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		<title>FINAL FANTASY XIV Forum - Lore</title>
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			<title>FINAL FANTASY XIV Forum - Lore</title>
			<link>https://forum.square-enix.com/ffxiv/</link>
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			<title>Revelations from JP Fan Fest 2026</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532702-Revelations-from-JP-Fan-Fest-2026?goto=newpost</link>
			<pubDate>Sat, 31 Oct 2026 02:13:08 GMT</pubDate>
			<description>Full trailer is out (will find a link for that later) and the official release date is pushed back from the original January date to early access on...</description>
			<content:encoded><![CDATA[<div>Full trailer is out (will find a link for that later) and the official release date is pushed back from the original January date to early access on 19 February, official release 23 February; preorders begin on 4 November.<br />
<br />
New job Zephyr (with crossbow and pet bird of prey) is from northwestern Ilsabard, bird is a &quot;Nephele&quot; (not sure if capital needed); gear aesthetic is rather like Avatar's water tribe. There seems to be a focus on using the bird to fly at times. Job demo character is a Duskwight (but probably actually Ilsabardian like the rebel camp we briefly saw back in post-Stormblood), art images are Raen and Veena.<br />
<br />
Earth and air realmships shown (Sessrymnir and Skiðblaðnir)<br />
<br />
New town Hjartadunur looks very floral? But they're not telling us more than the one picture.<br />
<br />
New minor race, didn't catch their name (it wasn't written on the slide) but they're mechanical, like wizardy versions of the mammets from Island Sanctuary.<br />
<br />
Dungeons in the multi-path section will be variable level<br />
<br />
Benchmark coming in early December, and a live letter before that to show off the new character customisation features; mention of further options including contact lenses coming 8.1.<br />
<br />
QOL: Auto-move system still in development, uncertain release date due to lots of work<br />
<br />
QOL: Auto-remount after talking to NPCs, gathering, etc<br />
<br />
QOL: Owning any of the speed-boosting motorbike mounts (SDS Fenrir, Garlond GL-IS or Hardy-Daytona) will give you that speed boost on ALL mounts.<br />
<br />
Alliance raids are now going to be designed as shorter duties, two bosses each, presumably two releasing in the same patch; something about improved loot; 8-player savage fights based on alliance raid bosses, aiming for savage Fight 3 difficulty with an expectation that players have already built up their gear level in the previous patch.<br />
<br />
New content type &quot;Gauntlet of Power&quot; – four-player boss rush using level balancing to allow any players level 51+ to join with their current level; pool of 200+ boss fights from different content (but only from things all of the party has played).<br />
<br />
New gear upgrading method something something I'm not on the lore forum for that kind of technical detail.<br />
<br />
Job gear shown for GNB, VPR, BLM, MNR, WVR (very RDM), maybe CRP; drawings of PLD and SMN<br />
<br />
PVP gets a Hall of the Novice (coming 8.1)<br />
<br />
Housing (8.X): Interior size customisation; new interface, ability to place midair etc; more plots<br />
<br />
Teaser artwork for FFVII raid; teaser trailer for Evangelion crossover (something linked to the Rift? but Eva characters only shown in anime, no game models)<br />
<br />
<a href="https://www.reddit.com/r/ffxiv/comments/1xk0gyt/spoiler_evercold_new_crossover_confirmed/" target="_blank" rel="noopener nofollow">Reddit discussion</a> has highlighted to me that the valkyrie-looking artwork shown around the same time as the dungeon preview video, as if it was a random boss preview, is actually another crossover character, Lenneth from <a href="https://en.wikipedia.org/wiki/Valkyrie_Profile_(video_game)" target="_blank" rel="noopener nofollow">Valkyrie Profile</a>.<br />
<br />
<br />
<br />
<br />
(Note to self, learn how to type ð instead of copy-pasting it all over the place)</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Iscah</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532702-Revelations-from-JP-Fan-Fest-2026</guid>
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			<title>Should Lyse Rejoin The Scions At Some Point?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532586-Should-Lyse-Rejoin-The-Scions-At-Some-Point?goto=newpost</link>
			<pubDate>Tue, 27 Oct 2026 19:26:31 GMT</pubDate>
			<description>I will say it right now but I always liked Lyse as a character , She was my one of my most favorite parts of SB and I really loved her story. But...</description>
