy. But instead I fail it over and over :(<br />
<br />
Sorry... I wish I could believe SE would hear and fix this... but i know they wont, so I'm just ranting... sigh...</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/647-Quests">Quests</category>
			<dc:creator>Daria</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532663-RANT...WISH...WHATEVER</guid>
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			<title>No cutscene replay of Grand Company Promotion to Captain?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532557-No-cutscene-replay-of-Grand-Company-Promotion-to-Captain?goto=newpost</link>
			<pubDate>Sun, 25 Oct 2026 14:16:27 GMT</pubDate>
			<description>I finally made Captain (in Maelstrom) and was cut off in the middle of my cutscene -- I never saw who comes through the door into the squadron room....</description>
			<content:encoded><![CDATA[<div>I finally made Captain (in Maelstrom) and was cut off in the middle of my cutscene -- I never saw who comes through the door into the squadron room.<br />
<br />
Unlike quests where the marker comes back if they are interrupted, this one didn't let me view it.<br />
<br />
It's not in The Unending Journey book?<br />
<br />
<i><br />
(I even looked for a video online but I could only find one for the Flames. I'm sure it's similar, but it was still disappointing to miss out)</i></div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxiv/forums/647-Quests">Quests</category>
			<dc:creator>Zenja</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532557-No-cutscene-replay-of-Grand-Company-Promotion-to-Captain</guid>
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			<title>The continous failure of seasonal events</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532434-The-continous-failure-of-seasonal-events?goto=newpost</link>
			<pubDate>Tue, 20 Oct 2026 08:31:51 GMT</pubDate>
			<description><![CDATA[It's spooky time!! 
 
First, let's hold a minute of silence of all the good events we used to have.  
Halloween events with actual minigame dungeons...]]></description>
			<content:encoded><![CDATA[<div>It's spooky time!!<br />
<br />
First, let's hold a minute of silence of all the good events we used to have. <br />
Halloween events with actual minigame dungeons where you solve puzzles to get rewards. <br />
Valentine events with co-op race court where you needed to act together to finish.<br />
Not sure which event it was, but a whole mystery puzzle to solve... it was like finding letters that point to a location on a map, I loved that one.<br />
Even the Easter event where you just had a bunch of spriggans walk over the screen and you had to count them up was... actually something.<br />
Especially when the games eventually get added into the toybox at the inn so you can play them whenever? Great.<br />
<br />
What do we get now? A solo instance where you're looking for &quot;hidden&quot; npcs. They could at least try to pretend to make it difficult, we used to have a whole find the correct npc gate that was very difficult back in my day.<br />
But the worst thing is, this could have easily been a very fun thing to do with players.<br />
Like you go in with some people inside the instance, some people are made the seekers, some people are made to hide. I see two options here, either you can transform into an object and have a normal prop hunt. Or you give the hiders buttons to spawn an illusion of themselves so they can put decoys.<br />
In the end you rewards everyone for participating, seekers get bonus reward for everyone they caught, people that managed to stay hidden get extra bonus for being good.<br />
And then you exchange the rewards for items like the moogle trove event, mgp tickets, the halloween furnishings and others.<br />
I would also honestly make a case that previous event rewards should be available ingame during events. I get that you're trying to make money out of them, but selling them for real money can just be for people that don't want to wait a whole year to obtain them.<br />
<br />
It feels like seasonal events used to be a thing where developers tried new things and just had fun with it. Now it feels like a yearly obligation where... just gobble something together and put it out. Which is a feel that xiv has overall, I keep repeating this in all of my forums posts so far, this game needs variety, fun, risk, just something to do other than stand in limsa and pretend to look pretty xD</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/647-Quests">Quests</category>
			<dc:creator>Kitsune37</dc:creator>
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