			<content:encoded><![CDATA[<div>I will say it right now but I always liked Lyse as a character , She was my one of my most favorite parts of SB and I really loved her story. But I’ll be honest I miss her being part of the group , I’d love to see her back in the scion gang again with everyone else on an adventure again. Probably won’t happen in 8.0 but what about 9.0? I’m also curious how people think of her now . I never understood the dislike for her in the past but curious if people opinions changed on her over the years.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Mogmi</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532586-Should-Lyse-Rejoin-The-Scions-At-Some-Point</guid>
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			<title>Foxgirls are better</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532581-Foxgirls-are-better?goto=newpost</link>
			<pubDate>Tue, 27 Oct 2026 07:46:44 GMT</pubDate>
			<description>And here it is, my 10th forum post, this is what it all lead up to. This is how we save the game, attract 60 billion more players and make a...</description>
			<content:encoded><![CDATA[<div>And here it is, my 10th forum post, this is what it all lead up to. This is how we save the game, attract 60 billion more players and make a yoshipillion dollars.<br />
<br />
I talked about adjusting old game content to make new players less likely to quit? Pointless.<br />
Changing limited jobs to actually feel like limited jobs instead of crippled jobs? Useless.<br />
Making better ways to respond to player feedback and bolster the community? Get it out of here.<br />
<br />
The only thing this game truly needs are foxes, more foxes!<br />
Miqo'te getting new ear and tail options. <br />
Hrothgar getting a whole new third subrace that is more vulpine than feline.<br />
A whole new playable race of foxes.<br />
New fox minions. (It's still criminal that we have only two and I don't even count one of them... But so many cats and dogs...)<br />
New fox mounts. (And actual nine tails that isn't just Fenrir with 7 weird flesh pillars)<br />
A fashion accessory that is just a very fluffy fox tail. <br />
A whole new caster job, the kitsune, focused on mental spells and illusions.(And seduction)<br />
A reputation group of kitsune, learning the lore and customs.<br />
A whole new island sanctuary that is modeled after the fox sanctuary island in Japan.<br />
And more, more fluffy things!<br />
Let's just go all the way and make the next expansion after EC the FOX, and uh... I actually have trouble thinking what it abbreviates xD<br />
<br />
<br />
Anyway, behind the shitpost, this is a desperate cry for more fox representation. Please square enix, I'm begging you. I'll even pay money if I have to. I have been asking for this since the first player survey and I still got nothing...</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Kitsune37</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532581-Foxgirls-are-better</guid>
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			<title>Possible way to introduce new races</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532561-Possible-way-to-introduce-new-races?goto=newpost</link>
			<pubDate>Sun, 25 Oct 2026 21:44:19 GMT</pubDate>
			<description>So ever since we got announcement that we are never seeing new races after viera and hrothgar i was like... fair, it is too much work and I already...</description>
			<content:encoded><![CDATA[<div>So ever since we got announcement that we are never seeing new races after viera and hrothgar i was like... fair, it is too much work and I already have a catgirl anyway.<br />
<br />
And well, this is probably my most controversial forum post so far, but I'm really curious if anyone other than me would consider this a good idea.<br />
<br />
Wow then introduced dracthyr, and instead of having gear on them reflected they just have their own special character creation, and I'm like.... why the **** don't we just do that?<br />
<br />
We could introduce new races that are not human but tall/bulky/small/with a tail. But actual monster races, and gear wouldn't be an issue if we get a special glamour system that allows you to custom tailor gear visuals for those races instead.<br />
<br />
And I get that viera/hrothgar players are still complaining about not having hats. Personally I don't get why, the only hat I use is new emperors because I like seeing my characters face. But I also think if the race starts with a premise that it simply doesn't use gear at all, people would be more accepting of that.<br />
<br />
Now yes, they would still need to update that race with new glamour options here and there, so it's not completely removing the gear cost, but it is a lot lower undertaking than refitting all the thousands of items currently in the game. Plus I think people would be happy to finally get a race that is not just a human except tall/bulky/small/with a tail. (I had to write that twice to drive a point.)<br />
<br />
And if you like the idea, what race would you like to see added into the game?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Kitsune37</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532561-Possible-way-to-introduce-new-races</guid>
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			<title>Ethical Necromancer Job?</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532530-Ethical-Necromancer-Job?goto=newpost</link>
			<pubDate>Fri, 23 Oct 2026 20:33:44 GMT</pubDate>
			<description><![CDATA[If what arcanists, summoners, and pictomancers do is basically a lower grade form of creation magic than what the ancients could do, then couldn't a...]]></description>
			<content:encoded><![CDATA[<div>If what arcanists, summoners, and pictomancers do is basically a lower grade form of creation magic than what the ancients could do, then couldn't a necromancer just do that but using the mere concept of like a ghost or a skeleton? As something created that way wouldn't be the real thing, therefore it wouldn't be an undead in the traditional sense, it merely resembles and behaves like the idea of it. <br />
<br />
And further it would mean in terms of ethics its mostly clean aside from the appearance, as there is no graverobbing or interacting with souls or actual ghosts or cadavers.<br />
<br />
After all blue magic in tural is a different process than that of the skalla did, as skalla was more blood curses and monstrous transformation, while the tural version is the safer version through soul resonance. So hypothetically a branching evolution of a different practice of necromancy that could be a job that warrior of light takes because its not mhach-style necromancy.<br />
<br />
And if we take this one step further, with what I am cooking, then what about electrope? After all, the vana'diel raid was with electrope, it was all simulated, but made to seem lifelike based on the memory of what vana'diel was. And electrope is an evolved form of the same south seas style of magic that the milalla developed in the first place and to the player is introduced as the arcanist job.<br />
<br />
EDIT: Since electrope is also electricity dependent, such a job could dabble in a bit of astral-based mage and you get lightning magic to go with the concept. If a job like that did exist, then we just take the noulith technology of sage for pinpoint personal aether usage. If these electrope creations could make use of food like how Prishe did, or similarly to Zero eating an apple, then hypothetically the job could also be green energy if all its required to keep one active is stuff like a normal lightning storm or eating something like an apple. Which thinking on this, this is kind of taking the aesthetic of Mhach but powering it with Amdapor style golem magic.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Chasingstars</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532530-Ethical-Necromancer-Job</guid>
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			<title><![CDATA[Stormblood's thinning Aether (contains Endwalker spoilers)]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532458-Stormblood-s-thinning-Aether-%28contains-Endwalker-spoilers%29?goto=newpost</link>
			<pubDate>Tue, 20 Oct 2026 20:49:29 GMT</pubDate>
			<description><![CDATA[During Stormblood we were told a couple of times how all over the realm aether was thinning. I don't remember this ever being picked up again. Did I...]]></description>
			<content:encoded><![CDATA[<div>During Stormblood we were told a couple of times how all over the realm aether was thinning. I don't remember this ever being picked up again. Did I miss or forget it, or is this a thread left dangling for potential future use?<br />
<br />
Another possibility other than me forgetting or this being put on the backburner (or forgotten by the devs) would be that it's foreshadowing of Meteion's attack.<br />
What is keeping Meteion away from Etherys is aether. if the aether were to grow too thin, Meteion's dynamis could overpower it and cause the End of Days eventually, even without Zodiark being taken out.<br />
<br />
Or was it just a case of an overabudance of light aether rendering significant amounts of aether static and Krile and Y'Shtola just not having found that out. If so, it could be due to Ascians preparations for the 8th calamity, and it eventually went back to normal after we dealt with that in Shadowbringers.</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>No_Nick_Needed</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532458-Stormblood-s-thinning-Aether-%28contains-Endwalker-spoilers%29</guid>
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			<title><![CDATA[Hrothgar's magic capability]]></title>
			<link>https://forum.square-enix.com/ffxiv/threads/532455-Hrothgar-s-magic-capability?goto=newpost</link>
			<pubDate>Tue, 20 Oct 2026 19:56:25 GMT</pubDate>
			<description><![CDATA[So we know that Hrothgar's are good with healing arts based off their states. If so, how far can they go with their magic capability? And which of...]]></description>
			<content:encoded><![CDATA[<div>So we know that Hrothgar's are good with healing arts based off their states. If so, how far can they go with their magic capability? And which of the healing jobs we got so far would be a good fit for them lore-wise?</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Pimsan20</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532455-Hrothgar-s-magic-capability</guid>
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			<title>Wouldnt it be nice</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532427-Wouldnt-it-be-nice?goto=newpost</link>
			<pubDate>Tue, 20 Oct 2026 05:10:04 GMT</pubDate>
			<description>If we could play the game?  The amount of server maintenance lately makes me sick to my stomach.  Why am I paying for a game that I can never play??</description>
			<content:encoded><![CDATA[<div>If we could play the game?  The amount of server maintenance lately makes me sick to my stomach.  Why am I paying for a game that I can never play??</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>madmonk1008</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532427-Wouldnt-it-be-nice</guid>
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			<title>So, that big wall in zone 5 of DT...</title>
			<link>https://forum.square-enix.com/ffxiv/threads/532137-So-that-big-wall-in-zone-5-of-DT...?goto=newpost</link>
			<pubDate>Sat, 10 Oct 2026 23:10:40 GMT</pubDate>
			<description><![CDATA[Yes, the WALL one, in Heritage Found. :D 
 
What's its purpose? I skim read through transcripts in the usual places of some main and side quests in...]]></description>
			<content:encoded><![CDATA[<div>Yes, the WALL one, in Heritage Found. :D<br />
<br />
What's its purpose? I skim read through transcripts in the usual places of some main and side quests in this area, checked the Sightseeing Vista descriptions of this map and searched online, but I couldn't find a clear answer.<br />
<br />
We know it wasn't on the Source &quot;before&quot;, it's made out of a ton of electrope after all (and Erenville says as much on arrival).<br />
<br />
I can guess that it would technically make sense to have a wall inbetween the area where people live and a lake made of ruins and lightning explosions. Would be kind of dangerous for kids to play there.<br />
<br />
It seems electrope is or was being mined somewhere in the general area. Not sure if they brought the mines with them when they merged or if it's a regrowing resource or whatever though, but either way the wall could contain methods of transportation of the raw product. Or it collects/transport lightning energy, like a lightning conductor but better, and transports that instead. Or both.<br />
<br />
(If you wouldn't be able to walk around the wall and people would be living in the place where you can do this, I could imagine Sphene and Calyx wanted to keep scavengers and prying eyes out of old Alexandria, but, well, you can just walk past it, so...)<br />
<br />
However, this is all a mix of reasonable assumptions or pure speculation on my end. Anyone here who might know an actual reply, maybe from Q&amp;A on a convention or an interview or so? Or anything in game I might have overlooked, some item description or so? <br />
<br />
(It's not a super important question, I know, I'm mostly requiring it for my WoL's head canon and wondering how urgent it would have been to build it. However, I'm also simply intrigued how such a massive wall is just standing there but no NPC bothers talking about it, nor is there a Sightseeing Vista. But it's also not like I'd be busy talking about some basic local infrastructure irl all day unless anyone specifically asks or anything breaks...)</div>

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			<category domain="https://forum.square-enix.com/ffxiv/forums/646-Lore">Lore</category>
			<dc:creator>Minali</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxiv/threads/532137-So-that-big-wall-in-zone-5-of-DT...</guid>
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